Struct windows::Win32::Graphics::Direct3D11::ID3D11DeviceChild
pub struct ID3D11DeviceChild(/* private fields */);
Implementations§
§impl ID3D11DeviceChild
impl ID3D11DeviceChild
pub unsafe fn GetDevice(&self) -> Result<ID3D11Device>
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void>, ) -> Result<()>
pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void>, ) -> Result<()>
pub unsafe fn SetPrivateDataInterface<P0>(
&self,
guid: *const GUID,
pdata: P0,
) -> Result<()>where
P0: Param<IUnknown>,
Trait Implementations§
§impl CanInto<ID3D11DeviceChild> for ID3D11Asynchronous
impl CanInto<ID3D11DeviceChild> for ID3D11Asynchronous
§impl CanInto<ID3D11DeviceChild> for ID3D11AuthenticatedChannel
impl CanInto<ID3D11DeviceChild> for ID3D11AuthenticatedChannel
§impl CanInto<ID3D11DeviceChild> for ID3D11BlendState
impl CanInto<ID3D11DeviceChild> for ID3D11BlendState
§impl CanInto<ID3D11DeviceChild> for ID3D11BlendState1
impl CanInto<ID3D11DeviceChild> for ID3D11BlendState1
§impl CanInto<ID3D11DeviceChild> for ID3D11Buffer
impl CanInto<ID3D11DeviceChild> for ID3D11Buffer
§impl CanInto<ID3D11DeviceChild> for ID3D11ClassInstance
impl CanInto<ID3D11DeviceChild> for ID3D11ClassInstance
§impl CanInto<ID3D11DeviceChild> for ID3D11ClassLinkage
impl CanInto<ID3D11DeviceChild> for ID3D11ClassLinkage
§impl CanInto<ID3D11DeviceChild> for ID3D11CommandList
impl CanInto<ID3D11DeviceChild> for ID3D11CommandList
§impl CanInto<ID3D11DeviceChild> for ID3D11ComputeShader
impl CanInto<ID3D11DeviceChild> for ID3D11ComputeShader
§impl CanInto<ID3D11DeviceChild> for ID3D11Counter
impl CanInto<ID3D11DeviceChild> for ID3D11Counter
§impl CanInto<ID3D11DeviceChild> for ID3D11CryptoSession
impl CanInto<ID3D11DeviceChild> for ID3D11CryptoSession
§impl CanInto<ID3D11DeviceChild> for ID3D11DepthStencilState
impl CanInto<ID3D11DeviceChild> for ID3D11DepthStencilState
§impl CanInto<ID3D11DeviceChild> for ID3D11DepthStencilView
impl CanInto<ID3D11DeviceChild> for ID3D11DepthStencilView
§impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext
impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext
§impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext1
impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext1
§impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext2
impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext2
§impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext3
impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext3
§impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext4
impl CanInto<ID3D11DeviceChild> for ID3D11DeviceContext4
§impl CanInto<ID3D11DeviceChild> for ID3D11DomainShader
impl CanInto<ID3D11DeviceChild> for ID3D11DomainShader
§impl CanInto<ID3D11DeviceChild> for ID3D11Fence
impl CanInto<ID3D11DeviceChild> for ID3D11Fence
§impl CanInto<ID3D11DeviceChild> for ID3D11GeometryShader
impl CanInto<ID3D11DeviceChild> for ID3D11GeometryShader
§impl CanInto<ID3D11DeviceChild> for ID3D11HullShader
impl CanInto<ID3D11DeviceChild> for ID3D11HullShader
§impl CanInto<ID3D11DeviceChild> for ID3D11InputLayout
impl CanInto<ID3D11DeviceChild> for ID3D11InputLayout
§impl CanInto<ID3D11DeviceChild> for ID3D11PixelShader
impl CanInto<ID3D11DeviceChild> for ID3D11PixelShader
§impl CanInto<ID3D11DeviceChild> for ID3D11Predicate
impl CanInto<ID3D11DeviceChild> for ID3D11Predicate
§impl CanInto<ID3D11DeviceChild> for ID3D11Query
impl CanInto<ID3D11DeviceChild> for ID3D11Query
§impl CanInto<ID3D11DeviceChild> for ID3D11Query1
impl CanInto<ID3D11DeviceChild> for ID3D11Query1
§impl CanInto<ID3D11DeviceChild> for ID3D11RasterizerState
impl CanInto<ID3D11DeviceChild> for ID3D11RasterizerState
§impl CanInto<ID3D11DeviceChild> for ID3D11RasterizerState1
impl CanInto<ID3D11DeviceChild> for ID3D11RasterizerState1
§impl CanInto<ID3D11DeviceChild> for ID3D11RasterizerState2
impl CanInto<ID3D11DeviceChild> for ID3D11RasterizerState2
§impl CanInto<ID3D11DeviceChild> for ID3D11RenderTargetView
impl CanInto<ID3D11DeviceChild> for ID3D11RenderTargetView
§impl CanInto<ID3D11DeviceChild> for ID3D11RenderTargetView1
impl CanInto<ID3D11DeviceChild> for ID3D11RenderTargetView1
§impl CanInto<ID3D11DeviceChild> for ID3D11Resource
impl CanInto<ID3D11DeviceChild> for ID3D11Resource
§impl CanInto<ID3D11DeviceChild> for ID3D11SamplerState
impl CanInto<ID3D11DeviceChild> for ID3D11SamplerState
§impl CanInto<ID3D11DeviceChild> for ID3D11ShaderResourceView
impl CanInto<ID3D11DeviceChild> for ID3D11ShaderResourceView
