Struct windows::Win32::Graphics::Direct3D9::D3DLIGHTDATA
#[repr(C)]pub struct D3DLIGHTDATA {
pub dwSize: u32,
pub lpIn: *mut D3DLIGHTINGELEMENT,
pub dwInSize: u32,
pub lpOut: *mut D3DTLVERTEX,
pub dwOutSize: u32,
}
Fields§
§dwSize: u32
§lpIn: *mut D3DLIGHTINGELEMENT
§dwInSize: u32
§lpOut: *mut D3DTLVERTEX
§dwOutSize: u32
Trait Implementations§
§impl Clone for D3DLIGHTDATA
impl Clone for D3DLIGHTDATA
§impl Debug for D3DLIGHTDATA
impl Debug for D3DLIGHTDATA
§impl Default for D3DLIGHTDATA
impl Default for D3DLIGHTDATA
§impl PartialEq for D3DLIGHTDATA
impl PartialEq for D3DLIGHTDATA
impl Copy for D3DLIGHTDATA
impl Eq for D3DLIGHTDATA
Auto Trait Implementations§
impl RefUnwindSafe for D3DLIGHTDATA
impl !Send for D3DLIGHTDATA
impl !Sync for D3DLIGHTDATA
impl Unpin for D3DLIGHTDATA
impl UnwindSafe for D3DLIGHTDATA
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more