#[repr(C)]pub struct D3DSTATE {
pub Anonymous1: D3DSTATE_0,
pub Anonymous2: D3DSTATE_1,
}
Fields§
§Anonymous1: D3DSTATE_0
§Anonymous2: D3DSTATE_1
Trait Implementations§
Auto Trait Implementations§
impl Freeze for D3DSTATE
impl RefUnwindSafe for D3DSTATE
impl Send for D3DSTATE
impl Sync for D3DSTATE
impl Unpin for D3DSTATE
impl UnwindSafe for D3DSTATE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)