§impl CanInto<ID3D11DeviceChild> for ID3D11ShaderResourceView1
impl CanInto<ID3D11DeviceChild> for ID3D11ShaderResourceView1
§impl CanInto<ID3D11DeviceChild> for ID3D11Texture1D
impl CanInto<ID3D11DeviceChild> for ID3D11Texture1D
§impl CanInto<ID3D11DeviceChild> for ID3D11Texture2D
impl CanInto<ID3D11DeviceChild> for ID3D11Texture2D
§impl CanInto<ID3D11DeviceChild> for ID3D11Texture2D1
impl CanInto<ID3D11DeviceChild> for ID3D11Texture2D1
§impl CanInto<ID3D11DeviceChild> for ID3D11Texture3D
impl CanInto<ID3D11DeviceChild> for ID3D11Texture3D
§impl CanInto<ID3D11DeviceChild> for ID3D11Texture3D1
impl CanInto<ID3D11DeviceChild> for ID3D11Texture3D1
§impl CanInto<ID3D11DeviceChild> for ID3D11UnorderedAccessView
impl CanInto<ID3D11DeviceChild> for ID3D11UnorderedAccessView
§impl CanInto<ID3D11DeviceChild> for ID3D11UnorderedAccessView1
impl CanInto<ID3D11DeviceChild> for ID3D11UnorderedAccessView1
§impl CanInto<ID3D11DeviceChild> for ID3D11VertexShader
impl CanInto<ID3D11DeviceChild> for ID3D11VertexShader
§impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext
impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext
§impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext1
impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext1
§impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext2
impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext2
§impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext3
impl CanInto<ID3D11DeviceChild> for ID3D11VideoContext3
§impl CanInto<ID3D11DeviceChild> for ID3D11VideoDecoder
impl CanInto<ID3D11DeviceChild> for ID3D11VideoDecoder
§impl CanInto<ID3D11DeviceChild> for ID3D11VideoDecoderOutputView
impl CanInto<ID3D11DeviceChild> for ID3D11VideoDecoderOutputView
§impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessor
impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessor
§impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorEnumerator
impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorEnumerator
§impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorEnumerator1
impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorEnumerator1
§impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorInputView
impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorInputView
§impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorOutputView
impl CanInto<ID3D11DeviceChild> for ID3D11VideoProcessorOutputView
§impl CanInto<ID3D11DeviceChild> for ID3D11View
impl CanInto<ID3D11DeviceChild> for ID3D11View
§impl CanInto<ID3D11DeviceChild> for ID3DDeviceContextState
impl CanInto<ID3D11DeviceChild> for ID3DDeviceContextState
§impl CanInto<IUnknown> for ID3D11DeviceChild
impl CanInto<IUnknown> for ID3D11DeviceChild
§impl Clone for ID3D11DeviceChild
impl Clone for ID3D11DeviceChild
§fn clone(&self) -> ID3D11DeviceChild
fn clone(&self) -> ID3D11DeviceChild
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D11DeviceChild
impl Debug for ID3D11DeviceChild
§impl Deref for ID3D11DeviceChild
impl Deref for ID3D11DeviceChild
§impl From<&ID3D11Asynchronous> for &ID3D11DeviceChild
impl From<&ID3D11Asynchronous> for &ID3D11DeviceChild
§fn from(value: &ID3D11Asynchronous) -> Self
fn from(value: &ID3D11Asynchronous) -> Self
Converts to this type from the input type.
§impl From<&ID3D11AuthenticatedChannel> for &ID3D11DeviceChild
impl From<&ID3D11AuthenticatedChannel> for &ID3D11DeviceChild
§fn from(value: &ID3D11AuthenticatedChannel) -> Self
fn from(value: &ID3D11AuthenticatedChannel) -> Self
Converts to this type from the input type.
§impl From<&ID3D11BlendState> for &ID3D11DeviceChild
impl From<&ID3D11BlendState> for &ID3D11DeviceChild
§fn from(value: &ID3D11BlendState) -> Self
fn from(value: &ID3D11BlendState) -> Self
Converts to this type from the input type.
§impl From<&ID3D11BlendState1> for &ID3D11DeviceChild
impl From<&ID3D11BlendState1> for &ID3D11DeviceChild
§fn from(value: &ID3D11BlendState1) -> Self
fn from(value: &ID3D11BlendState1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Buffer> for &ID3D11DeviceChild
impl From<&ID3D11Buffer> for &ID3D11DeviceChild
§fn from(value: &ID3D11Buffer) -> Self
fn from(value: &ID3D11Buffer) -> Self
Converts to this type from the input type.
§impl From<&ID3D11ClassInstance> for &ID3D11DeviceChild
impl From<&ID3D11ClassInstance> for &ID3D11DeviceChild
§fn from(value: &ID3D11ClassInstance) -> Self
fn from(value: &ID3D11ClassInstance) -> Self
Converts to this type from the input type.
