Struct windows::Win32::Graphics::Direct3D11::ID3D11DeviceChild

pub struct ID3D11DeviceChild(/* private fields */);

Implementations§

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impl ID3D11DeviceChild

pub unsafe fn GetDevice(&self) -> Result<ID3D11Device>

pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void>, ) -> Result<()>

pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void>, ) -> Result<()>

pub unsafe fn SetPrivateDataInterface<P0>( &self, guid: *const GUID, pdata: P0, ) -> Result<()>
where P0: Param<IUnknown>,

Trait Implementations§

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impl CanInto<ID3D11DeviceChild> for ID3D11Asynchronous

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11AuthenticatedChannel

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11BlendState

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11BlendState1

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Buffer

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11ClassInstance

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11ClassLinkage

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11CommandList

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11ComputeShader

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Counter

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11CryptoSession

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11DepthStencilState

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11DepthStencilView

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext1

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext2

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext3

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext4

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11DomainShader

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Fence

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11GeometryShader

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11HullShader

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11InputLayout

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11PixelShader

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Predicate

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Query

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Query1

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11RasterizerState

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11RasterizerState1

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11RasterizerState2

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11RenderTargetView

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11RenderTargetView1

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Resource

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11SamplerState

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11ShaderResourceView

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11ShaderResourceView1

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Texture1D

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Texture2D

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Texture2D1

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Texture3D

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11Texture3D1

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11UnorderedAccessView

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11UnorderedAccessView1

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VertexShader

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext1

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext2

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext3

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VideoDecoder

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VideoDecoderOutputView

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessor

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorEnumerator

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorEnumerator1

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorInputView

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorOutputView

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3D11View

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const QUERY: bool = false

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impl CanInto<ID3D11DeviceChild> for ID3DDeviceContextState

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const QUERY: bool = false

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impl CanInto<IUnknown> for ID3D11DeviceChild

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const QUERY: bool = false

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impl Clone for ID3D11DeviceChild

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fn clone(&self) -> ID3D11DeviceChild

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ID3D11DeviceChild

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for ID3D11DeviceChild

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type Target = IUnknown

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl From<&ID3D11Asynchronous> for &ID3D11DeviceChild

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fn from(value: &ID3D11Asynchronous) -> Self

Converts to this type from the input type.
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impl From<&ID3D11AuthenticatedChannel> for &ID3D11DeviceChild

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fn from(value: &ID3D11AuthenticatedChannel) -> Self

Converts to this type from the input type.
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impl From<&ID3D11BlendState> for &ID3D11DeviceChild

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fn from(value: &ID3D11BlendState) -> Self

Converts to this type from the input type.
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impl From<&ID3D11BlendState1> for &ID3D11DeviceChild

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fn from(value: &ID3D11BlendState1) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Buffer> for &ID3D11DeviceChild

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fn from(value: &ID3D11Buffer) -> Self

Converts to this type from the input type.
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impl From<&ID3D11ClassInstance> for &ID3D11DeviceChild

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fn from(value: &ID3D11ClassInstance) -> Self

Converts to this type from the input type.
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impl From<&ID3D11ClassLinkage> for &ID3D11DeviceChild

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fn from(value: &ID3D11ClassLinkage) -> Self

Converts to this type from the input type.
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impl From<&ID3D11CommandList> for &ID3D11DeviceChild

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fn from(value: &ID3D11CommandList) -> Self

Converts to this type from the input type.
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impl From<&ID3D11ComputeShader> for &ID3D11DeviceChild

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fn from(value: &ID3D11ComputeShader) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Counter> for &ID3D11DeviceChild

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fn from(value: &ID3D11Counter) -> Self

Converts to this type from the input type.
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impl From<&ID3D11CryptoSession> for &ID3D11DeviceChild

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fn from(value: &ID3D11CryptoSession) -> Self

Converts to this type from the input type.
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impl From<&ID3D11DepthStencilState> for &ID3D11DeviceChild

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fn from(value: &ID3D11DepthStencilState) -> Self

Converts to this type from the input type.
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impl From<&ID3D11DepthStencilView> for &ID3D11DeviceChild

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fn from(value: &ID3D11DepthStencilView) -> Self

Converts to this type from the input type.
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impl From<&ID3D11DeviceChild> for &IUnknown

