Struct windows::Win32::Graphics::Direct3D11::ID3D11Device3_Vtbl
#[repr(C)]pub struct ID3D11Device3_Vtbl {
pub base__: ID3D11Device2_Vtbl,
pub CreateTexture2D1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D11_TEXTURE2D_DESC1, _: *const D3D11_SUBRESOURCE_DATA, _: *mut *mut c_void) -> HRESULT,
pub CreateTexture3D1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D11_TEXTURE3D_DESC1, _: *const D3D11_SUBRESOURCE_DATA, _: *mut *mut c_void) -> HRESULT,
pub CreateRasterizerState2: unsafe extern "system" fn(_: *mut c_void, _: *const D3D11_RASTERIZER_DESC2, _: *mut *mut c_void) -> HRESULT,
pub CreateShaderResourceView1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D11_SHADER_RESOURCE_VIEW_DESC1, _: *mut *mut c_void) -> HRESULT,
pub CreateUnorderedAccessView1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D11_UNORDERED_ACCESS_VIEW_DESC1, _: *mut *mut c_void) -> HRESULT,
pub CreateRenderTargetView1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D11_RENDER_TARGET_VIEW_DESC1, _: *mut *mut c_void) -> HRESULT,
pub CreateQuery1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D11_QUERY_DESC1, _: *mut *mut c_void) -> HRESULT,
pub GetImmediateContext3: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void),
pub CreateDeferredContext3: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULT,
pub WriteToSubresource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *const D3D11_BOX, _: *const c_void, _: u32, _: u32),
pub ReadFromSubresource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32, _: *mut c_void, _: u32, _: *const D3D11_BOX),
}
Fields§
§base__: ID3D11Device2_Vtbl
§CreateTexture2D1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D11_TEXTURE2D_DESC1, _: *const D3D11_SUBRESOURCE_DATA, _: *mut *mut c_void) -> HRESULT
§CreateTexture3D1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D11_TEXTURE3D_DESC1, _: *const D3D11_SUBRESOURCE_DATA, _: *mut *mut c_void) -> HRESULT
§CreateRasterizerState2: unsafe extern "system" fn(_: *mut c_void, _: *const D3D11_RASTERIZER_DESC2, _: *mut *mut c_void) -> HRESULT
§CreateShaderResourceView1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D11_SHADER_RESOURCE_VIEW_DESC1, _: *mut *mut c_void) -> HRESULT
§CreateUnorderedAccessView1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D11_UNORDERED_ACCESS_VIEW_DESC1, _: *mut *mut c_void) -> HRESULT
§CreateRenderTargetView1: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const D3D11_RENDER_TARGET_VIEW_DESC1, _: *mut *mut c_void) -> HRESULT
§CreateQuery1: unsafe extern "system" fn(_: *mut c_void, _: *const D3D11_QUERY_DESC1, _: *mut *mut c_void) -> HRESULT
§GetImmediateContext3: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void)
§CreateDeferredContext3: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULT
§WriteToSubresource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: *const D3D11_BOX, _: *const c_void, _: u32, _: u32)
§ReadFromSubresource: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: u32, _: u32, _: *mut c_void, _: u32, _: *const D3D11_BOX)
Implementations§
§impl ID3D11Device3_Vtbl
impl ID3D11Device3_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D11Device3_Vtblwhere
Identity: ID3D11Device3_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D11Device3_Vtbl
impl RefUnwindSafe for ID3D11Device3_Vtbl
impl Send for ID3D11Device3_Vtbl
impl Sync for ID3D11Device3_Vtbl
impl Unpin for ID3D11Device3_Vtbl
impl UnwindSafe for ID3D11Device3_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more