Struct windows::Win32::Graphics::Direct2D::ID2D1GeometrySink_Vtbl
#[repr(C)]pub struct ID2D1GeometrySink_Vtbl {
pub base__: ID2D1SimplifiedGeometrySink_Vtbl,
pub AddLine: unsafe extern "system" fn(_: *mut c_void, _: D2D_POINT_2F),
pub AddBezier: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_BEZIER_SEGMENT),
pub AddQuadraticBezier: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_QUADRATIC_BEZIER_SEGMENT),
pub AddQuadraticBeziers: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_QUADRATIC_BEZIER_SEGMENT, _: u32),
pub AddArc: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_ARC_SEGMENT),
}
Fields§
§base__: ID2D1SimplifiedGeometrySink_Vtbl
§AddLine: unsafe extern "system" fn(_: *mut c_void, _: D2D_POINT_2F)
§AddBezier: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_BEZIER_SEGMENT)
§AddQuadraticBezier: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_QUADRATIC_BEZIER_SEGMENT)
§AddQuadraticBeziers: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_QUADRATIC_BEZIER_SEGMENT, _: u32)
§AddArc: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_ARC_SEGMENT)
Implementations§
§impl ID2D1GeometrySink_Vtbl
impl ID2D1GeometrySink_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID2D1GeometrySink_Vtblwhere
Identity: ID2D1GeometrySink_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID2D1GeometrySink_Vtbl
impl RefUnwindSafe for ID2D1GeometrySink_Vtbl
impl Send for ID2D1GeometrySink_Vtbl
impl Sync for ID2D1GeometrySink_Vtbl
impl Unpin for ID2D1GeometrySink_Vtbl
impl UnwindSafe for ID2D1GeometrySink_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more