§impl From<&ID3D11ClassLinkage> for &ID3D11DeviceChild
impl From<&ID3D11ClassLinkage> for &ID3D11DeviceChild
§fn from(value: &ID3D11ClassLinkage) -> Self
fn from(value: &ID3D11ClassLinkage) -> Self
Converts to this type from the input type.
§impl From<&ID3D11CommandList> for &ID3D11DeviceChild
impl From<&ID3D11CommandList> for &ID3D11DeviceChild
§fn from(value: &ID3D11CommandList) -> Self
fn from(value: &ID3D11CommandList) -> Self
Converts to this type from the input type.
§impl From<&ID3D11ComputeShader> for &ID3D11DeviceChild
impl From<&ID3D11ComputeShader> for &ID3D11DeviceChild
§fn from(value: &ID3D11ComputeShader) -> Self
fn from(value: &ID3D11ComputeShader) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Counter> for &ID3D11DeviceChild
impl From<&ID3D11Counter> for &ID3D11DeviceChild
§fn from(value: &ID3D11Counter) -> Self
fn from(value: &ID3D11Counter) -> Self
Converts to this type from the input type.
§impl From<&ID3D11CryptoSession> for &ID3D11DeviceChild
impl From<&ID3D11CryptoSession> for &ID3D11DeviceChild
§fn from(value: &ID3D11CryptoSession) -> Self
fn from(value: &ID3D11CryptoSession) -> Self
Converts to this type from the input type.
§impl From<&ID3D11DepthStencilState> for &ID3D11DeviceChild
impl From<&ID3D11DepthStencilState> for &ID3D11DeviceChild
§fn from(value: &ID3D11DepthStencilState) -> Self
fn from(value: &ID3D11DepthStencilState) -> Self
Converts to this type from the input type.
§impl From<&ID3D11DepthStencilView> for &ID3D11DeviceChild
impl From<&ID3D11DepthStencilView> for &ID3D11DeviceChild
§fn from(value: &ID3D11DepthStencilView) -> Self
fn from(value: &ID3D11DepthStencilView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11DeviceChild> for &IUnknown
impl From<&ID3D11DeviceChild> for &IUnknown
§fn from(value: &ID3D11DeviceChild) -> Self
fn from(value: &ID3D11DeviceChild) -> Self
Converts to this type from the input type.
§impl From<&ID3D11DeviceContext> for &ID3D11DeviceChild
impl From<&ID3D11DeviceContext> for &ID3D11DeviceChild
§fn from(value: &ID3D11DeviceContext) -> Self
fn from(value: &ID3D11DeviceContext) -> Self
Converts to this type from the input type.
§impl From<&ID3D11DeviceContext1> for &ID3D11DeviceChild
impl From<&ID3D11DeviceContext1> for &ID3D11DeviceChild
§fn from(value: &ID3D11DeviceContext1) -> Self
fn from(value: &ID3D11DeviceContext1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11DeviceContext2> for &ID3D11DeviceChild
impl From<&ID3D11DeviceContext2> for &ID3D11DeviceChild
§fn from(value: &ID3D11DeviceContext2) -> Self
fn from(value: &ID3D11DeviceContext2) -> Self
Converts to this type from the input type.
§impl From<&ID3D11DeviceContext3> for &ID3D11DeviceChild
impl From<&ID3D11DeviceContext3> for &ID3D11DeviceChild
§fn from(value: &ID3D11DeviceContext3) -> Self
fn from(value: &ID3D11DeviceContext3) -> Self
Converts to this type from the input type.
§impl From<&ID3D11DeviceContext4> for &ID3D11DeviceChild
impl From<&ID3D11DeviceContext4> for &ID3D11DeviceChild
§fn from(value: &ID3D11DeviceContext4) -> Self
fn from(value: &ID3D11DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<&ID3D11DomainShader> for &ID3D11DeviceChild
impl From<&ID3D11DomainShader> for &ID3D11DeviceChild
§fn from(value: &ID3D11DomainShader) -> Self
fn from(value: &ID3D11DomainShader) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Fence> for &ID3D11DeviceChild
impl From<&ID3D11Fence> for &ID3D11DeviceChild
§fn from(value: &ID3D11Fence) -> Self
fn from(value: &ID3D11Fence) -> Self
Converts to this type from the input type.
§impl From<&ID3D11GeometryShader> for &ID3D11DeviceChild
impl From<&ID3D11GeometryShader> for &ID3D11DeviceChild
§fn from(value: &ID3D11GeometryShader) -> Self
fn from(value: &ID3D11GeometryShader) -> Self
Converts to this type from the input type.
§impl From<&ID3D11HullShader> for &ID3D11DeviceChild
impl From<&ID3D11HullShader> for &ID3D11DeviceChild
§fn from(value: &ID3D11HullShader) -> Self
fn from(value: &ID3D11HullShader) -> Self
Converts to this type from the input type.
§impl From<&ID3D11InputLayout> for &ID3D11DeviceChild
impl From<&ID3D11InputLayout> for &ID3D11DeviceChild
§fn from(value: &ID3D11InputLayout) -> Self
fn from(value: &ID3D11InputLayout) -> Self
Converts to this type from the input type.
