#[repr(C)]pub struct ID3D10EffectScalarVariable_Vtbl {Show 13 fields
pub base__: ID3D10EffectVariable_Vtbl,
pub SetFloat: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub GetFloat: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetFloatArray: unsafe extern "system" fn(_: *mut c_void, _: *const f32, _: u32, _: u32) -> HRESULT,
pub GetFloatArray: unsafe extern "system" fn(_: *mut c_void, _: *mut f32, _: u32, _: u32) -> HRESULT,
pub SetInt: unsafe extern "system" fn(_: *mut c_void, _: i32) -> HRESULT,
pub GetInt: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT,
pub SetIntArray: unsafe extern "system" fn(_: *mut c_void, _: *const i32, _: u32, _: u32) -> HRESULT,
pub GetIntArray: unsafe extern "system" fn(_: *mut c_void, _: *mut i32, _: u32, _: u32) -> HRESULT,
pub SetBool: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> HRESULT,
pub GetBool: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT,
pub SetBoolArray: unsafe extern "system" fn(_: *mut c_void, _: *const BOOL, _: u32, _: u32) -> HRESULT,
pub GetBoolArray: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL, _: u32, _: u32) -> HRESULT,
}
Fields§
§base__: ID3D10EffectVariable_Vtbl
§SetFloat: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§GetFloat: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetFloatArray: unsafe extern "system" fn(_: *mut c_void, _: *const f32, _: u32, _: u32) -> HRESULT
§GetFloatArray: unsafe extern "system" fn(_: *mut c_void, _: *mut f32, _: u32, _: u32) -> HRESULT
§SetInt: unsafe extern "system" fn(_: *mut c_void, _: i32) -> HRESULT
§GetInt: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT
§SetIntArray: unsafe extern "system" fn(_: *mut c_void, _: *const i32, _: u32, _: u32) -> HRESULT
§GetIntArray: unsafe extern "system" fn(_: *mut c_void, _: *mut i32, _: u32, _: u32) -> HRESULT
§SetBool: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> HRESULT
§GetBool: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT
§SetBoolArray: unsafe extern "system" fn(_: *mut c_void, _: *const BOOL, _: u32, _: u32) -> HRESULT
§GetBoolArray: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL, _: u32, _: u32) -> HRESULT
Implementations§
§impl ID3D10EffectScalarVariable_Vtbl
impl ID3D10EffectScalarVariable_Vtbl
pub const fn new<Impl: ID3D10EffectScalarVariable_Impl>() -> ID3D10EffectScalarVariable_Vtbl
Auto Trait Implementations§
impl Freeze for ID3D10EffectScalarVariable_Vtbl
impl RefUnwindSafe for ID3D10EffectScalarVariable_Vtbl
impl Send for ID3D10EffectScalarVariable_Vtbl
impl Sync for ID3D10EffectScalarVariable_Vtbl
impl Unpin for ID3D10EffectScalarVariable_Vtbl
impl UnwindSafe for ID3D10EffectScalarVariable_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more