Struct windows::Win32::Graphics::Direct3D11::ID3D11View
pub struct ID3D11View(/* private fields */);
Implementations§
§impl ID3D11View
impl ID3D11View
pub unsafe fn GetResource(&self) -> Result<ID3D11Resource>
Methods from Deref<Target = ID3D11DeviceChild>§
pub unsafe fn GetDevice(&self) -> Result<ID3D11Device>
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void>, ) -> Result<()>
pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void>, ) -> Result<()>
pub unsafe fn SetPrivateDataInterface<P0>(
&self,
guid: *const GUID,
pdata: P0,
) -> Result<()>where
P0: Param<IUnknown>,
Trait Implementations§
§impl CanInto<ID3D11DeviceChild> for ID3D11View
impl CanInto<ID3D11DeviceChild> for ID3D11View
§impl CanInto<ID3D11View> for ID3D11DepthStencilView
impl CanInto<ID3D11View> for ID3D11DepthStencilView
§impl CanInto<ID3D11View> for ID3D11RenderTargetView
impl CanInto<ID3D11View> for ID3D11RenderTargetView
§impl CanInto<ID3D11View> for ID3D11RenderTargetView1
impl CanInto<ID3D11View> for ID3D11RenderTargetView1
§impl CanInto<ID3D11View> for ID3D11ShaderResourceView
impl CanInto<ID3D11View> for ID3D11ShaderResourceView
§impl CanInto<ID3D11View> for ID3D11ShaderResourceView1
impl CanInto<ID3D11View> for ID3D11ShaderResourceView1
§impl CanInto<ID3D11View> for ID3D11UnorderedAccessView
impl CanInto<ID3D11View> for ID3D11UnorderedAccessView
§impl CanInto<ID3D11View> for ID3D11UnorderedAccessView1
impl CanInto<ID3D11View> for ID3D11UnorderedAccessView1
§impl CanInto<ID3D11View> for ID3D11VideoDecoderOutputView
impl CanInto<ID3D11View> for ID3D11VideoDecoderOutputView
§impl CanInto<ID3D11View> for ID3D11VideoProcessorInputView
impl CanInto<ID3D11View> for ID3D11VideoProcessorInputView
§impl CanInto<ID3D11View> for ID3D11VideoProcessorOutputView
impl CanInto<ID3D11View> for ID3D11VideoProcessorOutputView
§impl CanInto<IUnknown> for ID3D11View
impl CanInto<IUnknown> for ID3D11View
§impl Clone for ID3D11View
impl Clone for ID3D11View
§fn clone(&self) -> ID3D11View
fn clone(&self) -> ID3D11View
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D11View
impl Debug for ID3D11View
§impl Deref for ID3D11View
impl Deref for ID3D11View
§impl From<&ID3D11DepthStencilView> for &ID3D11View
impl From<&ID3D11DepthStencilView> for &ID3D11View
§fn from(value: &ID3D11DepthStencilView) -> Self
fn from(value: &ID3D11DepthStencilView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11RenderTargetView> for &ID3D11View
impl From<&ID3D11RenderTargetView> for &ID3D11View
§fn from(value: &ID3D11RenderTargetView) -> Self
fn from(value: &ID3D11RenderTargetView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11RenderTargetView1> for &ID3D11View
impl From<&ID3D11RenderTargetView1> for &ID3D11View
§fn from(value: &ID3D11RenderTargetView1) -> Self
fn from(value: &ID3D11RenderTargetView1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11ShaderResourceView> for &ID3D11View
impl From<&ID3D11ShaderResourceView> for &ID3D11View
§fn from(value: &ID3D11ShaderResourceView) -> Self
fn from(value: &ID3D11ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11ShaderResourceView1> for &ID3D11View
impl From<&ID3D11ShaderResourceView1> for &ID3D11View
§fn from(value: &ID3D11ShaderResourceView1) -> Self
fn from(value: &ID3D11ShaderResourceView1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11UnorderedAccessView> for &ID3D11View
impl From<&ID3D11UnorderedAccessView> for &ID3D11View
§fn from(value: &ID3D11UnorderedAccessView) -> Self
fn from(value: &ID3D11UnorderedAccessView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11UnorderedAccessView1> for &ID3D11View
impl From<&ID3D11UnorderedAccessView1> for &ID3D11View
§fn from(value: &ID3D11UnorderedAccessView1) -> Self
fn from(value: &ID3D11UnorderedAccessView1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoDecoderOutputView> for &ID3D11View
impl From<&ID3D11VideoDecoderOutputView> for &ID3D11View
§fn from(value: &ID3D11VideoDecoderOutputView) -> Self
fn from(value: &ID3D11VideoDecoderOutputView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoProcessorInputView> for &ID3D11View
impl From<&ID3D11VideoProcessorInputView> for &ID3D11View
§fn from(value: &ID3D11VideoProcessorInputView) -> Self
fn from(value: &ID3D11VideoProcessorInputView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoProcessorOutputView> for &ID3D11View
impl From<&ID3D11VideoProcessorOutputView> for &ID3D11View
§fn from(value: &ID3D11VideoProcessorOutputView) -> Self
fn from(value: &ID3D11VideoProcessorOutputView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11View> for &ID3D11DeviceChild
impl From<&ID3D11View> for &ID3D11DeviceChild
§fn from(value: &ID3D11View) -> Self
fn from(value: &ID3D11View) -> Self
Converts to this type from the input type.