§impl From<&ID3D11PixelShader> for &ID3D11DeviceChild
impl From<&ID3D11PixelShader> for &ID3D11DeviceChild
§fn from(value: &ID3D11PixelShader) -> Self
fn from(value: &ID3D11PixelShader) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Predicate> for &ID3D11DeviceChild
impl From<&ID3D11Predicate> for &ID3D11DeviceChild
§fn from(value: &ID3D11Predicate) -> Self
fn from(value: &ID3D11Predicate) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Query> for &ID3D11DeviceChild
impl From<&ID3D11Query> for &ID3D11DeviceChild
§fn from(value: &ID3D11Query) -> Self
fn from(value: &ID3D11Query) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Query1> for &ID3D11DeviceChild
impl From<&ID3D11Query1> for &ID3D11DeviceChild
§fn from(value: &ID3D11Query1) -> Self
fn from(value: &ID3D11Query1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11RasterizerState> for &ID3D11DeviceChild
impl From<&ID3D11RasterizerState> for &ID3D11DeviceChild
§fn from(value: &ID3D11RasterizerState) -> Self
fn from(value: &ID3D11RasterizerState) -> Self
Converts to this type from the input type.
§impl From<&ID3D11RasterizerState1> for &ID3D11DeviceChild
impl From<&ID3D11RasterizerState1> for &ID3D11DeviceChild
§fn from(value: &ID3D11RasterizerState1) -> Self
fn from(value: &ID3D11RasterizerState1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11RasterizerState2> for &ID3D11DeviceChild
impl From<&ID3D11RasterizerState2> for &ID3D11DeviceChild
§fn from(value: &ID3D11RasterizerState2) -> Self
fn from(value: &ID3D11RasterizerState2) -> Self
Converts to this type from the input type.
§impl From<&ID3D11RenderTargetView> for &ID3D11DeviceChild
impl From<&ID3D11RenderTargetView> for &ID3D11DeviceChild
§fn from(value: &ID3D11RenderTargetView) -> Self
fn from(value: &ID3D11RenderTargetView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11RenderTargetView1> for &ID3D11DeviceChild
impl From<&ID3D11RenderTargetView1> for &ID3D11DeviceChild
§fn from(value: &ID3D11RenderTargetView1) -> Self
fn from(value: &ID3D11RenderTargetView1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Resource> for &ID3D11DeviceChild
impl From<&ID3D11Resource> for &ID3D11DeviceChild
§fn from(value: &ID3D11Resource) -> Self
fn from(value: &ID3D11Resource) -> Self
Converts to this type from the input type.
§impl From<&ID3D11SamplerState> for &ID3D11DeviceChild
impl From<&ID3D11SamplerState> for &ID3D11DeviceChild
§fn from(value: &ID3D11SamplerState) -> Self
fn from(value: &ID3D11SamplerState) -> Self
Converts to this type from the input type.
§impl From<&ID3D11ShaderResourceView> for &ID3D11DeviceChild
impl From<&ID3D11ShaderResourceView> for &ID3D11DeviceChild
§fn from(value: &ID3D11ShaderResourceView) -> Self
fn from(value: &ID3D11ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11ShaderResourceView1> for &ID3D11DeviceChild
impl From<&ID3D11ShaderResourceView1> for &ID3D11DeviceChild
§fn from(value: &ID3D11ShaderResourceView1) -> Self
fn from(value: &ID3D11ShaderResourceView1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Texture1D> for &ID3D11DeviceChild
impl From<&ID3D11Texture1D> for &ID3D11DeviceChild
§fn from(value: &ID3D11Texture1D) -> Self
fn from(value: &ID3D11Texture1D) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Texture2D> for &ID3D11DeviceChild
impl From<&ID3D11Texture2D> for &ID3D11DeviceChild
§fn from(value: &ID3D11Texture2D) -> Self
fn from(value: &ID3D11Texture2D) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Texture2D1> for &ID3D11DeviceChild
impl From<&ID3D11Texture2D1> for &ID3D11DeviceChild
§fn from(value: &ID3D11Texture2D1) -> Self
fn from(value: &ID3D11Texture2D1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Texture3D> for &ID3D11DeviceChild
impl From<&ID3D11Texture3D> for &ID3D11DeviceChild
§fn from(value: &ID3D11Texture3D) -> Self
fn from(value: &ID3D11Texture3D) -> Self
Converts to this type from the input type.