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fn from(value: &ID3D11DeviceChild) -> Self

Converts to this type from the input type.
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impl From<&ID3D11DeviceContext> for &ID3D11DeviceChild

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fn from(value: &ID3D11DeviceContext) -> Self

Converts to this type from the input type.
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impl From<&ID3D11DeviceContext1> for &ID3D11DeviceChild

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fn from(value: &ID3D11DeviceContext1) -> Self

Converts to this type from the input type.
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impl From<&ID3D11DeviceContext2> for &ID3D11DeviceChild

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fn from(value: &ID3D11DeviceContext2) -> Self

Converts to this type from the input type.
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impl From<&ID3D11DeviceContext3> for &ID3D11DeviceChild

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fn from(value: &ID3D11DeviceContext3) -> Self

Converts to this type from the input type.
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impl From<&ID3D11DeviceContext4> for &ID3D11DeviceChild

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fn from(value: &ID3D11DeviceContext4) -> Self

Converts to this type from the input type.
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impl From<&ID3D11DomainShader> for &ID3D11DeviceChild

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fn from(value: &ID3D11DomainShader) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Fence> for &ID3D11DeviceChild

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fn from(value: &ID3D11Fence) -> Self

Converts to this type from the input type.
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impl From<&ID3D11GeometryShader> for &ID3D11DeviceChild

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fn from(value: &ID3D11GeometryShader) -> Self

Converts to this type from the input type.
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impl From<&ID3D11HullShader> for &ID3D11DeviceChild

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fn from(value: &ID3D11HullShader) -> Self

Converts to this type from the input type.
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impl From<&ID3D11InputLayout> for &ID3D11DeviceChild

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fn from(value: &ID3D11InputLayout) -> Self

Converts to this type from the input type.
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impl From<&ID3D11PixelShader> for &ID3D11DeviceChild

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fn from(value: &ID3D11PixelShader) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Predicate> for &ID3D11DeviceChild

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fn from(value: &ID3D11Predicate) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Query> for &ID3D11DeviceChild

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fn from(value: &ID3D11Query) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Query1> for &ID3D11DeviceChild

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fn from(value: &ID3D11Query1) -> Self

Converts to this type from the input type.
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impl From<&ID3D11RasterizerState> for &ID3D11DeviceChild

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fn from(value: &ID3D11RasterizerState) -> Self

Converts to this type from the input type.
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impl From<&ID3D11RasterizerState1> for &ID3D11DeviceChild

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fn from(value: &ID3D11RasterizerState1) -> Self

Converts to this type from the input type.
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impl From<&ID3D11RasterizerState2> for &ID3D11DeviceChild

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fn from(value: &ID3D11RasterizerState2) -> Self

Converts to this type from the input type.
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impl From<&ID3D11RenderTargetView> for &ID3D11DeviceChild

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fn from(value: &ID3D11RenderTargetView) -> Self

Converts to this type from the input type.
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impl From<&ID3D11RenderTargetView1> for &ID3D11DeviceChild

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fn from(value: &ID3D11RenderTargetView1) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Resource> for &ID3D11DeviceChild

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fn from(value: &ID3D11Resource) -> Self

Converts to this type from the input type.
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impl From<&ID3D11SamplerState> for &ID3D11DeviceChild

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fn from(value: &ID3D11SamplerState) -> Self

Converts to this type from the input type.
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impl From<&ID3D11ShaderResourceView> for &ID3D11DeviceChild

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fn from(value: &ID3D11ShaderResourceView) -> Self

Converts to this type from the input type.
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impl From<&ID3D11ShaderResourceView1> for &ID3D11DeviceChild

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fn from(value: &ID3D11ShaderResourceView1) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Texture1D> for &ID3D11DeviceChild

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fn from(value: &ID3D11Texture1D) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Texture2D> for &ID3D11DeviceChild

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fn from(value: &ID3D11Texture2D) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Texture2D1> for &ID3D11DeviceChild

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fn from(value: &ID3D11Texture2D1) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Texture3D> for &ID3D11DeviceChild

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fn from(value: &ID3D11Texture3D) -> Self

Converts to this type from the input type.
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impl From<&ID3D11Texture3D1> for &ID3D11DeviceChild

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fn from(value: &ID3D11Texture3D1) -> Self

Converts to this type from the input type.
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impl From<&ID3D11UnorderedAccessView> for &ID3D11DeviceChild

