Struct ID3D10Effect_Vtbl
#[repr(C)]pub struct ID3D10Effect_Vtbl {Show 14 fields
pub base__: IUnknown_Vtbl,
pub IsValid: unsafe extern "system" fn(_: *mut c_void) -> BOOL,
pub IsPool: unsafe extern "system" fn(_: *mut c_void) -> BOOL,
pub GetDevice: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_EFFECT_DESC) -> HRESULT,
pub GetConstantBufferByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectConstantBuffer>,
pub GetConstantBufferByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectConstantBuffer>,
pub GetVariableByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectVariable>,
pub GetVariableByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>,
pub GetVariableBySemantic: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>,
pub GetTechniqueByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectTechnique>,
pub GetTechniqueByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectTechnique>,
pub Optimize: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
pub IsOptimized: unsafe extern "system" fn(_: *mut c_void) -> BOOL,
}Fields§
§base__: IUnknown_Vtbl§IsValid: unsafe extern "system" fn(_: *mut c_void) -> BOOL§IsPool: unsafe extern "system" fn(_: *mut c_void) -> BOOL§GetDevice: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_EFFECT_DESC) -> HRESULT§GetConstantBufferByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectConstantBuffer>§GetConstantBufferByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectConstantBuffer>§GetVariableByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectVariable>§GetVariableByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>§GetVariableBySemantic: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>§GetTechniqueByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectTechnique>§GetTechniqueByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectTechnique>§Optimize: unsafe extern "system" fn(_: *mut c_void) -> HRESULT§IsOptimized: unsafe extern "system" fn(_: *mut c_void) -> BOOLImplementations§
§impl ID3D10Effect_Vtbl
impl ID3D10Effect_Vtbl
pub const fn new<Identity: ID3D10Effect_Impl, const OFFSET: isize>() -> Self
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D10Effect_Vtbl
impl RefUnwindSafe for ID3D10Effect_Vtbl
impl Send for ID3D10Effect_Vtbl
impl Sync for ID3D10Effect_Vtbl
impl Unpin for ID3D10Effect_Vtbl
impl UnwindSafe for ID3D10Effect_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more