Struct windows::Win32::Graphics::Direct2D::ID2D1DeviceContext4
pub struct ID2D1DeviceContext4(/* private fields */);
Implementations§
§impl ID2D1DeviceContext4
impl ID2D1DeviceContext4
pub unsafe fn CreateSvgGlyphStyle(&self) -> Result<ID2D1SvgGlyphStyle>
pub unsafe fn DrawText<P0, P1, P2>( &self, string: &[u16], textformat: P0, layoutrect: *const D2D_RECT_F, defaultfillbrush: P1, svgglyphstyle: P2, colorpaletteindex: u32, options: D2D1_DRAW_TEXT_OPTIONS, measuringmode: DWRITE_MEASURING_MODE, )
pub unsafe fn DrawTextLayout<P0, P1, P2>( &self, origin: D2D_POINT_2F, textlayout: P0, defaultfillbrush: P1, svgglyphstyle: P2, colorpaletteindex: u32, options: D2D1_DRAW_TEXT_OPTIONS, )
pub unsafe fn DrawColorBitmapGlyphRun( &self, glyphimageformat: DWRITE_GLYPH_IMAGE_FORMATS, baselineorigin: D2D_POINT_2F, glyphrun: *const DWRITE_GLYPH_RUN, measuringmode: DWRITE_MEASURING_MODE, bitmapsnapoption: D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION, )
pub unsafe fn DrawSvgGlyphRun<P0, P1>(
&self,
baselineorigin: D2D_POINT_2F,
glyphrun: *const DWRITE_GLYPH_RUN,
defaultfillbrush: P0,
svgglyphstyle: P1,
colorpaletteindex: u32,
measuringmode: DWRITE_MEASURING_MODE,
)where
P0: Param<ID2D1Brush>,
P1: Param<ID2D1SvgGlyphStyle>,
pub unsafe fn GetColorBitmapGlyphImage<P0, P1>(
&self,
glyphimageformat: DWRITE_GLYPH_IMAGE_FORMATS,
glyphorigin: D2D_POINT_2F,
fontface: P0,
fontemsize: f32,
glyphindex: u16,
issideways: P1,
worldtransform: Option<*const Matrix3x2>,
dpix: f32,
dpiy: f32,
glyphtransform: *mut Matrix3x2,
glyphimage: *mut Option<ID2D1Image>,
) -> Result<()>where
P0: Param<IDWriteFontFace>,
P1: Param<BOOL>,
pub unsafe fn GetSvgGlyphImage<P0, P1, P2, P3>(
&self,
glyphorigin: D2D_POINT_2F,
fontface: P0,
fontemsize: f32,
glyphindex: u16,
issideways: P1,
worldtransform: Option<*const Matrix3x2>,
defaultfillbrush: P2,
svgglyphstyle: P3,
colorpaletteindex: u32,
glyphtransform: *mut Matrix3x2,
glyphimage: *mut Option<ID2D1CommandList>,
) -> Result<()>where
P0: Param<IDWriteFontFace>,
P1: Param<BOOL>,
P2: Param<ID2D1Brush>,
P3: Param<ID2D1SvgGlyphStyle>,
Methods from Deref<Target = ID2D1DeviceContext3>§
pub unsafe fn CreateSpriteBatch(&self) -> Result<ID2D1SpriteBatch>
pub unsafe fn DrawSpriteBatch<P0, P1>(
&self,
spritebatch: P0,
startindex: u32,
spritecount: u32,
bitmap: P1,
interpolationmode: D2D1_BITMAP_INTERPOLATION_MODE,
spriteoptions: D2D1_SPRITE_OPTIONS,
)where
P0: Param<ID2D1SpriteBatch>,
P1: Param<ID2D1Bitmap>,
Methods from Deref<Target = ID2D1DeviceContext2>§
pub unsafe fn CreateInk( &self, startpoint: *const D2D1_INK_POINT, ) -> Result<ID2D1Ink>
pub unsafe fn CreateInkStyle( &self, inkstyleproperties: Option<*const D2D1_INK_STYLE_PROPERTIES>, ) -> Result<ID2D1InkStyle>
pub unsafe fn CreateGradientMesh( &self, patches: &[D2D1_GRADIENT_MESH_PATCH], ) -> Result<ID2D1GradientMesh>
pub unsafe fn CreateImageSourceFromWic<P0>(
&self,
wicbitmapsource: P0,
loadingoptions: D2D1_IMAGE_SOURCE_LOADING_OPTIONS,
alphamode: D2D1_ALPHA_MODE,
) -> Result<ID2D1ImageSourceFromWic>where
P0: Param<IWICBitmapSource>,
pub unsafe fn CreateLookupTable3D( &self, precision: D2D1_BUFFER_PRECISION, extents: &[u32; 3], data: &[u8], strides: &[u32; 2], ) -> Result<ID2D1LookupTable3D>
pub unsafe fn CreateImageSourceFromDxgi( &self, surfaces: &[Option<IDXGISurface>], colorspace: DXGI_COLOR_SPACE_TYPE, options: D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS, ) -> Result<ID2D1ImageSource>
pub unsafe fn GetGradientMeshWorldBounds<P0>(
&self,
gradientmesh: P0,
) -> Result<D2D_RECT_F>where
P0: Param<ID2D1GradientMesh>,
pub unsafe fn DrawInk<P0, P1, P2>(&self, ink: P0, brush: P1, inkstyle: P2)
pub unsafe fn DrawGradientMesh<P0>(&self, gradientmesh: P0)where
P0: Param<ID2D1GradientMesh>,
pub unsafe fn DrawGdiMetafile<P0>(
&self,
gdimetafile: P0,