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fn from(value: &ID3D11UnorderedAccessView) -> Self

Converts to this type from the input type.
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impl From<&ID3D11UnorderedAccessView1> for &ID3D11DeviceChild

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fn from(value: &ID3D11UnorderedAccessView1) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VertexShader> for &ID3D11DeviceChild

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fn from(value: &ID3D11VertexShader) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VideoContext> for &ID3D11DeviceChild

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fn from(value: &ID3D11VideoContext) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VideoContext1> for &ID3D11DeviceChild

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fn from(value: &ID3D11VideoContext1) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VideoContext2> for &ID3D11DeviceChild

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fn from(value: &ID3D11VideoContext2) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VideoContext3> for &ID3D11DeviceChild

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fn from(value: &ID3D11VideoContext3) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VideoDecoder> for &ID3D11DeviceChild

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fn from(value: &ID3D11VideoDecoder) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VideoDecoderOutputView> for &ID3D11DeviceChild

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fn from(value: &ID3D11VideoDecoderOutputView) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VideoProcessor> for &ID3D11DeviceChild

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fn from(value: &ID3D11VideoProcessor) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VideoProcessorEnumerator> for &ID3D11DeviceChild

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fn from(value: &ID3D11VideoProcessorEnumerator) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VideoProcessorEnumerator1> for &ID3D11DeviceChild

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fn from(value: &ID3D11VideoProcessorEnumerator1) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VideoProcessorInputView> for &ID3D11DeviceChild

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fn from(value: &ID3D11VideoProcessorInputView) -> Self

Converts to this type from the input type.
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impl From<&ID3D11VideoProcessorOutputView> for &ID3D11DeviceChild

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fn from(value: &ID3D11VideoProcessorOutputView) -> Self

Converts to this type from the input type.
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impl From<&ID3D11View> for &ID3D11DeviceChild

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fn from(value: &ID3D11View) -> Self

Converts to this type from the input type.
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impl From<&ID3DDeviceContextState> for &ID3D11DeviceChild

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fn from(value: &ID3DDeviceContextState) -> Self

Converts to this type from the input type.
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impl From<ID3D11Asynchronous> for ID3D11DeviceChild

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fn from(value: ID3D11Asynchronous) -> Self

Converts to this type from the input type.
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impl From<ID3D11AuthenticatedChannel> for ID3D11DeviceChild

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fn from(value: ID3D11AuthenticatedChannel) -> Self

Converts to this type from the input type.
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impl From<ID3D11BlendState> for ID3D11DeviceChild

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fn from(value: ID3D11BlendState) -> Self

Converts to this type from the input type.
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impl From<ID3D11BlendState1> for ID3D11DeviceChild

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fn from(value: ID3D11BlendState1) -> Self

Converts to this type from the input type.
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impl From<ID3D11Buffer> for ID3D11DeviceChild

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fn from(value: ID3D11Buffer) -> Self

Converts to this type from the input type.
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impl From<ID3D11ClassInstance> for ID3D11DeviceChild

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fn from(value: ID3D11ClassInstance) -> Self

Converts to this type from the input type.
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impl From<ID3D11ClassLinkage> for ID3D11DeviceChild

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fn from(value: ID3D11ClassLinkage) -> Self

Converts to this type from the input type.
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impl From<ID3D11CommandList> for ID3D11DeviceChild

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fn from(value: ID3D11CommandList) -> Self

Converts to this type from the input type.
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impl From<ID3D11ComputeShader> for ID3D11DeviceChild

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fn from(value: ID3D11ComputeShader) -> Self

Converts to this type from the input type.
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impl From<ID3D11Counter> for ID3D11DeviceChild

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fn from(value: ID3D11Counter) -> Self

Converts to this type from the input type.
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impl From<ID3D11CryptoSession> for ID3D11DeviceChild

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fn from(value: ID3D11CryptoSession) -> Self

Converts to this type from the input type.
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impl From<ID3D11DepthStencilState> for ID3D11DeviceChild

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fn from(value: ID3D11DepthStencilState) -> Self

Converts to this type from the input type.
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impl From<ID3D11DepthStencilView> for ID3D11DeviceChild

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fn from(value: ID3D11DepthStencilView) -> Self

Converts to this type from the input type.
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impl From<ID3D11DeviceChild> for IUnknown

