#[repr(C)]pub struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS {
pub InputStream: [D3D12_VIDEO_PROCESS_INPUT_STREAM; 2],
pub Transform: D3D12_VIDEO_PROCESS_TRANSFORM,
pub Flags: D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS,
pub RateInfo: D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE,
pub FilterLevels: [i32; 32],
pub AlphaBlending: D3D12_VIDEO_PROCESS_ALPHA_BLENDING,
}
Fields§
§InputStream: [D3D12_VIDEO_PROCESS_INPUT_STREAM; 2]
§Transform: D3D12_VIDEO_PROCESS_TRANSFORM
§Flags: D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS
§RateInfo: D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE
§FilterLevels: [i32; 32]
§AlphaBlending: D3D12_VIDEO_PROCESS_ALPHA_BLENDING
Trait Implementations§
impl Eq for D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS
Auto Trait Implementations§
impl RefUnwindSafe for D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS
impl !Send for D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS
impl !Sync for D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS
impl Unpin for D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS
impl UnwindSafe for D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more