§impl From<&ID3D11Texture3D1> for &ID3D11DeviceChild
impl From<&ID3D11Texture3D1> for &ID3D11DeviceChild
§fn from(value: &ID3D11Texture3D1) -> Self
fn from(value: &ID3D11Texture3D1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11UnorderedAccessView> for &ID3D11DeviceChild
impl From<&ID3D11UnorderedAccessView> for &ID3D11DeviceChild
§fn from(value: &ID3D11UnorderedAccessView) -> Self
fn from(value: &ID3D11UnorderedAccessView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11UnorderedAccessView1> for &ID3D11DeviceChild
impl From<&ID3D11UnorderedAccessView1> for &ID3D11DeviceChild
§fn from(value: &ID3D11UnorderedAccessView1) -> Self
fn from(value: &ID3D11UnorderedAccessView1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VertexShader> for &ID3D11DeviceChild
impl From<&ID3D11VertexShader> for &ID3D11DeviceChild
§fn from(value: &ID3D11VertexShader) -> Self
fn from(value: &ID3D11VertexShader) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoContext> for &ID3D11DeviceChild
impl From<&ID3D11VideoContext> for &ID3D11DeviceChild
§fn from(value: &ID3D11VideoContext) -> Self
fn from(value: &ID3D11VideoContext) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoContext1> for &ID3D11DeviceChild
impl From<&ID3D11VideoContext1> for &ID3D11DeviceChild
§fn from(value: &ID3D11VideoContext1) -> Self
fn from(value: &ID3D11VideoContext1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoContext2> for &ID3D11DeviceChild
impl From<&ID3D11VideoContext2> for &ID3D11DeviceChild
§fn from(value: &ID3D11VideoContext2) -> Self
fn from(value: &ID3D11VideoContext2) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoContext3> for &ID3D11DeviceChild
impl From<&ID3D11VideoContext3> for &ID3D11DeviceChild
§fn from(value: &ID3D11VideoContext3) -> Self
fn from(value: &ID3D11VideoContext3) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoDecoder> for &ID3D11DeviceChild
impl From<&ID3D11VideoDecoder> for &ID3D11DeviceChild
§fn from(value: &ID3D11VideoDecoder) -> Self
fn from(value: &ID3D11VideoDecoder) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoDecoderOutputView> for &ID3D11DeviceChild
impl From<&ID3D11VideoDecoderOutputView> for &ID3D11DeviceChild
§fn from(value: &ID3D11VideoDecoderOutputView) -> Self
fn from(value: &ID3D11VideoDecoderOutputView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoProcessor> for &ID3D11DeviceChild
impl From<&ID3D11VideoProcessor> for &ID3D11DeviceChild
§fn from(value: &ID3D11VideoProcessor) -> Self
fn from(value: &ID3D11VideoProcessor) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoProcessorEnumerator> for &ID3D11DeviceChild
impl From<&ID3D11VideoProcessorEnumerator> for &ID3D11DeviceChild
§fn from(value: &ID3D11VideoProcessorEnumerator) -> Self
fn from(value: &ID3D11VideoProcessorEnumerator) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoProcessorEnumerator1> for &ID3D11DeviceChild
impl From<&ID3D11VideoProcessorEnumerator1> for &ID3D11DeviceChild
§fn from(value: &ID3D11VideoProcessorEnumerator1) -> Self
fn from(value: &ID3D11VideoProcessorEnumerator1) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoProcessorInputView> for &ID3D11DeviceChild
impl From<&ID3D11VideoProcessorInputView> for &ID3D11DeviceChild
§fn from(value: &ID3D11VideoProcessorInputView) -> Self
fn from(value: &ID3D11VideoProcessorInputView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11VideoProcessorOutputView> for &ID3D11DeviceChild
impl From<&ID3D11VideoProcessorOutputView> for &ID3D11DeviceChild
§fn from(value: &ID3D11VideoProcessorOutputView) -> Self
fn from(value: &ID3D11VideoProcessorOutputView) -> Self
Converts to this type from the input type.
§impl From<&ID3D11View> for &ID3D11DeviceChild
impl From<&ID3D11View> for &ID3D11DeviceChild
§fn from(value: &ID3D11View) -> Self
fn from(value: &ID3D11View) -> Self
Converts to this type from the input type.
§impl From<&ID3DDeviceContextState> for &ID3D11DeviceChild
impl From<&ID3DDeviceContextState> for &ID3D11DeviceChild
§fn from(value: &ID3DDeviceContextState) -> Self
fn from(value: &ID3DDeviceContextState) -> Self
Converts to this type from the input type.
§impl From<ID3D11Asynchronous> for ID3D11DeviceChild
impl From<ID3D11Asynchronous> for ID3D11DeviceChild
§fn from(value: ID3D11Asynchronous) -> Self
fn from(value: ID3D11Asynchronous) -> Self
Converts to this type from the input type.
§impl From<ID3D11AuthenticatedChannel> for ID3D11DeviceChild
impl From<ID3D11AuthenticatedChannel> for ID3D11DeviceChild
§fn from(value: ID3D11AuthenticatedChannel) -> Self
fn from(value: ID3D11AuthenticatedChannel) -> Self
Converts to this type from the input type.
§impl From<ID3D11BlendState> for ID3D11DeviceChild
impl From<ID3D11BlendState> for ID3D11DeviceChild
§fn from(value: ID3D11BlendState) -> Self
fn from(value: ID3D11BlendState) -> Self
Converts to this type from the input type.
§impl From<ID3D11BlendState1> for ID3D11DeviceChild
impl From<ID3D11BlendState1> for ID3D11DeviceChild
§fn from(value: ID3D11BlendState1) -> Self
fn from(value: ID3D11BlendState1) -> Self
Converts to this type from the input type.
§impl From<ID3D11Buffer> for ID3D11DeviceChild
impl From<ID3D11Buffer> for ID3D11DeviceChild
§fn from(value: ID3D11Buffer) -> Self
fn from(value: ID3D11Buffer) -> Self
Converts to this type from the input type.
