Struct ID3D11ShaderReflectionType_Vtbl
#[repr(C)]pub struct ID3D11ShaderReflectionType_Vtbl {
pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D11_SHADER_TYPE_DESC) -> HRESULT,
pub GetMemberTypeByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D11ShaderReflectionType>,
pub GetMemberTypeByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D11ShaderReflectionType>,
pub GetMemberTypeName: unsafe extern "system" fn(_: *mut c_void, _: u32) -> PCSTR,
pub IsEqual: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub GetSubType: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D11ShaderReflectionType>,
pub GetBaseClass: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D11ShaderReflectionType>,
pub GetNumInterfaces: unsafe extern "system" fn(_: *mut c_void) -> u32,
pub GetInterfaceByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D11ShaderReflectionType>,
pub IsOfType: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub ImplementsInterface: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
}Fields§
§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D11_SHADER_TYPE_DESC) -> HRESULT§GetMemberTypeByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D11ShaderReflectionType>§GetMemberTypeByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D11ShaderReflectionType>§GetMemberTypeName: unsafe extern "system" fn(_: *mut c_void, _: u32) -> PCSTR§IsEqual: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§GetSubType: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D11ShaderReflectionType>§GetBaseClass: unsafe extern "system" fn(_: *mut c_void) -> Option<ID3D11ShaderReflectionType>§GetNumInterfaces: unsafe extern "system" fn(_: *mut c_void) -> u32§GetInterfaceByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D11ShaderReflectionType>§IsOfType: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§ImplementsInterface: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULTImplementations§
§impl ID3D11ShaderReflectionType_Vtbl
impl ID3D11ShaderReflectionType_Vtbl
pub const fn new<Identity: ID3D11ShaderReflectionType_Impl>() -> Self
Auto Trait Implementations§
impl Freeze for ID3D11ShaderReflectionType_Vtbl
impl RefUnwindSafe for ID3D11ShaderReflectionType_Vtbl
impl Send for ID3D11ShaderReflectionType_Vtbl
impl Sync for ID3D11ShaderReflectionType_Vtbl
impl Unpin for ID3D11ShaderReflectionType_Vtbl
impl UnwindSafe for ID3D11ShaderReflectionType_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more