pub struct ID2D1RenderTarget(/* private fields */);

Implementations§

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impl ID2D1RenderTarget

pub unsafe fn GetFactory(&self) -> Result<ID2D1Factory>

pub unsafe fn CreateBitmap( &self, size: D2D_SIZE_U, srcdata: Option<*const c_void>, pitch: u32, bitmapproperties: *const D2D1_BITMAP_PROPERTIES ) -> Result<ID2D1Bitmap>

pub unsafe fn CreateBitmapFromWicBitmap<P0>( &self, wicbitmapsource: P0, bitmapproperties: Option<*const D2D1_BITMAP_PROPERTIES> ) -> Result<ID2D1Bitmap>
where P0: IntoParam<IWICBitmapSource>,

pub unsafe fn CreateSharedBitmap( &self, riid: *const GUID, data: *mut c_void, bitmapproperties: Option<*const D2D1_BITMAP_PROPERTIES>, bitmap: *mut Option<ID2D1Bitmap> ) -> Result<()>

pub unsafe fn CreateBitmapBrush<P0>( &self, bitmap: P0, bitmapbrushproperties: Option<*const D2D1_BITMAP_BRUSH_PROPERTIES>, brushproperties: Option<*const D2D1_BRUSH_PROPERTIES> ) -> Result<ID2D1BitmapBrush>
where P0: IntoParam<ID2D1Bitmap>,

pub unsafe fn CreateSolidColorBrush( &self, color: *const D2D1_COLOR_F, brushproperties: Option<*const D2D1_BRUSH_PROPERTIES> ) -> Result<ID2D1SolidColorBrush>

pub unsafe fn CreateGradientStopCollection( &self, gradientstops: &[D2D1_GRADIENT_STOP], colorinterpolationgamma: D2D1_GAMMA, extendmode: D2D1_EXTEND_MODE ) -> Result<ID2D1GradientStopCollection>

pub unsafe fn CreateLinearGradientBrush<P0>( &self, lineargradientbrushproperties: *const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES, brushproperties: Option<*const D2D1_BRUSH_PROPERTIES>, gradientstopcollection: P0 ) -> Result<ID2D1LinearGradientBrush>
where P0: IntoParam<ID2D1GradientStopCollection>,

pub unsafe fn CreateRadialGradientBrush<P0>( &self, radialgradientbrushproperties: *const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES, brushproperties: Option<*const D2D1_BRUSH_PROPERTIES>, gradientstopcollection: P0 ) -> Result<ID2D1RadialGradientBrush>
where P0: IntoParam<ID2D1GradientStopCollection>,

pub unsafe fn CreateCompatibleRenderTarget( &self, desiredsize: Option<*const D2D_SIZE_F>, desiredpixelsize: Option<*const D2D_SIZE_U>, desiredformat: Option<*const D2D1_PIXEL_FORMAT>, options: D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS ) -> Result<ID2D1BitmapRenderTarget>

pub unsafe fn CreateLayer( &self, size: Option<*const D2D_SIZE_F> ) -> Result<ID2D1Layer>

pub unsafe fn CreateMesh(&self) -> Result<ID2D1Mesh>

pub unsafe fn DrawLine<P0, P1>( &self, point0: D2D_POINT_2F, point1: D2D_POINT_2F, brush: P0, strokewidth: f32, strokestyle: P1 )
where P0: IntoParam<ID2D1Brush>, P1: IntoParam<ID2D1StrokeStyle>,

pub unsafe fn DrawRectangle<P0, P1>( &self, rect: *const D2D_RECT_F, brush: P0, strokewidth: f32, strokestyle: P1 )
where P0: IntoParam<ID2D1Brush>, P1: IntoParam<ID2D1StrokeStyle>,

pub unsafe fn FillRectangle<P0>(&self, rect: *const D2D_RECT_F, brush: P0)
where P0: IntoParam<ID2D1Brush>,