§impl From<ID3D11ClassInstance> for ID3D11DeviceChild
impl From<ID3D11ClassInstance> for ID3D11DeviceChild
§fn from(value: ID3D11ClassInstance) -> Self
fn from(value: ID3D11ClassInstance) -> Self
Converts to this type from the input type.
§impl From<ID3D11ClassLinkage> for ID3D11DeviceChild
impl From<ID3D11ClassLinkage> for ID3D11DeviceChild
§fn from(value: ID3D11ClassLinkage) -> Self
fn from(value: ID3D11ClassLinkage) -> Self
Converts to this type from the input type.
§impl From<ID3D11CommandList> for ID3D11DeviceChild
impl From<ID3D11CommandList> for ID3D11DeviceChild
§fn from(value: ID3D11CommandList) -> Self
fn from(value: ID3D11CommandList) -> Self
Converts to this type from the input type.
§impl From<ID3D11ComputeShader> for ID3D11DeviceChild
impl From<ID3D11ComputeShader> for ID3D11DeviceChild
§fn from(value: ID3D11ComputeShader) -> Self
fn from(value: ID3D11ComputeShader) -> Self
Converts to this type from the input type.
§impl From<ID3D11Counter> for ID3D11DeviceChild
impl From<ID3D11Counter> for ID3D11DeviceChild
§fn from(value: ID3D11Counter) -> Self
fn from(value: ID3D11Counter) -> Self
Converts to this type from the input type.
§impl From<ID3D11CryptoSession> for ID3D11DeviceChild
impl From<ID3D11CryptoSession> for ID3D11DeviceChild
§fn from(value: ID3D11CryptoSession) -> Self
fn from(value: ID3D11CryptoSession) -> Self
Converts to this type from the input type.
§impl From<ID3D11DepthStencilState> for ID3D11DeviceChild
impl From<ID3D11DepthStencilState> for ID3D11DeviceChild
§fn from(value: ID3D11DepthStencilState) -> Self
fn from(value: ID3D11DepthStencilState) -> Self
Converts to this type from the input type.
§impl From<ID3D11DepthStencilView> for ID3D11DeviceChild
impl From<ID3D11DepthStencilView> for ID3D11DeviceChild
§fn from(value: ID3D11DepthStencilView) -> Self
fn from(value: ID3D11DepthStencilView) -> Self
Converts to this type from the input type.
§impl From<ID3D11DeviceChild> for IUnknown
impl From<ID3D11DeviceChild> for IUnknown
§fn from(value: ID3D11DeviceChild) -> Self
fn from(value: ID3D11DeviceChild) -> Self
Converts to this type from the input type.
§impl From<ID3D11DeviceContext> for ID3D11DeviceChild
impl From<ID3D11DeviceContext> for ID3D11DeviceChild
§fn from(value: ID3D11DeviceContext) -> Self
fn from(value: ID3D11DeviceContext) -> Self
Converts to this type from the input type.
§impl From<ID3D11DeviceContext1> for ID3D11DeviceChild
impl From<ID3D11DeviceContext1> for ID3D11DeviceChild
§fn from(value: ID3D11DeviceContext1) -> Self
fn from(value: ID3D11DeviceContext1) -> Self
Converts to this type from the input type.
§impl From<ID3D11DeviceContext2> for ID3D11DeviceChild
impl From<ID3D11DeviceContext2> for ID3D11DeviceChild
§fn from(value: ID3D11DeviceContext2) -> Self
fn from(value: ID3D11DeviceContext2) -> Self
Converts to this type from the input type.
§impl From<ID3D11DeviceContext3> for ID3D11DeviceChild
impl From<ID3D11DeviceContext3> for ID3D11DeviceChild
§fn from(value: ID3D11DeviceContext3) -> Self
fn from(value: ID3D11DeviceContext3) -> Self
Converts to this type from the input type.
§impl From<ID3D11DeviceContext4> for ID3D11DeviceChild
impl From<ID3D11DeviceContext4> for ID3D11DeviceChild
§fn from(value: ID3D11DeviceContext4) -> Self
fn from(value: ID3D11DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<ID3D11DomainShader> for ID3D11DeviceChild
impl From<ID3D11DomainShader> for ID3D11DeviceChild
§fn from(value: ID3D11DomainShader) -> Self
fn from(value: ID3D11DomainShader) -> Self
Converts to this type from the input type.
§impl From<ID3D11Fence> for ID3D11DeviceChild
impl From<ID3D11Fence> for ID3D11DeviceChild
§fn from(value: ID3D11Fence) -> Self
fn from(value: ID3D11Fence) -> Self
Converts to this type from the input type.
§impl From<ID3D11GeometryShader> for ID3D11DeviceChild
impl From<ID3D11GeometryShader> for ID3D11DeviceChild
§fn from(value: ID3D11GeometryShader) -> Self
fn from(value: ID3D11GeometryShader) -> Self
Converts to this type from the input type.
§impl From<ID3D11HullShader> for ID3D11DeviceChild
impl From<ID3D11HullShader> for ID3D11DeviceChild
§fn from(value: ID3D11HullShader) -> Self
fn from(value: ID3D11HullShader) -> Self
Converts to this type from the input type.
