#[repr(C)]pub struct ID3D10EffectVectorVariable_Vtbl {Show 13 fields
pub base__: ID3D10EffectVariable_Vtbl,
pub SetBoolVector: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT,
pub SetIntVector: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT,
pub SetFloatVector: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub GetBoolVector: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT,
pub GetIntVector: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT,
pub GetFloatVector: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetBoolVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL, _: u32, _: u32) -> HRESULT,
pub SetIntVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut i32, _: u32, _: u32) -> HRESULT,
pub SetFloatVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut f32, _: u32, _: u32) -> HRESULT,
pub GetBoolVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL, _: u32, _: u32) -> HRESULT,
pub GetIntVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut i32, _: u32, _: u32) -> HRESULT,
pub GetFloatVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut f32, _: u32, _: u32) -> HRESULT,
}
Fields§
§base__: ID3D10EffectVariable_Vtbl
§SetBoolVector: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT
§SetIntVector: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT
§SetFloatVector: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§GetBoolVector: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT
§GetIntVector: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT
§GetFloatVector: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetBoolVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL, _: u32, _: u32) -> HRESULT
§SetIntVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut i32, _: u32, _: u32) -> HRESULT
§SetFloatVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut f32, _: u32, _: u32) -> HRESULT
§GetBoolVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL, _: u32, _: u32) -> HRESULT
§GetIntVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut i32, _: u32, _: u32) -> HRESULT
§GetFloatVectorArray: unsafe extern "system" fn(_: *mut c_void, _: *mut f32, _: u32, _: u32) -> HRESULT
Implementations§
§impl ID3D10EffectVectorVariable_Vtbl
impl ID3D10EffectVectorVariable_Vtbl
pub const fn new<Impl: ID3D10EffectVectorVariable_Impl>() -> ID3D10EffectVectorVariable_Vtbl
Auto Trait Implementations§
impl Freeze for ID3D10EffectVectorVariable_Vtbl
impl RefUnwindSafe for ID3D10EffectVectorVariable_Vtbl
impl Send for ID3D10EffectVectorVariable_Vtbl
impl Sync for ID3D10EffectVectorVariable_Vtbl
impl Unpin for ID3D10EffectVectorVariable_Vtbl
impl UnwindSafe for ID3D10EffectVectorVariable_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more