Trait ID3D12VideoDecodeCommandList_Impl
pub trait ID3D12VideoDecodeCommandList_Impl: ID3D12CommandList_Impl {
Show 14 methods
// Required methods
fn Close(&self) -> Result<()>;
fn Reset(&self, pallocator: Ref<'_, ID3D12CommandAllocator>) -> Result<()>;
fn ClearState(&self);
fn ResourceBarrier(
&self,
numbarriers: u32,
pbarriers: *const D3D12_RESOURCE_BARRIER,
);
fn DiscardResource(
&self,
presource: Ref<'_, ID3D12Resource>,
pregion: *const D3D12_DISCARD_REGION,
);
fn BeginQuery(
&self,
pqueryheap: Ref<'_, ID3D12QueryHeap>,
type: D3D12_QUERY_TYPE,
index: u32,
);
fn EndQuery(
&self,
pqueryheap: Ref<'_, ID3D12QueryHeap>,
type: D3D12_QUERY_TYPE,
index: u32,
);
fn ResolveQueryData(
&self,
pqueryheap: Ref<'_, ID3D12QueryHeap>,
type: D3D12_QUERY_TYPE,
startindex: u32,
numqueries: u32,
pdestinationbuffer: Ref<'_, ID3D12Resource>,
aligneddestinationbufferoffset: u64,
);
fn SetPredication(
&self,
pbuffer: Ref<'_, ID3D12Resource>,
alignedbufferoffset: u64,
operation: D3D12_PREDICATION_OP,
);
fn SetMarker(&self, metadata: u32, pdata: *const c_void, size: u32);
fn BeginEvent(&self, metadata: u32, pdata: *const c_void, size: u32);
fn EndEvent(&self);
fn DecodeFrame(
&self,
pdecoder: Ref<'_, ID3D12VideoDecoder>,
poutputarguments: *const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS,
pinputarguments: *const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS,
);
fn WriteBufferImmediate(
&self,
count: u32,
pparams: *const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER,
pmodes: *const D3D12_WRITEBUFFERIMMEDIATE_MODE,
);
}
Required Methods§
fn Close(&self) -> Result<()>
fn Reset(&self, pallocator: Ref<'_, ID3D12CommandAllocator>) -> Result<()>
fn ClearState(&self)
fn ResourceBarrier( &self, numbarriers: u32, pbarriers: *const D3D12_RESOURCE_BARRIER, )
fn DiscardResource( &self, presource: Ref<'_, ID3D12Resource>, pregion: *const D3D12_DISCARD_REGION, )
fn BeginQuery( &self, pqueryheap: Ref<'_, ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, index: u32, )
fn EndQuery( &self, pqueryheap: Ref<'_, ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, index: u32, )
fn ResolveQueryData( &self, pqueryheap: Ref<'_, ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, startindex: u32, numqueries: u32, pdestinationbuffer: Ref<'_, ID3D12Resource>, aligneddestinationbufferoffset: u64, )
fn SetPredication( &self, pbuffer: Ref<'_, ID3D12Resource>, alignedbufferoffset: u64, operation: D3D12_PREDICATION_OP, )
fn SetMarker(&self, metadata: u32, pdata: *const c_void, size: u32)
fn BeginEvent(&self, metadata: u32, pdata: *const c_void, size: u32)
fn EndEvent(&self)
fn DecodeFrame( &self, pdecoder: Ref<'_, ID3D12VideoDecoder>, poutputarguments: *const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS, pinputarguments: *const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS, )
fn WriteBufferImmediate( &self, count: u32, pparams: *const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER, pmodes: *const D3D12_WRITEBUFFERIMMEDIATE_MODE, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.