pub trait ID3D12VideoProcessCommandList_Impl: Sized + ID3D12CommandList_Impl {
Show 14 methods
// Required methods
fn Close(&self) -> Result<()>;
fn Reset(&self, pallocator: Option<&ID3D12CommandAllocator>) -> Result<()>;
fn ClearState(&self);
fn ResourceBarrier(
&self,
numbarriers: u32,
pbarriers: *const D3D12_RESOURCE_BARRIER,
);
fn DiscardResource(
&self,
presource: Option<&ID3D12Resource>,
pregion: *const D3D12_DISCARD_REGION,
);
fn BeginQuery(
&self,
pqueryheap: Option<&ID3D12QueryHeap>,
type: D3D12_QUERY_TYPE,
index: u32,
);
fn EndQuery(
&self,
pqueryheap: Option<&ID3D12QueryHeap>,
type: D3D12_QUERY_TYPE,
index: u32,
);
fn ResolveQueryData(
&self,
pqueryheap: Option<&ID3D12QueryHeap>,
type: D3D12_QUERY_TYPE,
startindex: u32,
numqueries: u32,
pdestinationbuffer: Option<&ID3D12Resource>,
aligneddestinationbufferoffset: u64,
);
fn SetPredication(
&self,
pbuffer: Option<&ID3D12Resource>,
alignedbufferoffset: u64,
operation: D3D12_PREDICATION_OP,
);
fn SetMarker(&self, metadata: u32, pdata: *const c_void, size: u32);
fn BeginEvent(&self, metadata: u32, pdata: *const c_void, size: u32);
fn EndEvent(&self);
fn ProcessFrames(
&self,
pvideoprocessor: Option<&ID3D12VideoProcessor>,
poutputarguments: *const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS,
numinputstreams: u32,
pinputarguments: *const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS,
);
fn WriteBufferImmediate(
&self,
count: u32,
pparams: *const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER,
pmodes: *const D3D12_WRITEBUFFERIMMEDIATE_MODE,
);
}
Required Methods§
fn Close(&self) -> Result<()>
fn Reset(&self, pallocator: Option<&ID3D12CommandAllocator>) -> Result<()>
fn ClearState(&self)
fn ResourceBarrier( &self, numbarriers: u32, pbarriers: *const D3D12_RESOURCE_BARRIER, )
fn DiscardResource( &self, presource: Option<&ID3D12Resource>, pregion: *const D3D12_DISCARD_REGION, )
fn BeginQuery( &self, pqueryheap: Option<&ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, index: u32, )
fn EndQuery( &self, pqueryheap: Option<&ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, index: u32, )
fn ResolveQueryData( &self, pqueryheap: Option<&ID3D12QueryHeap>, type: D3D12_QUERY_TYPE, startindex: u32, numqueries: u32, pdestinationbuffer: Option<&ID3D12Resource>, aligneddestinationbufferoffset: u64, )
fn SetPredication( &self, pbuffer: Option<&ID3D12Resource>, alignedbufferoffset: u64, operation: D3D12_PREDICATION_OP, )
fn SetMarker(&self, metadata: u32, pdata: *const c_void, size: u32)
fn BeginEvent(&self, metadata: u32, pdata: *const c_void, size: u32)
fn EndEvent(&self)
fn ProcessFrames( &self, pvideoprocessor: Option<&ID3D12VideoProcessor>, poutputarguments: *const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS, numinputstreams: u32, pinputarguments: *const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS, )
fn WriteBufferImmediate( &self, count: u32, pparams: *const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER, pmodes: *const D3D12_WRITEBUFFERIMMEDIATE_MODE, )
Object Safety§
This trait is not object safe.