§impl From<ID3D11InputLayout> for ID3D11DeviceChild
impl From<ID3D11InputLayout> for ID3D11DeviceChild
§fn from(value: ID3D11InputLayout) -> Self
fn from(value: ID3D11InputLayout) -> Self
Converts to this type from the input type.
§impl From<ID3D11PixelShader> for ID3D11DeviceChild
impl From<ID3D11PixelShader> for ID3D11DeviceChild
§fn from(value: ID3D11PixelShader) -> Self
fn from(value: ID3D11PixelShader) -> Self
Converts to this type from the input type.
§impl From<ID3D11Predicate> for ID3D11DeviceChild
impl From<ID3D11Predicate> for ID3D11DeviceChild
§fn from(value: ID3D11Predicate) -> Self
fn from(value: ID3D11Predicate) -> Self
Converts to this type from the input type.
§impl From<ID3D11Query> for ID3D11DeviceChild
impl From<ID3D11Query> for ID3D11DeviceChild
§fn from(value: ID3D11Query) -> Self
fn from(value: ID3D11Query) -> Self
Converts to this type from the input type.
§impl From<ID3D11Query1> for ID3D11DeviceChild
impl From<ID3D11Query1> for ID3D11DeviceChild
§fn from(value: ID3D11Query1) -> Self
fn from(value: ID3D11Query1) -> Self
Converts to this type from the input type.
§impl From<ID3D11RasterizerState> for ID3D11DeviceChild
impl From<ID3D11RasterizerState> for ID3D11DeviceChild
§fn from(value: ID3D11RasterizerState) -> Self
fn from(value: ID3D11RasterizerState) -> Self
Converts to this type from the input type.
§impl From<ID3D11RasterizerState1> for ID3D11DeviceChild
impl From<ID3D11RasterizerState1> for ID3D11DeviceChild
§fn from(value: ID3D11RasterizerState1) -> Self
fn from(value: ID3D11RasterizerState1) -> Self
Converts to this type from the input type.
§impl From<ID3D11RasterizerState2> for ID3D11DeviceChild
impl From<ID3D11RasterizerState2> for ID3D11DeviceChild
§fn from(value: ID3D11RasterizerState2) -> Self
fn from(value: ID3D11RasterizerState2) -> Self
Converts to this type from the input type.
§impl From<ID3D11RenderTargetView> for ID3D11DeviceChild
impl From<ID3D11RenderTargetView> for ID3D11DeviceChild
§fn from(value: ID3D11RenderTargetView) -> Self
fn from(value: ID3D11RenderTargetView) -> Self
Converts to this type from the input type.
§impl From<ID3D11RenderTargetView1> for ID3D11DeviceChild
impl From<ID3D11RenderTargetView1> for ID3D11DeviceChild
§fn from(value: ID3D11RenderTargetView1) -> Self
fn from(value: ID3D11RenderTargetView1) -> Self
Converts to this type from the input type.
§impl From<ID3D11Resource> for ID3D11DeviceChild
impl From<ID3D11Resource> for ID3D11DeviceChild
§fn from(value: ID3D11Resource) -> Self
fn from(value: ID3D11Resource) -> Self
Converts to this type from the input type.
§impl From<ID3D11SamplerState> for ID3D11DeviceChild
impl From<ID3D11SamplerState> for ID3D11DeviceChild
§fn from(value: ID3D11SamplerState) -> Self
fn from(value: ID3D11SamplerState) -> Self
Converts to this type from the input type.
§impl From<ID3D11ShaderResourceView> for ID3D11DeviceChild
impl From<ID3D11ShaderResourceView> for ID3D11DeviceChild
§fn from(value: ID3D11ShaderResourceView) -> Self
fn from(value: ID3D11ShaderResourceView) -> Self
Converts to this type from the input type.
§impl From<ID3D11ShaderResourceView1> for ID3D11DeviceChild
impl From<ID3D11ShaderResourceView1> for ID3D11DeviceChild
§fn from(value: ID3D11ShaderResourceView1) -> Self
fn from(value: ID3D11ShaderResourceView1) -> Self
Converts to this type from the input type.
§impl From<ID3D11Texture1D> for ID3D11DeviceChild
impl From<ID3D11Texture1D> for ID3D11DeviceChild
§fn from(value: ID3D11Texture1D) -> Self
fn from(value: ID3D11Texture1D) -> Self
Converts to this type from the input type.
§impl From<ID3D11Texture2D> for ID3D11DeviceChild
impl From<ID3D11Texture2D> for ID3D11DeviceChild
§fn from(value: ID3D11Texture2D) -> Self
fn from(value: ID3D11Texture2D) -> Self
Converts to this type from the input type.
§impl From<ID3D11Texture2D1> for ID3D11DeviceChild
impl From<ID3D11Texture2D1> for ID3D11DeviceChild
§fn from(value: ID3D11Texture2D1) -> Self
fn from(value: ID3D11Texture2D1) -> Self
Converts to this type from the input type.
§impl From<ID3D11Texture3D> for ID3D11DeviceChild
impl From<ID3D11Texture3D> for ID3D11DeviceChild
§fn from(value: ID3D11Texture3D) -> Self
fn from(value: ID3D11Texture3D) -> Self
Converts to this type from the input type.
