pub struct GameService;

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impl GameService

pub fn ServiceUri() -> Result<Uri>

pub fn GetGamerProfileAsync( ) -> Result<IAsyncOperation<GameServicePropertyCollection>>

pub fn GetInstalledGameItemsAsync( ) -> Result<IAsyncOperation<GameServicePropertyCollection>>

pub fn GetPartnerTokenAsync<P0>( audienceuri: P0 ) -> Result<IAsyncOperation<HSTRING>>
where P0: IntoParam<Uri>,

pub fn GetPrivilegesAsync() -> Result<IAsyncOperation<HSTRING>>

pub fn GrantAchievement(achievementid: u32) -> Result<()>

pub fn GrantAvatarAward(avatarawardid: u32) -> Result<()>

pub fn PostResult<P0>( gamevariant: u32, scorekind: GameServiceScoreKind, scorevalue: i64, gameoutcome: GameServiceGameOutcome, buffer: P0 ) -> Result<()>
where P0: IntoParam<IBuffer>,

pub fn NotifyPartnerTokenExpired<P0>(audienceuri: P0) -> Result<()>
where P0: IntoParam<Uri>,

pub fn GetAuthenticationStatus() -> Result<u32>

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