#[repr(C)]pub struct ID3D10ShaderReflectionVariable_Vtbl {
pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_SHADER_VARIABLE_DESC) -> HRESULT,
pub GetType: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10ShaderReflectionType>,
}
Fields§
§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_SHADER_VARIABLE_DESC) -> HRESULT
§GetType: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D10ShaderReflectionType>
Implementations§
§impl ID3D10ShaderReflectionVariable_Vtbl
impl ID3D10ShaderReflectionVariable_Vtbl
pub const fn new<Impl: ID3D10ShaderReflectionVariable_Impl>() -> ID3D10ShaderReflectionVariable_Vtbl
Auto Trait Implementations§
impl Freeze for ID3D10ShaderReflectionVariable_Vtbl
impl RefUnwindSafe for ID3D10ShaderReflectionVariable_Vtbl
impl Send for ID3D10ShaderReflectionVariable_Vtbl
impl Sync for ID3D10ShaderReflectionVariable_Vtbl
impl Unpin for ID3D10ShaderReflectionVariable_Vtbl
impl UnwindSafe for ID3D10ShaderReflectionVariable_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more