Struct windows::Win32::Graphics::Direct3D11::ID3D11ShaderTrace
pub struct ID3D11ShaderTrace(/* private fields */);
Implementations§
§impl ID3D11ShaderTrace
impl ID3D11ShaderTrace
pub unsafe fn TraceReady(&self, ptestcount: Option<*mut u64>) -> Result<()>
pub unsafe fn ResetTrace(&self)
pub unsafe fn GetTraceStats( &self, ptracestats: *mut D3D11_TRACE_STATS, ) -> Result<()>
pub unsafe fn PSSelectStamp(&self, stampindex: u32) -> Result<()>
pub unsafe fn GetInitialRegisterContents( &self, pregister: *const D3D11_TRACE_REGISTER, pvalue: *mut D3D11_TRACE_VALUE, ) -> Result<()>
pub unsafe fn GetStep( &self, stepindex: u32, ptracestep: *mut D3D11_TRACE_STEP, ) -> Result<()>
pub unsafe fn GetWrittenRegister( &self, stepindex: u32, writtenregisterindex: u32, pregister: *mut D3D11_TRACE_REGISTER, pvalue: *mut D3D11_TRACE_VALUE, ) -> Result<()>
pub unsafe fn GetReadRegister( &self, stepindex: u32, readregisterindex: u32, pregister: *mut D3D11_TRACE_REGISTER, pvalue: *mut D3D11_TRACE_VALUE, ) -> Result<()>
Trait Implementations§
§impl CanInto<IUnknown> for ID3D11ShaderTrace
impl CanInto<IUnknown> for ID3D11ShaderTrace
§impl Clone for ID3D11ShaderTrace
impl Clone for ID3D11ShaderTrace
§fn clone(&self) -> ID3D11ShaderTrace
fn clone(&self) -> ID3D11ShaderTrace
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D11ShaderTrace
impl Debug for ID3D11ShaderTrace
§impl Deref for ID3D11ShaderTrace
impl Deref for ID3D11ShaderTrace
§impl From<&ID3D11ShaderTrace> for &IUnknown
impl From<&ID3D11ShaderTrace> for &IUnknown
§fn from(value: &ID3D11ShaderTrace) -> Self
fn from(value: &ID3D11ShaderTrace) -> Self
Converts to this type from the input type.
§impl From<ID3D11ShaderTrace> for IUnknown
impl From<ID3D11ShaderTrace> for IUnknown
§fn from(value: ID3D11ShaderTrace) -> Self
fn from(value: ID3D11ShaderTrace) -> Self
Converts to this type from the input type.
§impl Interface for ID3D11ShaderTrace
impl Interface for ID3D11ShaderTrace
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D11ShaderTrace
impl PartialEq for ID3D11ShaderTrace
§fn eq(&self, other: &ID3D11ShaderTrace) -> bool
fn eq(&self, other: &ID3D11ShaderTrace) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D11ShaderTrace
impl Send for ID3D11ShaderTrace
impl StructuralPartialEq for ID3D11ShaderTrace
impl Sync for ID3D11ShaderTrace
Auto Trait Implementations§
impl Freeze for ID3D11ShaderTrace
impl RefUnwindSafe for ID3D11ShaderTrace
impl Unpin for ID3D11ShaderTrace
impl UnwindSafe for ID3D11ShaderTrace
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)