Struct windows::Win32::Graphics::Direct3D10::ID3D10BlendState_Vtbl
#[repr(C)]pub struct ID3D10BlendState_Vtbl {
pub base__: ID3D10DeviceChild_Vtbl,
pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_BLEND_DESC),
}
Fields§
§base__: ID3D10DeviceChild_Vtbl
§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_BLEND_DESC)
Implementations§
§impl ID3D10BlendState_Vtbl
impl ID3D10BlendState_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D10BlendState_Vtblwhere
Identity: ID3D10BlendState_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D10BlendState_Vtbl
impl RefUnwindSafe for ID3D10BlendState_Vtbl
impl Send for ID3D10BlendState_Vtbl
impl Sync for ID3D10BlendState_Vtbl
impl Unpin for ID3D10BlendState_Vtbl
impl UnwindSafe for ID3D10BlendState_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more