Struct windows::Win32::Graphics::Direct3D9::IDirect3DTexture9_Vtbl
#[repr(C)]pub struct IDirect3DTexture9_Vtbl {
pub base__: IDirect3DBaseTexture9_Vtbl,
pub GetLevelDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DSURFACE_DESC) -> HRESULT,
pub GetSurfaceLevel: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULT,
pub LockRect: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DLOCKED_RECT, _: *const RECT, _: u32) -> HRESULT,
pub UnlockRect: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT,
pub AddDirtyRect: unsafe extern "system" fn(_: *mut c_void, _: *const RECT) -> HRESULT,
}
Fields§
§base__: IDirect3DBaseTexture9_Vtbl
§GetLevelDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DSURFACE_DESC) -> HRESULT
§GetSurfaceLevel: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULT
§LockRect: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DLOCKED_RECT, _: *const RECT, _: u32) -> HRESULT
§UnlockRect: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT
§AddDirtyRect: unsafe extern "system" fn(_: *mut c_void, _: *const RECT) -> HRESULT
Implementations§
§impl IDirect3DTexture9_Vtbl
impl IDirect3DTexture9_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IDirect3DTexture9_Vtblwhere
Identity: IDirect3DTexture9_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IDirect3DTexture9_Vtbl
impl RefUnwindSafe for IDirect3DTexture9_Vtbl
impl Send for IDirect3DTexture9_Vtbl
impl Sync for IDirect3DTexture9_Vtbl
impl Unpin for IDirect3DTexture9_Vtbl
impl UnwindSafe for IDirect3DTexture9_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more