§impl From<&ID3D11View> for &IUnknown
impl From<&ID3D11View> for &IUnknown
§fn from(value: &ID3D11View) -> Self
fn from(value: &ID3D11View) -> Self
Converts to this type from the input type.
§impl From<ID3D11DepthStencilView> for ID3D11View
impl From<ID3D11DepthStencilView> for ID3D11View
§fn from(value: ID3D11DepthStencilView) -> Self
fn from(value: ID3D11DepthStencilView) -> Self
Converts to this type from the input type.
§impl From<ID3D11RenderTargetView> for ID3D11View
impl From<ID3D11RenderTargetView> for ID3D11View
§fn from(value: ID3D11RenderTargetView) -> Self
fn from(value: ID3D11RenderTargetView) -> Self
Converts to this type from the input type.
§impl From<ID3D11RenderTargetView1> for ID3D11View
impl From<ID3D11RenderTargetView1> for ID3D11View
§fn from(value: ID3D11RenderTargetView1) -> Self
fn from(value: ID3D11RenderTargetView1) -> Self
Converts to this type from the input type.
§impl From<ID3D11ShaderResourceView> for ID3D11View
impl From<ID3D11ShaderResourceView> for ID3D11View
§fn from(value: ID3D11ShaderResourceView) -> Self
fn from(value: ID3D11ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<ID3D11ShaderResourceView1> for ID3D11View
impl From<ID3D11ShaderResourceView1> for ID3D11View
§fn from(value: ID3D11ShaderResourceView1) -> Self
fn from(value: ID3D11ShaderResourceView1) -> Self
Converts to this type from the input type.
§impl From<ID3D11UnorderedAccessView> for ID3D11View
impl From<ID3D11UnorderedAccessView> for ID3D11View
§fn from(value: ID3D11UnorderedAccessView) -> Self
fn from(value: ID3D11UnorderedAccessView) -> Self
Converts to this type from the input type.
§impl From<ID3D11UnorderedAccessView1> for ID3D11View
impl From<ID3D11UnorderedAccessView1> for ID3D11View
§fn from(value: ID3D11UnorderedAccessView1) -> Self
fn from(value: ID3D11UnorderedAccessView1) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoDecoderOutputView> for ID3D11View
impl From<ID3D11VideoDecoderOutputView> for ID3D11View
§fn from(value: ID3D11VideoDecoderOutputView) -> Self
fn from(value: ID3D11VideoDecoderOutputView) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoProcessorInputView> for ID3D11View
impl From<ID3D11VideoProcessorInputView> for ID3D11View
§fn from(value: ID3D11VideoProcessorInputView) -> Self
fn from(value: ID3D11VideoProcessorInputView) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoProcessorOutputView> for ID3D11View
impl From<ID3D11VideoProcessorOutputView> for ID3D11View
§fn from(value: ID3D11VideoProcessorOutputView) -> Self
fn from(value: ID3D11VideoProcessorOutputView) -> Self
Converts to this type from the input type.
§impl From<ID3D11View> for ID3D11DeviceChild
impl From<ID3D11View> for ID3D11DeviceChild
§fn from(value: ID3D11View) -> Self
fn from(value: ID3D11View) -> Self
Converts to this type from the input type.
§impl From<ID3D11View> for IUnknown
impl From<ID3D11View> for IUnknown
§fn from(value: ID3D11View) -> Self
fn from(value: ID3D11View) -> Self
Converts to this type from the input type.
§impl Interface for ID3D11View
impl Interface for ID3D11View
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D11View
impl PartialEq for ID3D11View
§fn eq(&self, other: &ID3D11View) -> bool
fn eq(&self, other: &ID3D11View) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D11View
impl Send for ID3D11View
impl StructuralPartialEq for ID3D11View
impl Sync for ID3D11View
Auto Trait Implementations§
impl Freeze for ID3D11View
impl RefUnwindSafe for ID3D11View
impl Unpin for ID3D11View
impl UnwindSafe for ID3D11View
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)