Struct windows::Perception::People::HandMeshObserver
pub struct HandMeshObserver(/* private fields */);
Implementations§
§impl HandMeshObserver
impl HandMeshObserver
pub fn Source(&self) -> Result<SpatialInteractionSource>
pub fn TriangleIndexCount(&self) -> Result<u32>
pub fn VertexCount(&self) -> Result<u32>
pub fn GetTriangleIndices(&self, indices: &mut [u16]) -> Result<()>
pub fn GetVertexStateForPose<P0>(
&self,
handpose: P0
) -> Result<HandMeshVertexState>where
P0: IntoParam<HandPose>,
pub fn NeutralPose(&self) -> Result<HandPose>
pub fn NeutralPoseVersion(&self) -> Result<i32>
pub fn ModelId(&self) -> Result<i32>
Trait Implementations§
§impl Clone for HandMeshObserver
impl Clone for HandMeshObserver
§fn clone(&self) -> HandMeshObserver
fn clone(&self) -> HandMeshObserver
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for HandMeshObserver
impl Debug for HandMeshObserver
§impl From<&HandMeshObserver> for &IInspectable
impl From<&HandMeshObserver> for &IInspectable
§fn from(value: &HandMeshObserver) -> Self
fn from(value: &HandMeshObserver) -> Self
Converts to this type from the input type.
§impl From<&HandMeshObserver> for &IUnknown
impl From<&HandMeshObserver> for &IUnknown
§fn from(value: &HandMeshObserver) -> Self
fn from(value: &HandMeshObserver) -> Self
Converts to this type from the input type.
§impl From<HandMeshObserver> for IInspectable
impl From<HandMeshObserver> for IInspectable
§fn from(value: HandMeshObserver) -> Self
fn from(value: HandMeshObserver) -> Self
Converts to this type from the input type.
§impl From<HandMeshObserver> for IUnknown
impl From<HandMeshObserver> for IUnknown
§fn from(value: HandMeshObserver) -> Self
fn from(value: HandMeshObserver) -> Self
Converts to this type from the input type.
§impl Interface for HandMeshObserver
impl Interface for HandMeshObserver
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for HandMeshObserver
impl PartialEq for HandMeshObserver
§fn eq(&self, other: &HandMeshObserver) -> bool
fn eq(&self, other: &HandMeshObserver) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for HandMeshObserver
impl Send for HandMeshObserver
impl StructuralPartialEq for HandMeshObserver
impl Sync for HandMeshObserver
Auto Trait Implementations§
impl RefUnwindSafe for HandMeshObserver
impl Unpin for HandMeshObserver
impl UnwindSafe for HandMeshObserver
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more