pub unsafe fn DrawRoundedRectangle<P0, P1>( &self, roundedrect: *const D2D1_ROUNDED_RECT, brush: P0, strokewidth: f32, strokestyle: P1 )
where P0: IntoParam<ID2D1Brush>, P1: IntoParam<ID2D1StrokeStyle>,

pub unsafe fn FillRoundedRectangle<P0>( &self, roundedrect: *const D2D1_ROUNDED_RECT, brush: P0 )
where P0: IntoParam<ID2D1Brush>,

pub unsafe fn DrawEllipse<P0, P1>( &self, ellipse: *const D2D1_ELLIPSE, brush: P0, strokewidth: f32, strokestyle: P1 )
where P0: IntoParam<ID2D1Brush>, P1: IntoParam<ID2D1StrokeStyle>,

pub unsafe fn FillEllipse<P0>(&self, ellipse: *const D2D1_ELLIPSE, brush: P0)
where P0: IntoParam<ID2D1Brush>,

pub unsafe fn DrawGeometry<P0, P1, P2>( &self, geometry: P0, brush: P1, strokewidth: f32, strokestyle: P2 )
where P0: IntoParam<ID2D1Geometry>, P1: IntoParam<ID2D1Brush>, P2: IntoParam<ID2D1StrokeStyle>,

pub unsafe fn FillGeometry<P0, P1, P2>( &self, geometry: P0, brush: P1, opacitybrush: P2 )
where P0: IntoParam<ID2D1Geometry>, P1: IntoParam<ID2D1Brush>, P2: IntoParam<ID2D1Brush>,

pub unsafe fn FillMesh<P0, P1>(&self, mesh: P0, brush: P1)
where P0: IntoParam<ID2D1Mesh>, P1: IntoParam<ID2D1Brush>,

pub unsafe fn FillOpacityMask<P0, P1>( &self, opacitymask: P0, brush: P1, content: D2D1_OPACITY_MASK_CONTENT, destinationrectangle: Option<*const D2D_RECT_F>, sourcerectangle: Option<*const D2D_RECT_F> )
where P0: IntoParam<ID2D1Bitmap>, P1: IntoParam<ID2D1Brush>,

pub unsafe fn DrawBitmap<P0>( &self, bitmap: P0, destinationrectangle: Option<*const D2D_RECT_F>, opacity: f32, interpolationmode: D2D1_BITMAP_INTERPOLATION_MODE, sourcerectangle: Option<*const D2D_RECT_F> )
where P0: IntoParam<ID2D1Bitmap>,

pub unsafe fn DrawText<P0, P1>( &self, string: &[u16], textformat: P0, layoutrect: *const D2D_RECT_F, defaultfillbrush: P1, options: D2D1_DRAW_TEXT_OPTIONS, measuringmode: DWRITE_MEASURING_MODE )
where P0: IntoParam<IDWriteTextFormat>, P1: IntoParam<ID2D1Brush>,

pub unsafe fn DrawTextLayout<P0, P1>( &self, origin: D2D_POINT_2F, textlayout: P0, defaultfillbrush: P1, options: D2D1_DRAW_TEXT_OPTIONS )
where P0: IntoParam<IDWriteTextLayout>, P1: IntoParam<ID2D1Brush>,

pub unsafe fn DrawGlyphRun<P0>( &self, baselineorigin: D2D_POINT_2F, glyphrun: *const DWRITE_GLYPH_RUN, foregroundbrush: P0, measuringmode: DWRITE_MEASURING_MODE )
where P0: IntoParam<ID2D1Brush>,

pub unsafe fn SetTransform(&self, transform: *const Matrix3x2)

pub unsafe fn GetTransform(&self, transform: *mut Matrix3x2)

pub unsafe fn SetAntialiasMode(&self, antialiasmode: D2D1_ANTIALIAS_MODE)

