Struct windows::Win32::UI::Animation::IUIAnimationManager2
pub struct IUIAnimationManager2(/* private fields */);
Implementations§
§impl IUIAnimationManager2
impl IUIAnimationManager2
pub unsafe fn CreateAnimationVectorVariable( &self, initialvalue: &[f64], ) -> Result<IUIAnimationVariable2>
pub unsafe fn CreateAnimationVariable( &self, initialvalue: f64, ) -> Result<IUIAnimationVariable2>
pub unsafe fn ScheduleTransition<P0, P1>(
&self,
variable: P0,
transition: P1,
timenow: f64,
) -> Result<()>where
P0: Param<IUIAnimationVariable2>,
P1: Param<IUIAnimationTransition2>,
pub unsafe fn CreateStoryboard(&self) -> Result<IUIAnimationStoryboard2>
pub unsafe fn FinishAllStoryboards(&self, completiondeadline: f64) -> Result<()>
pub unsafe fn AbandonAllStoryboards(&self) -> Result<()>
pub unsafe fn Update( &self, timenow: f64, updateresult: Option<*mut UI_ANIMATION_UPDATE_RESULT>, ) -> Result<()>
pub unsafe fn GetVariableFromTag<P0>(
&self,
object: P0,
id: u32,
) -> Result<IUIAnimationVariable2>where
P0: Param<IUnknown>,
pub unsafe fn GetStoryboardFromTag<P0>(
&self,
object: P0,
id: u32,
) -> Result<IUIAnimationStoryboard2>where
P0: Param<IUnknown>,
pub unsafe fn EstimateNextEventTime(&self) -> Result<f64>
pub unsafe fn GetStatus(&self) -> Result<UI_ANIMATION_MANAGER_STATUS>
pub unsafe fn SetAnimationMode(&self, mode: UI_ANIMATION_MODE) -> Result<()>
pub unsafe fn Pause(&self) -> Result<()>
pub unsafe fn Resume(&self) -> Result<()>
pub unsafe fn SetManagerEventHandler<P0, P1>(
&self,
handler: P0,
fregisterfornextanimationevent: P1,
) -> Result<()>where
P0: Param<IUIAnimationManagerEventHandler2>,
P1: Param<BOOL>,
pub unsafe fn SetCancelPriorityComparison<P0>(
&self,
comparison: P0,
) -> Result<()>where
P0: Param<IUIAnimationPriorityComparison2>,
pub unsafe fn SetTrimPriorityComparison<P0>(&self, comparison: P0) -> Result<()>where
P0: Param<IUIAnimationPriorityComparison2>,
pub unsafe fn SetCompressPriorityComparison<P0>(
&self,
comparison: P0,
) -> Result<()>where
P0: Param<IUIAnimationPriorityComparison2>,
pub unsafe fn SetConcludePriorityComparison<P0>(
&self,
comparison: P0,
) -> Result<()>where
P0: Param<IUIAnimationPriorityComparison2>,
pub unsafe fn SetDefaultLongestAcceptableDelay(&self, delay: f64) -> Result<()>
pub unsafe fn Shutdown(&self) -> Result<()>
Trait Implementations§
§impl CanInto<IUnknown> for IUIAnimationManager2
impl CanInto<IUnknown> for IUIAnimationManager2
§impl Clone for IUIAnimationManager2
impl Clone for IUIAnimationManager2
§fn clone(&self) -> IUIAnimationManager2
fn clone(&self) -> IUIAnimationManager2
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IUIAnimationManager2
impl Debug for IUIAnimationManager2
§impl Deref for IUIAnimationManager2
impl Deref for IUIAnimationManager2
§impl From<&IUIAnimationManager2> for &IUnknown
impl From<&IUIAnimationManager2> for &IUnknown
§fn from(value: &IUIAnimationManager2) -> Self
fn from(value: &IUIAnimationManager2) -> Self
Converts to this type from the input type.
§impl From<IUIAnimationManager2> for IUnknown
impl From<IUIAnimationManager2> for IUnknown
§fn from(value: IUIAnimationManager2) -> Self
fn from(value: IUIAnimationManager2) -> Self
Converts to this type from the input type.
§impl Interface for IUIAnimationManager2
impl Interface for IUIAnimationManager2
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for IUIAnimationManager2
impl PartialEq for IUIAnimationManager2
§fn eq(&self, other: &IUIAnimationManager2) -> bool
fn eq(&self, other: &IUIAnimationManager2) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IUIAnimationManager2
impl StructuralPartialEq for IUIAnimationManager2
Auto Trait Implementations§
impl Freeze for IUIAnimationManager2
impl RefUnwindSafe for IUIAnimationManager2
impl !Send for IUIAnimationManager2
impl !Sync for IUIAnimationManager2
impl Unpin for IUIAnimationManager2
impl UnwindSafe for IUIAnimationManager2
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)