Struct windows::Win32::Graphics::Direct3D11::ID3D11ShaderTrace_Vtbl
#[repr(C)]pub struct ID3D11ShaderTrace_Vtbl {
pub base__: IUnknown_Vtbl,
pub TraceReady: unsafe extern "system" fn(_: *mut c_void, _: *mut u64) -> HRESULT,
pub ResetTrace: unsafe extern "system" fn(_: *mut c_void),
pub GetTraceStats: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D11_TRACE_STATS) -> HRESULT,
pub PSSelectStamp: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT,
pub GetInitialRegisterContents: unsafe extern "system" fn(_: *mut c_void, _: *const D3D11_TRACE_REGISTER, _: *mut D3D11_TRACE_VALUE) -> HRESULT,
pub GetStep: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D11_TRACE_STEP) -> HRESULT,
pub GetWrittenRegister: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut D3D11_TRACE_REGISTER, _: *mut D3D11_TRACE_VALUE) -> HRESULT,
pub GetReadRegister: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut D3D11_TRACE_REGISTER, _: *mut D3D11_TRACE_VALUE) -> HRESULT,
}
Fields§
§base__: IUnknown_Vtbl
§TraceReady: unsafe extern "system" fn(_: *mut c_void, _: *mut u64) -> HRESULT
§ResetTrace: unsafe extern "system" fn(_: *mut c_void)
§GetTraceStats: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D11_TRACE_STATS) -> HRESULT
§PSSelectStamp: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT
§GetInitialRegisterContents: unsafe extern "system" fn(_: *mut c_void, _: *const D3D11_TRACE_REGISTER, _: *mut D3D11_TRACE_VALUE) -> HRESULT
§GetStep: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3D11_TRACE_STEP) -> HRESULT
§GetWrittenRegister: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut D3D11_TRACE_REGISTER, _: *mut D3D11_TRACE_VALUE) -> HRESULT
§GetReadRegister: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut D3D11_TRACE_REGISTER, _: *mut D3D11_TRACE_VALUE) -> HRESULT
Implementations§
§impl ID3D11ShaderTrace_Vtbl
impl ID3D11ShaderTrace_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D11ShaderTrace_Vtblwhere
Identity: ID3D11ShaderTrace_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D11ShaderTrace_Vtbl
impl RefUnwindSafe for ID3D11ShaderTrace_Vtbl
impl Send for ID3D11ShaderTrace_Vtbl
impl Sync for ID3D11ShaderTrace_Vtbl
impl Unpin for ID3D11ShaderTrace_Vtbl
impl UnwindSafe for ID3D11ShaderTrace_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more