pub unsafe fn GetAntialiasMode(&self) -> D2D1_ANTIALIAS_MODE

pub unsafe fn SetTextAntialiasMode( &self, textantialiasmode: D2D1_TEXT_ANTIALIAS_MODE )

pub unsafe fn GetTextAntialiasMode(&self) -> D2D1_TEXT_ANTIALIAS_MODE

pub unsafe fn SetTextRenderingParams<P0>(&self, textrenderingparams: P0)
where P0: IntoParam<IDWriteRenderingParams>,

pub unsafe fn GetTextRenderingParams(&self) -> Result<IDWriteRenderingParams>

pub unsafe fn SetTags(&self, tag1: u64, tag2: u64)

pub unsafe fn GetTags(&self, tag1: Option<*mut u64>, tag2: Option<*mut u64>)

pub unsafe fn PushLayer<P0>( &self, layerparameters: *const D2D1_LAYER_PARAMETERS, layer: P0 )
where P0: IntoParam<ID2D1Layer>,

pub unsafe fn PopLayer(&self)

pub unsafe fn Flush( &self, tag1: Option<*mut u64>, tag2: Option<*mut u64> ) -> Result<()>

pub unsafe fn SaveDrawingState<P0>(&self, drawingstateblock: P0)
where P0: IntoParam<ID2D1DrawingStateBlock>,

pub unsafe fn RestoreDrawingState<P0>(&self, drawingstateblock: P0)
where P0: IntoParam<ID2D1DrawingStateBlock>,

pub unsafe fn PushAxisAlignedClip( &self, cliprect: *const D2D_RECT_F, antialiasmode: D2D1_ANTIALIAS_MODE )

pub unsafe fn PopAxisAlignedClip(&self)

pub unsafe fn Clear(&self, clearcolor: Option<*const D2D1_COLOR_F>)

pub unsafe fn BeginDraw(&self)

pub unsafe fn EndDraw( &self, tag1: Option<*mut u64>, tag2: Option<*mut u64> ) -> Result<()>

pub unsafe fn GetPixelFormat(&self) -> D2D1_PIXEL_FORMAT

pub unsafe fn SetDpi(&self, dpix: f32, dpiy: f32)

pub unsafe fn GetDpi(&self, dpix: *mut f32, dpiy: *mut f32)

pub unsafe fn GetSize(&self) -> D2D_SIZE_F

pub unsafe fn GetPixelSize(&self) -> D2D_SIZE_U

pub unsafe fn GetMaximumBitmapSize(&self) -> u32

pub unsafe fn IsSupported( &self, rendertargetproperties: *const D2D1_RENDER_TARGET_PROPERTIES ) -> BOOL

Trait Implementations§

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impl Clone for ID2D1RenderTarget

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fn clone(&self) -> ID2D1RenderTarget

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ID2D1RenderTarget

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&ID2D1BitmapRenderTarget> for &ID2D1RenderTarget

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fn from(value: &ID2D1BitmapRenderTarget) -> Self

Converts to this type from the input type.
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impl From<&ID2D1DCRenderTarget> for &ID2D1RenderTarget

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fn from(value: &ID2D1DCRenderTarget) -> Self

Converts to this type from the input type.
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impl From<&ID2D1DeviceContext> for &ID2D1RenderTarget

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fn from(value: &ID2D1DeviceContext) -> Self

Converts to this type from the input type.
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impl From<&ID2D1DeviceContext1> for &ID2D1RenderTarget

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fn from(value: &ID2D1DeviceContext1) -> Self

Converts to this type from the input type.
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impl From<&ID2D1DeviceContext2> for &ID2D1RenderTarget

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fn from(value: &ID2D1DeviceContext2) -> Self

Converts to this type from the input type.
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impl From<&ID2D1DeviceContext3> for &ID2D1RenderTarget

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fn from(value: &ID2D1DeviceContext3) -> Self

