Struct windows::Win32::Graphics::Direct3D::ID3DInclude_Vtbl
#[repr(C)]pub struct ID3DInclude_Vtbl {
pub Open: unsafe extern "system" fn(_: *mut c_void, _: D3D_INCLUDE_TYPE, _: PCSTR, _: *const c_void, _: *mut *mut c_void, _: *mut u32) -> HRESULT,
pub Close: unsafe extern "system" fn(_: *mut c_void, _: *const c_void) -> HRESULT,
}
Fields§
§Open: unsafe extern "system" fn(_: *mut c_void, _: D3D_INCLUDE_TYPE, _: PCSTR, _: *const c_void, _: *mut *mut c_void, _: *mut u32) -> HRESULT
§Close: unsafe extern "system" fn(_: *mut c_void, _: *const c_void) -> HRESULT
Implementations§
§impl ID3DInclude_Vtbl
impl ID3DInclude_Vtbl
pub const fn new<Impl: ID3DInclude_Impl>() -> ID3DInclude_Vtbl
Auto Trait Implementations§
impl Freeze for ID3DInclude_Vtbl
impl RefUnwindSafe for ID3DInclude_Vtbl
impl Send for ID3DInclude_Vtbl
impl Sync for ID3DInclude_Vtbl
impl Unpin for ID3DInclude_Vtbl
impl UnwindSafe for ID3DInclude_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more