#[repr(C)]
pub struct ID2D1EffectContext_Vtbl {
Show 22 fields pub base__: IUnknown_Vtbl, pub GetDpi: unsafe extern "system" fn(_: *mut c_void, _: *mut f32, _: *mut f32), pub CreateEffect: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT, pub GetMaximumSupportedFeatureLevel: unsafe extern "system" fn(_: *mut c_void, _: *const D3D_FEATURE_LEVEL, _: u32, _: *mut D3D_FEATURE_LEVEL) -> HRESULT, pub CreateTransformNodeFromEffect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub CreateBlendTransform: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D2D1_BLEND_DESCRIPTION, _: *mut *mut c_void) -> HRESULT, pub CreateBorderTransform: unsafe extern "system" fn(_: *mut c_void, _: D2D1_EXTEND_MODE, _: D2D1_EXTEND_MODE, _: *mut *mut c_void) -> HRESULT, pub CreateOffsetTransform: unsafe extern "system" fn(_: *mut c_void, _: POINT, _: *mut *mut c_void) -> HRESULT, pub CreateBoundsAdjustmentTransform: unsafe extern "system" fn(_: *mut c_void, _: *const RECT, _: *mut *mut c_void) -> HRESULT, pub LoadPixelShader: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *const u8, _: u32) -> HRESULT, pub LoadVertexShader: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *const u8, _: u32) -> HRESULT, pub LoadComputeShader: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *const u8, _: u32) -> HRESULT, pub IsShaderLoaded: unsafe extern "system" fn(_: *mut c_void, _: *const GUID) -> BOOL, pub CreateResourceTexture: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *const D2D1_RESOURCE_TEXTURE_PROPERTIES, _: *const u8, _: *const u32, _: u32, _: *mut *mut c_void) -> HRESULT, pub FindResourceTexture: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT, pub CreateVertexBuffer: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_VERTEX_BUFFER_PROPERTIES, _: *const GUID, _: *const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES, _: *mut *mut c_void) -> HRESULT, pub FindVertexBuffer: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT, pub CreateColorContext: unsafe extern "system" fn(_: *mut c_void, _: D2D1_COLOR_SPACE, _: *const u8, _: u32, _: *mut *mut c_void) -> HRESULT, pub CreateColorContextFromFilename: unsafe extern "system" fn(_: *mut c_void, _: PCWSTR, _: *mut *mut c_void) -> HRESULT, pub CreateColorContextFromWicColorContext: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub CheckFeatureSupport: unsafe extern "system" fn(_: *mut c_void, _: D2D1_FEATURE, _: *mut c_void, _: u32) -> HRESULT, pub IsBufferPrecisionSupported: unsafe extern "system" fn(_: *mut c_void, _: D2D1_BUFFER_PRECISION) -> BOOL,
}

Fields§

§base__: IUnknown_Vtbl§GetDpi: unsafe extern "system" fn(_: *mut c_void, _: *mut f32, _: *mut f32)§CreateEffect: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT§GetMaximumSupportedFeatureLevel: unsafe extern "system" fn(_: *mut c_void, _: *const D3D_FEATURE_LEVEL, _: u32, _: *mut D3D_FEATURE_LEVEL) -> HRESULT§CreateTransformNodeFromEffect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT§CreateBlendTransform: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D2D1_BLEND_DESCRIPTION, _: *mut *mut c_void) -> HRESULT§CreateBorderTransform: unsafe extern "system" fn(_: *mut c_void, _: D2D1_EXTEND_MODE, _: D2D1_EXTEND_MODE, _: *mut *mut c_void) -> HRESULT§CreateOffsetTransform: unsafe extern "system" fn(_: *mut c_void, _: POINT, _: *mut *mut c_void) -> HRESULT§CreateBoundsAdjustmentTransform: unsafe extern "system" fn(_: *mut c_void, _: *const RECT, _: *mut *mut c_void) -> HRESULT§LoadPixelShader: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *const u8, _: u32) -> HRESULT§LoadVertexShader: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *const u8, _: u32) -> HRESULT§LoadComputeShader: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *const u8, _: u32) -> HRESULT§IsShaderLoaded: unsafe extern "system" fn(_: *mut c_void, _: *const GUID) -> BOOL§CreateResourceTexture: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *const D2D1_RESOURCE_TEXTURE_PROPERTIES, _: *const u8, _: *const u32, _: u32, _: *mut *mut c_void) -> HRESULT§FindResourceTexture: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT§CreateVertexBuffer: unsafe extern "system" fn(_: *mut c_void, _: *const D2D1_VERTEX_BUFFER_PROPERTIES, _: *const GUID, _: *const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES, _: *mut *mut c_void) -> HRESULT§FindVertexBuffer: unsafe extern "system" fn(_: *mut c_void, _: *const GUID, _: *mut *mut c_void) -> HRESULT§CreateColorContext: unsafe extern "system" fn(_: *mut c_void, _: D2D1_COLOR_SPACE, _: *const u8, _: u32, _: *mut *mut c_void) -> HRESULT§CreateColorContextFromFilename: unsafe extern "system" fn(_: *mut c_void, _: PCWSTR, _: *mut *mut c_void) -> HRESULT§CreateColorContextFromWicColorContext: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT§CheckFeatureSupport: unsafe extern "system" fn(_: *mut c_void, _: D2D1_FEATURE, _: *mut c_void, _: u32) -> HRESULT§IsBufferPrecisionSupported: unsafe extern "system" fn(_: *mut c_void, _: D2D1_BUFFER_PRECISION) -> BOOL

Implementations§

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impl ID2D1EffectContext_Vtbl

pub const fn new<Identity: IUnknownImpl<Impl = Impl>, Impl: ID2D1EffectContext_Impl, const OFFSET: isize>( ) -> ID2D1EffectContext_Vtbl

pub fn matches(iid: &GUID) -> bool

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