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fn from(value: ID3D11DeviceChild) -> Self

Converts to this type from the input type.
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impl From<ID3D11DeviceContext> for ID3D11DeviceChild

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fn from(value: ID3D11DeviceContext) -> Self

Converts to this type from the input type.
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impl From<ID3D11DeviceContext1> for ID3D11DeviceChild

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fn from(value: ID3D11DeviceContext1) -> Self

Converts to this type from the input type.
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impl From<ID3D11DeviceContext2> for ID3D11DeviceChild

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fn from(value: ID3D11DeviceContext2) -> Self

Converts to this type from the input type.
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impl From<ID3D11DeviceContext3> for ID3D11DeviceChild

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fn from(value: ID3D11DeviceContext3) -> Self

Converts to this type from the input type.
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impl From<ID3D11DeviceContext4> for ID3D11DeviceChild

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fn from(value: ID3D11DeviceContext4) -> Self

Converts to this type from the input type.
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impl From<ID3D11DomainShader> for ID3D11DeviceChild

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fn from(value: ID3D11DomainShader) -> Self

Converts to this type from the input type.
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impl From<ID3D11Fence> for ID3D11DeviceChild

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fn from(value: ID3D11Fence) -> Self

Converts to this type from the input type.
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impl From<ID3D11GeometryShader> for ID3D11DeviceChild

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fn from(value: ID3D11GeometryShader) -> Self

Converts to this type from the input type.
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impl From<ID3D11HullShader> for ID3D11DeviceChild

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fn from(value: ID3D11HullShader) -> Self

Converts to this type from the input type.
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impl From<ID3D11InputLayout> for ID3D11DeviceChild

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fn from(value: ID3D11InputLayout) -> Self

Converts to this type from the input type.
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impl From<ID3D11PixelShader> for ID3D11DeviceChild

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fn from(value: ID3D11PixelShader) -> Self

Converts to this type from the input type.
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impl From<ID3D11Predicate> for ID3D11DeviceChild

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fn from(value: ID3D11Predicate) -> Self

Converts to this type from the input type.
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impl From<ID3D11Query> for ID3D11DeviceChild

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fn from(value: ID3D11Query) -> Self

Converts to this type from the input type.
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impl From<ID3D11Query1> for ID3D11DeviceChild

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fn from(value: ID3D11Query1) -> Self

Converts to this type from the input type.
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impl From<ID3D11RasterizerState> for ID3D11DeviceChild

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fn from(value: ID3D11RasterizerState) -> Self

Converts to this type from the input type.
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impl From<ID3D11RasterizerState1> for ID3D11DeviceChild

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fn from(value: ID3D11RasterizerState1) -> Self

Converts to this type from the input type.
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impl From<ID3D11RasterizerState2> for ID3D11DeviceChild

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fn from(value: ID3D11RasterizerState2) -> Self

Converts to this type from the input type.
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impl From<ID3D11RenderTargetView> for ID3D11DeviceChild

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fn from(value: ID3D11RenderTargetView) -> Self

Converts to this type from the input type.
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impl From<ID3D11RenderTargetView1> for ID3D11DeviceChild

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fn from(value: ID3D11RenderTargetView1) -> Self

Converts to this type from the input type.
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impl From<ID3D11Resource> for ID3D11DeviceChild

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fn from(value: ID3D11Resource) -> Self

Converts to this type from the input type.
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impl From<ID3D11SamplerState> for ID3D11DeviceChild

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fn from(value: ID3D11SamplerState) -> Self

Converts to this type from the input type.
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impl From<ID3D11ShaderResourceView> for ID3D11DeviceChild

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fn from(value: ID3D11ShaderResourceView) -> Self

Converts to this type from the input type.
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impl From<ID3D11ShaderResourceView1> for ID3D11DeviceChild

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fn from(value: ID3D11ShaderResourceView1) -> Self

Converts to this type from the input type.
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impl From<ID3D11Texture1D> for ID3D11DeviceChild

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fn from(value: ID3D11Texture1D) -> Self

Converts to this type from the input type.
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impl From<ID3D11Texture2D> for ID3D11DeviceChild

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fn from(value: ID3D11Texture2D) -> Self

Converts to this type from the input type.
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impl From<ID3D11Texture2D1> for ID3D11DeviceChild