§impl From<ID3D11Texture3D1> for ID3D11DeviceChild
impl From<ID3D11Texture3D1> for ID3D11DeviceChild
§fn from(value: ID3D11Texture3D1) -> Self
fn from(value: ID3D11Texture3D1) -> Self
Converts to this type from the input type.
§impl From<ID3D11UnorderedAccessView> for ID3D11DeviceChild
impl From<ID3D11UnorderedAccessView> for ID3D11DeviceChild
§fn from(value: ID3D11UnorderedAccessView) -> Self
fn from(value: ID3D11UnorderedAccessView) -> Self
Converts to this type from the input type.
§impl From<ID3D11UnorderedAccessView1> for ID3D11DeviceChild
impl From<ID3D11UnorderedAccessView1> for ID3D11DeviceChild
§fn from(value: ID3D11UnorderedAccessView1) -> Self
fn from(value: ID3D11UnorderedAccessView1) -> Self
Converts to this type from the input type.
§impl From<ID3D11VertexShader> for ID3D11DeviceChild
impl From<ID3D11VertexShader> for ID3D11DeviceChild
§fn from(value: ID3D11VertexShader) -> Self
fn from(value: ID3D11VertexShader) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoContext> for ID3D11DeviceChild
impl From<ID3D11VideoContext> for ID3D11DeviceChild
§fn from(value: ID3D11VideoContext) -> Self
fn from(value: ID3D11VideoContext) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoContext1> for ID3D11DeviceChild
impl From<ID3D11VideoContext1> for ID3D11DeviceChild
§fn from(value: ID3D11VideoContext1) -> Self
fn from(value: ID3D11VideoContext1) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoContext2> for ID3D11DeviceChild
impl From<ID3D11VideoContext2> for ID3D11DeviceChild
§fn from(value: ID3D11VideoContext2) -> Self
fn from(value: ID3D11VideoContext2) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoContext3> for ID3D11DeviceChild
impl From<ID3D11VideoContext3> for ID3D11DeviceChild
§fn from(value: ID3D11VideoContext3) -> Self
fn from(value: ID3D11VideoContext3) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoDecoder> for ID3D11DeviceChild
impl From<ID3D11VideoDecoder> for ID3D11DeviceChild
§fn from(value: ID3D11VideoDecoder) -> Self
fn from(value: ID3D11VideoDecoder) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoDecoderOutputView> for ID3D11DeviceChild
impl From<ID3D11VideoDecoderOutputView> for ID3D11DeviceChild
§fn from(value: ID3D11VideoDecoderOutputView) -> Self
fn from(value: ID3D11VideoDecoderOutputView) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoProcessor> for ID3D11DeviceChild
impl From<ID3D11VideoProcessor> for ID3D11DeviceChild
§fn from(value: ID3D11VideoProcessor) -> Self
fn from(value: ID3D11VideoProcessor) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoProcessorEnumerator> for ID3D11DeviceChild
impl From<ID3D11VideoProcessorEnumerator> for ID3D11DeviceChild
§fn from(value: ID3D11VideoProcessorEnumerator) -> Self
fn from(value: ID3D11VideoProcessorEnumerator) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoProcessorEnumerator1> for ID3D11DeviceChild
impl From<ID3D11VideoProcessorEnumerator1> for ID3D11DeviceChild
§fn from(value: ID3D11VideoProcessorEnumerator1) -> Self
fn from(value: ID3D11VideoProcessorEnumerator1) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoProcessorInputView> for ID3D11DeviceChild
impl From<ID3D11VideoProcessorInputView> for ID3D11DeviceChild
§fn from(value: ID3D11VideoProcessorInputView) -> Self
fn from(value: ID3D11VideoProcessorInputView) -> Self
Converts to this type from the input type.
§impl From<ID3D11VideoProcessorOutputView> for ID3D11DeviceChild
impl From<ID3D11VideoProcessorOutputView> for ID3D11DeviceChild
§fn from(value: ID3D11VideoProcessorOutputView) -> Self
fn from(value: ID3D11VideoProcessorOutputView) -> Self
Converts to this type from the input type.
§impl From<ID3D11View> for ID3D11DeviceChild
impl From<ID3D11View> for ID3D11DeviceChild
§fn from(value: ID3D11View) -> Self
fn from(value: ID3D11View) -> Self
Converts to this type from the input type.
§impl From<ID3DDeviceContextState> for ID3D11DeviceChild
impl From<ID3DDeviceContextState> for ID3D11DeviceChild
§fn from(value: ID3DDeviceContextState) -> Self
fn from(value: ID3DDeviceContextState) -> Self
Converts to this type from the input type.
§impl Interface for ID3D11DeviceChild
impl Interface for ID3D11DeviceChild
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D11DeviceChild
impl PartialEq for ID3D11DeviceChild
§fn eq(&self, other: &ID3D11DeviceChild) -> bool
fn eq(&self, other: &ID3D11DeviceChild) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D11DeviceChild
impl Send for ID3D11DeviceChild
impl StructuralPartialEq for ID3D11DeviceChild
impl Sync for ID3D11DeviceChild
Auto Trait Implementations§
impl Freeze for ID3D11DeviceChild
impl RefUnwindSafe for ID3D11DeviceChild
impl Unpin for ID3D11DeviceChild
impl UnwindSafe for ID3D11DeviceChild
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)