Getting Started with MRTK
Release Notes
MRTK Package Contents
Updating from earlier versions
Upgrading from HTK
Building and Deploying MRTK
NuGet Packages
Getting started with MRTK and XR SDK
Performance
Hologram Stabilization
Architecture
Overview
Framework and Runtime
Input System
Terminology
Core System
Controllers, Pointers, and Focus
Systems, Extension Services and Data Providers
Feature Overviews
Boundary System
Boundary System Overview
Configuring the Boundary Visualization
Camera System
Camera System Overview
Camera Settings Providers
Windows Mixed Reality Camera Settings
Unity AR Camera Settings [Experimental]
Creating a camera settings provider
Cross Platform Support
Configure MRTK for iOS and Android
Detecting Platform Capabilities
Diagnostics System
Diagnostics System Overview
Configuring the Diagnostics System
Using the Visual Profiler
Extension Services
Extension Service Creation Wizard
Scene Transition Service Overview
Hand Physics Service Overview
Input System
Input Overview
Input Actions
Input Events
Input Providers
Input Providers Overview
Creating an input data provider
Controllers
Eyes
Gaze
Gestures
Hands
How to Add Near Interaction
In-Editor Input Simulation
Pointers
Voice Input
Dictation
Speech (Command and Control)
Multi Scene System
Multi Scene System Overview
Scene Types
Content Scene Loading
Monitoring Content Loading
Lighting Scene Operations
Packaging
MRTK Packages
MRTK Modularization
Profiles
Profiles Overview
Configuration Guide
Rendering
Material Instance Overview
Shaders
MRTK Standard Shader
Services
What makes a mixed reality feature
What are the MixedRealityServiceRegistry and IMixedRealityServiceRegistrar
Extension services
Spatial Awareness System
Spatial Awareness Overview
Spatial Observers
Configuring Observers for Device
Configuring Observers for Editor
Controlling Observers via Code
Creating a custom Observer
Teleport System Overview
Tools
Dependency Window
Extension Service Creation Wizard
Holographic Remoting
Input Animation Recording
Input Animation File Format Specification
Optimize Window
Runtime tools
Controller Mapping tool
UX Building Blocks
Interactable
Button
Bounding Box
Object Manipulation
Sliders
Fingertip Visualization
App Bar
Object Collection
Slate
System Keyboard
Tooltips
Solvers
Example Scenes
Examples Hub
Hand Interaction Example
Eye Tracking Interaction Example
Experimental
Scrolling Object Collection
Hand Coach UX
Pulse Shader
Contributing
Contributing Overview
Coding Guidelines
Writing and Running Tests
Writing Documentation
Pull Requests
Experimental Features
Breaking Changes
How to use DocFX
Planning
Roadmap
Notice
Authors