#[repr(C)]pub struct ID3D10EffectDepthStencilViewVariable_Vtbl {
pub base__: ID3D10EffectVariable_Vtbl,
pub SetDepthStencil: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub GetDepthStencil: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetDepthStencilArray: unsafe extern "system" fn(_: *mut c_void, _: *const *mut c_void, _: u32, _: u32) -> HRESULT,
pub GetDepthStencilArray: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void, _: u32, _: u32) -> HRESULT,
}
Fields§
§base__: ID3D10EffectVariable_Vtbl
§SetDepthStencil: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§GetDepthStencil: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§SetDepthStencilArray: unsafe extern "system" fn(_: *mut c_void, _: *const *mut c_void, _: u32, _: u32) -> HRESULT
§GetDepthStencilArray: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void, _: u32, _: u32) -> HRESULT
Implementations§
§impl ID3D10EffectDepthStencilViewVariable_Vtbl
impl ID3D10EffectDepthStencilViewVariable_Vtbl
pub const fn new<Impl: ID3D10EffectDepthStencilViewVariable_Impl>() -> ID3D10EffectDepthStencilViewVariable_Vtbl
Auto Trait Implementations§
impl Freeze for ID3D10EffectDepthStencilViewVariable_Vtbl
impl RefUnwindSafe for ID3D10EffectDepthStencilViewVariable_Vtbl
impl Send for ID3D10EffectDepthStencilViewVariable_Vtbl
impl Sync for ID3D10EffectDepthStencilViewVariable_Vtbl
impl Unpin for ID3D10EffectDepthStencilViewVariable_Vtbl
impl UnwindSafe for ID3D10EffectDepthStencilViewVariable_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more