#[repr(C)]
pub struct ID3D10ShaderReflection1_Vtbl {
Show 16 fields pub base__: IUnknown_Vtbl, pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_SHADER_DESC) -> HRESULT, pub GetConstantBufferByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10ShaderReflectionConstantBuffer>, pub GetConstantBufferByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10ShaderReflectionConstantBuffer>, pub GetResourceBindingDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT, pub GetInputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT, pub GetOutputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT, pub GetVariableByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10ShaderReflectionVariable>, pub GetResourceBindingDescByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR, _: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT, pub GetMovInstructionCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT, pub GetMovcInstructionCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT, pub GetConversionInstructionCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT, pub GetBitwiseInstructionCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT, pub GetGSInputPrimitive: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D_PRIMITIVE) -> HRESULT, pub IsLevel9Shader: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT, pub IsSampleFrequencyShader: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT,
}

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§base__: IUnknown_Vtbl§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_SHADER_DESC) -> HRESULT§GetConstantBufferByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10ShaderReflectionConstantBuffer>§GetConstantBufferByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10ShaderReflectionConstantBuffer>§GetResourceBindingDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT§GetInputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT§GetOutputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT§GetVariableByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10ShaderReflectionVariable>§GetResourceBindingDescByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR, _: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT§GetMovInstructionCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§GetMovcInstructionCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§GetConversionInstructionCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§GetBitwiseInstructionCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§GetGSInputPrimitive: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D_PRIMITIVE) -> HRESULT§IsLevel9Shader: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT§IsSampleFrequencyShader: unsafe extern "system" fn(_: *mut c_void, _: *mut BOOL) -> HRESULT

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impl ID3D10ShaderReflection1_Vtbl

pub const fn new<Identity: IUnknownImpl<Impl = Impl>, Impl: ID3D10ShaderReflection1_Impl, const OFFSET: isize>( ) -> ID3D10ShaderReflection1_Vtbl

pub fn matches(iid: &GUID) -> bool

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