#[repr(C)]
pub struct ID3D10EffectType_Vtbl { pub IsValid: unsafe extern "system" fn(_: *mut c_void) -> BOOL, pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_EFFECT_TYPE_DESC) -> HRESULT, pub GetMemberTypeByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectType>, pub GetMemberTypeByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectType>, pub GetMemberTypeBySemantic: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectType>, pub GetMemberName: unsafe extern "system" fn(_: *mut c_void, _: u32) -> PCSTR, pub GetMemberSemantic: unsafe extern "system" fn(_: *mut c_void, _: u32) -> PCSTR, }

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§IsValid: unsafe extern "system" fn(_: *mut c_void) -> BOOL§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_EFFECT_TYPE_DESC) -> HRESULT§GetMemberTypeByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectType>§GetMemberTypeByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectType>§GetMemberTypeBySemantic: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectType>§GetMemberName: unsafe extern "system" fn(_: *mut c_void, _: u32) -> PCSTR§GetMemberSemantic: unsafe extern "system" fn(_: *mut c_void, _: u32) -> PCSTR

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