pub trait ID3D12VideoProcessCommandList_Impl: Sized + ID3D12CommandList_Impl {
Show 14 methods // Required methods fn Close(&self) -> Result<()>; fn Reset(&self, pallocator: Option<&ID3D12CommandAllocator>) -> Result<()>; fn ClearState(&self); fn ResourceBarrier( &self, numbarriers: u32, pbarriers: *const D3D12_RESOURCE_BARRIER ); fn DiscardResource( &self, presource: Option<&ID3D12Resource>, pregion: *const D3D12_DISCARD_REGION ); fn BeginQuery( &self, pqueryheap: Option<&ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, index: u32 ); fn EndQuery( &self, pqueryheap: Option<&ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, index: u32 ); fn ResolveQueryData( &self, pqueryheap: Option<&ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, startindex: u32, numqueries: u32, pdestinationbuffer: Option<&ID3D12Resource>, aligneddestinationbufferoffset: u64 ); fn SetPredication( &self, pbuffer: Option<&ID3D12Resource>, alignedbufferoffset: u64, operation: D3D12_PREDICATION_OP ); fn SetMarker(&self, metadata: u32, pdata: *const c_void, size: u32); fn BeginEvent(&self, metadata: u32, pdata: *const c_void, size: u32); fn EndEvent(&self); fn ProcessFrames( &self, pvideoprocessor: Option<&ID3D12VideoProcessor>, poutputarguments: *const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS, numinputstreams: u32, pinputarguments: *const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS ); fn WriteBufferImmediate( &self, count: u32, pparams: *const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER, pmodes: *const D3D12_WRITEBUFFERIMMEDIATE_MODE );
}

Required Methods§

fn Close(&self) -> Result<()>

fn Reset(&self, pallocator: Option<&ID3D12CommandAllocator>) -> Result<()>

fn ClearState(&self)

fn ResourceBarrier( &self, numbarriers: u32, pbarriers: *const D3D12_RESOURCE_BARRIER )

fn DiscardResource( &self, presource: Option<&ID3D12Resource>, pregion: *const D3D12_DISCARD_REGION )

fn BeginQuery( &self, pqueryheap: Option<&ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, index: u32 )

fn EndQuery( &self, pqueryheap: Option<&ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, index: u32 )

fn ResolveQueryData( &self, pqueryheap: Option<&ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, startindex: u32, numqueries: u32, pdestinationbuffer: Option<&ID3D12Resource>, aligneddestinationbufferoffset: u64 )

fn SetPredication( &self, pbuffer: Option<&ID3D12Resource>, alignedbufferoffset: u64, operation: D3D12_PREDICATION_OP )

fn SetMarker(&self, metadata: u32, pdata: *const c_void, size: u32)

fn BeginEvent(&self, metadata: u32, pdata: *const c_void, size: u32)

fn EndEvent(&self)

fn ProcessFrames( &self, pvideoprocessor: Option<&ID3D12VideoProcessor>, poutputarguments: *const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS, numinputstreams: u32, pinputarguments: *const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS )

fn WriteBufferImmediate( &self, count: u32, pparams: *const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER, pmodes: *const D3D12_WRITEBUFFERIMMEDIATE_MODE )

Object Safety§

This trait is not object safe.

Implementors§