Trait windows::Win32::Graphics::Direct3D9::IDirect3D9_Impl

pub trait IDirect3D9_Impl: Sized {
Show 14 methods // Required methods fn RegisterSoftwareDevice( &self, pinitializefunction: *mut c_void, ) -> Result<()>; fn GetAdapterCount(&self) -> u32; fn GetAdapterIdentifier( &self, adapter: u32, flags: u32, pidentifier: *mut D3DADAPTER_IDENTIFIER9, ) -> Result<()>; fn GetAdapterModeCount(&self, adapter: u32, format: D3DFORMAT) -> u32; fn EnumAdapterModes( &self, adapter: u32, format: D3DFORMAT, mode: u32, pmode: *mut D3DDISPLAYMODE, ) -> Result<()>; fn GetAdapterDisplayMode( &self, adapter: u32, pmode: *mut D3DDISPLAYMODE, ) -> Result<()>; fn CheckDeviceType( &self, adapter: u32, devtype: D3DDEVTYPE, adapterformat: D3DFORMAT, backbufferformat: D3DFORMAT, bwindowed: BOOL, ) -> Result<()>; fn CheckDeviceFormat( &self, adapter: u32, devicetype: D3DDEVTYPE, adapterformat: D3DFORMAT, usage: u32, rtype: D3DRESOURCETYPE, checkformat: D3DFORMAT, ) -> Result<()>; fn CheckDeviceMultiSampleType( &self, adapter: u32, devicetype: D3DDEVTYPE, surfaceformat: D3DFORMAT, windowed: BOOL, multisampletype: D3DMULTISAMPLE_TYPE, pqualitylevels: *mut u32, ) -> Result<()>; fn CheckDepthStencilMatch( &self, adapter: u32, devicetype: D3DDEVTYPE, adapterformat: D3DFORMAT, rendertargetformat: D3DFORMAT, depthstencilformat: D3DFORMAT, ) -> Result<()>; fn CheckDeviceFormatConversion( &self, adapter: u32, devicetype: D3DDEVTYPE, sourceformat: D3DFORMAT, targetformat: D3DFORMAT, ) -> Result<()>; fn GetDeviceCaps( &self, adapter: u32, devicetype: D3DDEVTYPE, pcaps: *mut D3DCAPS9, ) -> Result<()>; fn GetAdapterMonitor(&self, adapter: u32) -> HMONITOR; fn CreateDevice( &self, adapter: u32, devicetype: D3DDEVTYPE, hfocuswindow: HWND, behaviorflags: u32, ppresentationparameters: *mut D3DPRESENT_PARAMETERS, ppreturneddeviceinterface: *mut Option<IDirect3DDevice9>, ) -> Result<()>;
}

Required Methods§

fn RegisterSoftwareDevice(&self, pinitializefunction: *mut c_void) -> Result<()>

fn GetAdapterCount(&self) -> u32

fn GetAdapterIdentifier( &self, adapter: u32, flags: u32, pidentifier: *mut D3DADAPTER_IDENTIFIER9, ) -> Result<()>

fn GetAdapterModeCount(&self, adapter: u32, format: D3DFORMAT) -> u32

fn EnumAdapterModes( &self, adapter: u32, format: D3DFORMAT, mode: u32, pmode: *mut D3DDISPLAYMODE, ) -> Result<()>

fn GetAdapterDisplayMode( &self, adapter: u32, pmode: *mut D3DDISPLAYMODE, ) -> Result<()>

fn CheckDeviceType( &self, adapter: u32, devtype: D3DDEVTYPE, adapterformat: D3DFORMAT, backbufferformat: D3DFORMAT, bwindowed: BOOL, ) -> Result<()>

fn CheckDeviceFormat( &self, adapter: u32, devicetype: D3DDEVTYPE, adapterformat: D3DFORMAT, usage: u32, rtype: D3DRESOURCETYPE, checkformat: D3DFORMAT, ) -> Result<()>

fn CheckDeviceMultiSampleType( &self, adapter: u32, devicetype: D3DDEVTYPE, surfaceformat: D3DFORMAT, windowed: BOOL, multisampletype: D3DMULTISAMPLE_TYPE, pqualitylevels: *mut u32, ) -> Result<()>

fn CheckDepthStencilMatch( &self, adapter: u32, devicetype: D3DDEVTYPE, adapterformat: D3DFORMAT, rendertargetformat: D3DFORMAT, depthstencilformat: D3DFORMAT, ) -> Result<()>

fn CheckDeviceFormatConversion( &self, adapter: u32, devicetype: D3DDEVTYPE, sourceformat: D3DFORMAT, targetformat: D3DFORMAT, ) -> Result<()>

fn GetDeviceCaps( &self, adapter: u32, devicetype: D3DDEVTYPE, pcaps: *mut D3DCAPS9, ) -> Result<()>

fn GetAdapterMonitor(&self, adapter: u32) -> HMONITOR

fn CreateDevice( &self, adapter: u32, devicetype: D3DDEVTYPE, hfocuswindow: HWND, behaviorflags: u32, ppresentationparameters: *mut D3DPRESENT_PARAMETERS, ppreturneddeviceinterface: *mut Option<IDirect3DDevice9>, ) -> Result<()>

Object Safety§

This trait is not object safe.

Implementors§