#[repr(C)]
pub struct ID3D10EffectVariable_Vtbl {
Show 25 fields pub IsValid: unsafe extern "system" fn(_: *mut c_void) -> BOOL, pub GetType: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectType>, pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_EFFECT_VARIABLE_DESC) -> HRESULT, pub GetAnnotationByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectVariable>, pub GetAnnotationByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>, pub GetMemberByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectVariable>, pub GetMemberByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>, pub GetMemberBySemantic: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>, pub GetElement: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectVariable>, pub GetParentConstantBuffer: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectConstantBuffer>, pub AsScalar: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectScalarVariable>, pub AsVector: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectVectorVariable>, pub AsMatrix: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectMatrixVariable>, pub AsString: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectStringVariable>, pub AsShaderResource: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectShaderResourceVariable>, pub AsRenderTargetView: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectRenderTargetViewVariable>, pub AsDepthStencilView: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectDepthStencilViewVariable>, pub AsConstantBuffer: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectConstantBuffer>, pub AsShader: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectShaderVariable>, pub AsBlend: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectBlendVariable>, pub AsDepthStencil: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectDepthStencilVariable>, pub AsRasterizer: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectRasterizerVariable>, pub AsSampler: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectSamplerVariable>, pub SetRawValue: unsafe extern "system" fn(_: *mut c_void, _: *const c_void, _: u32, _: u32) -> HRESULT, pub GetRawValue: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32) -> HRESULT,
}

Fields§

§IsValid: unsafe extern "system" fn(_: *mut c_void) -> BOOL§GetType: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectType>§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_EFFECT_VARIABLE_DESC) -> HRESULT§GetAnnotationByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectVariable>§GetAnnotationByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>§GetMemberByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectVariable>§GetMemberByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>§GetMemberBySemantic: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>§GetElement: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectVariable>§GetParentConstantBuffer: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectConstantBuffer>§AsScalar: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectScalarVariable>§AsVector: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectVectorVariable>§AsMatrix: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectMatrixVariable>§AsString: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectStringVariable>§AsShaderResource: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectShaderResourceVariable>§AsRenderTargetView: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectRenderTargetViewVariable>§AsDepthStencilView: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectDepthStencilViewVariable>§AsConstantBuffer: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectConstantBuffer>§AsShader: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectShaderVariable>§AsBlend: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectBlendVariable>§AsDepthStencil: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectDepthStencilVariable>§AsRasterizer: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectRasterizerVariable>§AsSampler: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10EffectSamplerVariable>§SetRawValue: unsafe extern "system" fn(_: *mut c_void, _: *const c_void, _: u32, _: u32) -> HRESULT§GetRawValue: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32) -> HRESULT

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