Struct windows::Win32::Graphics::Direct3D10::ID3D10ShaderReflection_Vtbl
#[repr(C)]pub struct ID3D10ShaderReflection_Vtbl {
pub base__: IUnknown_Vtbl,
pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_SHADER_DESC) -> HRESULT,
pub GetConstantBufferByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10ShaderReflectionConstantBuffer>,
pub GetConstantBufferByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10ShaderReflectionConstantBuffer>,
pub GetResourceBindingDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT,
pub GetInputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT,
pub GetOutputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT,
}
Fields§
§base__: IUnknown_Vtbl
§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_SHADER_DESC) -> HRESULT
§GetConstantBufferByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10ShaderReflectionConstantBuffer>
§GetConstantBufferByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10ShaderReflectionConstantBuffer>
§GetResourceBindingDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT
§GetInputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT
§GetOutputParameterDesc: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT
Implementations§
§impl ID3D10ShaderReflection_Vtbl
impl ID3D10ShaderReflection_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D10ShaderReflection_Vtblwhere
Identity: ID3D10ShaderReflection_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D10ShaderReflection_Vtbl
impl RefUnwindSafe for ID3D10ShaderReflection_Vtbl
impl Send for ID3D10ShaderReflection_Vtbl
impl Sync for ID3D10ShaderReflection_Vtbl
impl Unpin for ID3D10ShaderReflection_Vtbl
impl UnwindSafe for ID3D10ShaderReflection_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more