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fn from(value: ID3D11Texture2D1) -> Self

Converts to this type from the input type.
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impl From<ID3D11Texture3D> for ID3D11DeviceChild

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fn from(value: ID3D11Texture3D) -> Self

Converts to this type from the input type.
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impl From<ID3D11Texture3D1> for ID3D11DeviceChild

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fn from(value: ID3D11Texture3D1) -> Self

Converts to this type from the input type.
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impl From<ID3D11UnorderedAccessView> for ID3D11DeviceChild

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fn from(value: ID3D11UnorderedAccessView) -> Self

Converts to this type from the input type.
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impl From<ID3D11UnorderedAccessView1> for ID3D11DeviceChild

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fn from(value: ID3D11UnorderedAccessView1) -> Self

Converts to this type from the input type.
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impl From<ID3D11VertexShader> for ID3D11DeviceChild

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fn from(value: ID3D11VertexShader) -> Self

Converts to this type from the input type.
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impl From<ID3D11VideoContext> for ID3D11DeviceChild

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fn from(value: ID3D11VideoContext) -> Self

Converts to this type from the input type.
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impl From<ID3D11VideoContext1> for ID3D11DeviceChild

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fn from(value: ID3D11VideoContext1) -> Self

Converts to this type from the input type.
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impl From<ID3D11VideoContext2> for ID3D11DeviceChild

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fn from(value: ID3D11VideoContext2) -> Self

Converts to this type from the input type.
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impl From<ID3D11VideoContext3> for ID3D11DeviceChild

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fn from(value: ID3D11VideoContext3) -> Self

Converts to this type from the input type.
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impl From<ID3D11VideoDecoder> for ID3D11DeviceChild

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fn from(value: ID3D11VideoDecoder) -> Self

Converts to this type from the input type.
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impl From<ID3D11VideoDecoderOutputView> for ID3D11DeviceChild

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fn from(value: ID3D11VideoDecoderOutputView) -> Self

Converts to this type from the input type.
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impl From<ID3D11VideoProcessor> for ID3D11DeviceChild

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fn from(value: ID3D11VideoProcessor) -> Self

Converts to this type from the input type.
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impl From<ID3D11VideoProcessorEnumerator> for ID3D11DeviceChild

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fn from(value: ID3D11VideoProcessorEnumerator) -> Self

Converts to this type from the input type.
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impl From<ID3D11VideoProcessorEnumerator1> for ID3D11DeviceChild

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fn from(value: ID3D11VideoProcessorEnumerator1) -> Self

Converts to this type from the input type.
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impl From<ID3D11VideoProcessorInputView> for ID3D11DeviceChild

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fn from(value: ID3D11VideoProcessorInputView) -> Self

Converts to this type from the input type.
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impl From<ID3D11VideoProcessorOutputView> for ID3D11DeviceChild

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fn from(value: ID3D11VideoProcessorOutputView) -> Self

Converts to this type from the input type.
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impl From<ID3D11View> for ID3D11DeviceChild

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fn from(value: ID3D11View) -> Self

Converts to this type from the input type.
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impl From<ID3DDeviceContextState> for ID3D11DeviceChild

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fn from(value: ID3DDeviceContextState) -> Self

Converts to this type from the input type.
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impl Interface for ID3D11DeviceChild

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const IID: GUID = _

The GUID associated with the interface.
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fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
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fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
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unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
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unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
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fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
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fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. Read more
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fn is_object<T>(&self) -> bool
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

Returns true if the given COM interface refers to an implementation of T. Read more
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fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. &MyApp_Impl, not the inner &MyApp object. Read more
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fn cast_object<T>(&self) -> Result<ComObject<T>, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. MyApp_Impl, not the inner MyApp object. Read more
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fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a [Weak] reference to this object.
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unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
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fn to_ref(&self) -> InterfaceRef<'_, Self>

Creates an InterfaceRef for this reference. The InterfaceRef tracks lifetimes statically, and eliminates the need for dynamic reference count adjustments (AddRef/Release).
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impl PartialEq for ID3D11DeviceChild

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fn eq(&self, other: &ID3D11DeviceChild) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ID3D11DeviceChild

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impl Send for ID3D11DeviceChild

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impl StructuralPartialEq for ID3D11DeviceChild

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impl Sync for ID3D11DeviceChild

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.