windows::Phone::System::UserProfile::GameServices::Core

Struct GameService

pub struct GameService;

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impl GameService

pub fn ServiceUri() -> Result<Uri>

pub fn GetGamerProfileAsync() -> Result<IAsyncOperation<GameServicePropertyCollection>>

pub fn GetInstalledGameItemsAsync() -> Result<IAsyncOperation<GameServicePropertyCollection>>

pub fn GetPartnerTokenAsync<P0>( audienceuri: P0, ) -> Result<IAsyncOperation<HSTRING>>
where P0: Param<Uri>,

pub fn GetPrivilegesAsync() -> Result<IAsyncOperation<HSTRING>>

pub fn GrantAchievement(achievementid: u32) -> Result<()>

pub fn GrantAvatarAward(avatarawardid: u32) -> Result<()>

pub fn PostResult<P4>( gamevariant: u32, scorekind: GameServiceScoreKind, scorevalue: i64, gameoutcome: GameServiceGameOutcome, buffer: P4, ) -> Result<()>
where P4: Param<IBuffer>,

pub fn NotifyPartnerTokenExpired<P0>(audienceuri: P0) -> Result<()>
where P0: Param<Uri>,

pub fn GetAuthenticationStatus() -> Result<u32>

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