• Getting Started with MRTK
    • Release Notes
    • MRTK Package Contents
    • Updating from earlier versions
    • Upgrading from HTK
    • Building and Deploying MRTK
    • NuGet Packages
    • Getting started with MRTK and XR SDK
    • Performance
    • Hologram Stabilization
  • Architecture
    • Overview
    • Framework and Runtime
    • Input System
      • Terminology
      • Core System
      • Controllers, Pointers, and Focus
    • Systems, Extension Services and Data Providers
  • Feature Overviews
    • Boundary System
      • Boundary System Overview
      • Configuring the Boundary Visualization
    • Camera System
      • Camera System Overview
      • Camera Settings Providers
        • Windows Mixed Reality Camera Settings
        • Unity AR Camera Settings [Experimental]
        • Creating a camera settings provider
    • Cross Platform Support
      • Configure MRTK for iOS and Android
    • Detecting Platform Capabilities
    • Diagnostics System
      • Diagnostics System Overview
      • Configuring the Diagnostics System
      • Using the Visual Profiler
    • Extension Services
      • Extension Service Creation Wizard
      • Scene Transition Service Overview
      • Hand Physics Service Overview
    • Input System
      • Input Overview
      • Input Actions
      • Input Events
      • Input Providers
        • Input Providers Overview
        • Creating an input data provider
      • Controllers
      • Eyes
      • Gaze
      • Gestures
      • Hands
      • How to Add Near Interaction
      • In-Editor Input Simulation
      • Pointers
      • Voice Input
        • Dictation
        • Speech (Command and Control)
    • Multi Scene System
      • Multi Scene System Overview
      • Scene Types
      • Content Scene Loading
      • Monitoring Content Loading
      • Lighting Scene Operations
    • Packaging
      • MRTK Packages
      • MRTK Modularization
    • Profiles
      • Profiles Overview
      • Configuration Guide
    • Rendering
      • Material Instance Overview
      • Shaders
        • MRTK Standard Shader
    • Services
      • What makes a mixed reality feature
      • What are the MixedRealityServiceRegistry and IMixedRealityServiceRegistrar
      • Extension services
    • Spatial Awareness System
      • Spatial Awareness Overview
      • Spatial Observers
        • Configuring Observers for Device
        • Configuring Observers for Editor
        • Controlling Observers via Code
        • Creating a custom Observer
    • Teleport System Overview
    • Tools
      • Dependency Window
      • Extension Service Creation Wizard
      • Holographic Remoting
      • Input Animation Recording
        • Input Animation File Format Specification
      • Optimize Window
      • Runtime tools
        • Controller Mapping tool
    • UX Building Blocks
      • Interactable
      • Button
      • Bounding Box
      • Object Manipulation
      • Sliders
      • Fingertip Visualization
      • App Bar
      • Object Collection
      • Slate
      • System Keyboard
      • Tooltips
      • Solvers
    • Example Scenes
      • Examples Hub
      • Hand Interaction Example
      • Eye Tracking Interaction Example
    • Experimental
      • Scrolling Object Collection
      • Hand Coach UX
      • Pulse Shader
  • Contributing
    • Contributing Overview
    • Coding Guidelines
    • Writing and Running Tests
    • Writing Documentation
    • Pull Requests
    • Experimental Features
    • Breaking Changes
    • How to use DocFX
  • Planning
    • Roadmap
  • Notice
  • Authors