Converts to this type from the input type.
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impl From<&ID2D1DeviceContext4> for &ID2D1RenderTarget

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fn from(value: &ID2D1DeviceContext4) -> Self

Converts to this type from the input type.
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impl From<&ID2D1DeviceContext5> for &ID2D1RenderTarget

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fn from(value: &ID2D1DeviceContext5) -> Self

Converts to this type from the input type.
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impl From<&ID2D1DeviceContext6> for &ID2D1RenderTarget

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fn from(value: &ID2D1DeviceContext6) -> Self

Converts to this type from the input type.
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impl From<&ID2D1DeviceContext7> for &ID2D1RenderTarget

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fn from(value: &ID2D1DeviceContext7) -> Self

Converts to this type from the input type.
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impl From<&ID2D1HwndRenderTarget> for &ID2D1RenderTarget

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fn from(value: &ID2D1HwndRenderTarget) -> Self

Converts to this type from the input type.
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impl From<&ID2D1RenderTarget> for &ID2D1Resource

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fn from(value: &ID2D1RenderTarget) -> Self

Converts to this type from the input type.
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impl From<&ID2D1RenderTarget> for &IUnknown

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fn from(value: &ID2D1RenderTarget) -> Self

Converts to this type from the input type.
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impl From<ID2D1BitmapRenderTarget> for ID2D1RenderTarget

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fn from(value: ID2D1BitmapRenderTarget) -> Self

Converts to this type from the input type.
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impl From<ID2D1DCRenderTarget> for ID2D1RenderTarget

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fn from(value: ID2D1DCRenderTarget) -> Self

Converts to this type from the input type.
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impl From<ID2D1DeviceContext> for ID2D1RenderTarget

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fn from(value: ID2D1DeviceContext) -> Self

Converts to this type from the input type.
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impl From<ID2D1DeviceContext1> for ID2D1RenderTarget

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fn from(value: ID2D1DeviceContext1) -> Self

Converts to this type from the input type.
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impl From<ID2D1DeviceContext2> for ID2D1RenderTarget

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fn from(value: ID2D1DeviceContext2) -> Self

Converts to this type from the input type.
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impl From<ID2D1DeviceContext3> for ID2D1RenderTarget

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fn from(value: ID2D1DeviceContext3) -> Self

Converts to this type from the input type.
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impl From<ID2D1DeviceContext4> for ID2D1RenderTarget

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fn from(value: ID2D1DeviceContext4) -> Self

Converts to this type from the input type.
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impl From<ID2D1DeviceContext5> for ID2D1RenderTarget

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fn from(value: ID2D1DeviceContext5) -> Self

Converts to this type from the input type.
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impl From<ID2D1DeviceContext6> for ID2D1RenderTarget

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fn from(value: ID2D1DeviceContext6) -> Self

Converts to this type from the input type.
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impl From<ID2D1DeviceContext7> for ID2D1RenderTarget

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fn from(value: ID2D1DeviceContext7) -> Self

Converts to this type from the input type.
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impl From<ID2D1HwndRenderTarget> for ID2D1RenderTarget

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fn from(value: ID2D1HwndRenderTarget) -> Self

Converts to this type from the input type.
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impl From<ID2D1RenderTarget> for ID2D1Resource

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fn from(value: ID2D1RenderTarget) -> Self

Converts to this type from the input type.
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impl From<ID2D1RenderTarget> for IUnknown

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fn from(value: ID2D1RenderTarget) -> Self

Converts to this type from the input type.
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impl Interface for ID2D1RenderTarget

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fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
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fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
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unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
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unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
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fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
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fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a Weak reference to this object.
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unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
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impl PartialEq for ID2D1RenderTarget

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fn eq(&self, other: &ID2D1RenderTarget) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ID2D1RenderTarget

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impl Send for ID2D1RenderTarget

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impl StructuralPartialEq for ID2D1RenderTarget

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impl Sync for ID2D1RenderTarget

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.