destinationrectangle: Option<*const D2D_RECT_F>,
sourcerectangle: Option<*const D2D_RECT_F>,
)where
P0: Param<ID2D1GdiMetafile>,
pub unsafe fn CreateTransformedImageSource<P0>(
&self,
imagesource: P0,
properties: *const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES,
) -> Result<ID2D1TransformedImageSource>where
P0: Param<ID2D1ImageSource>,
Methods from Deref<Target = ID2D1DeviceContext1>§
pub unsafe fn CreateFilledGeometryRealization<P0>(
&self,
geometry: P0,
flatteningtolerance: f32,
) -> Result<ID2D1GeometryRealization>where
P0: Param<ID2D1Geometry>,
pub unsafe fn CreateStrokedGeometryRealization<P0, P1>(
&self,
geometry: P0,
flatteningtolerance: f32,
strokewidth: f32,
strokestyle: P1,
) -> Result<ID2D1GeometryRealization>where
P0: Param<ID2D1Geometry>,
P1: Param<ID2D1StrokeStyle>,
pub unsafe fn DrawGeometryRealization<P0, P1>(
&self,
geometryrealization: P0,
brush: P1,
)where
P0: Param<ID2D1GeometryRealization>,
P1: Param<ID2D1Brush>,
Methods from Deref<Target = ID2D1DeviceContext>§
pub unsafe fn CreateBitmap( &self, size: D2D_SIZE_U, sourcedata: Option<*const c_void>, pitch: u32, bitmapproperties: *const D2D1_BITMAP_PROPERTIES1, ) -> Result<ID2D1Bitmap1>
pub unsafe fn CreateBitmapFromWicBitmap<P0>(
&self,
wicbitmapsource: P0,
bitmapproperties: Option<*const D2D1_BITMAP_PROPERTIES1>,
) -> Result<ID2D1Bitmap1>where
P0: Param<IWICBitmapSource>,
pub unsafe fn CreateColorContext( &self, space: D2D1_COLOR_SPACE, profile: Option<&[u8]>, ) -> Result<ID2D1ColorContext>
pub unsafe fn CreateColorContextFromFilename<P0>(
&self,
filename: P0,
) -> Result<ID2D1ColorContext>where
P0: Param<PCWSTR>,
pub unsafe fn CreateColorContextFromWicColorContext<P0>(
&self,
wiccolorcontext: P0,
) -> Result<ID2D1ColorContext>where
P0: Param<IWICColorContext>,
pub unsafe fn CreateBitmapFromDxgiSurface<P0>(
&self,
surface: P0,
bitmapproperties: Option<*const D2D1_BITMAP_PROPERTIES1>,
) -> Result<ID2D1Bitmap1>where
P0: Param<IDXGISurface>,
pub unsafe fn CreateEffect(&self, effectid: *const GUID) -> Result<ID2D1Effect>
pub unsafe fn CreateGradientStopCollection( &self, straightalphagradientstops: &[D2D1_GRADIENT_STOP], preinterpolationspace: D2D1_COLOR_SPACE, postinterpolationspace: D2D1_COLOR_SPACE, bufferprecision: D2D1_BUFFER_PRECISION, extendmode: D2D1_EXTEND_MODE, colorinterpolationmode: D2D1_COLOR_INTERPOLATION_MODE, ) -> Result<ID2D1GradientStopCollection1>
pub unsafe fn CreateImageBrush<P0>(
&self,
image: P0,
imagebrushproperties: *const D2D1_IMAGE_BRUSH_PROPERTIES,
brushproperties: Option<*const D2D1_BRUSH_PROPERTIES>,
) -> Result<ID2D1ImageBrush>where
P0: Param<ID2D1Image>,
pub unsafe fn CreateBitmapBrush<P0>(
&self,
bitmap: P0,
bitmapbrushproperties: Option<*const D2D1_BITMAP_BRUSH_PROPERTIES1>,
brushproperties: Option<*const D2D1_BRUSH_PROPERTIES>,
) -> Result<ID2D1BitmapBrush1>where
P0: Param<ID2D1Bitmap>,
pub unsafe fn CreateCommandList(&self) -> Result<ID2D1CommandList>
pub unsafe fn IsDxgiFormatSupported(&self, format: DXGI_FORMAT) -> BOOL
pub unsafe fn IsBufferPrecisionSupported( &self, bufferprecision: D2D1_BUFFER_PRECISION, ) -> BOOL
pub unsafe fn GetImageLocalBounds<P0>(&self, image: P0) -> Result<D2D_RECT_F>where
P0: Param<ID2D1Image>,
pub unsafe fn GetImageWorldBounds<P0>(&self, image: P0) -> Result<D2D_RECT_F>where
P0: Param<ID2D1Image>,
pub unsafe fn GetGlyphRunWorldBounds( &self, baselineorigin: D2D_POINT_2F, glyphrun: *const DWRITE_GLYPH_RUN, measuringmode: DWRITE_MEASURING_MODE, ) -> Result<D2D_RECT_F>
pub unsafe fn GetDevice(&self) -> Result<ID2D1Device>
pub unsafe fn SetTarget<P0>(&self, image: P0)where
P0: Param<ID2D1Image>,
pub unsafe fn GetTarget(&self) -> Result<ID2D1Image>
pub unsafe fn SetRenderingControls( &self, renderingcontrols: *const D2D1_RENDERING_CONTROLS, )
pub unsafe fn GetRenderingControls(&self) -> D2D1_RENDERING_CONTROLS
pub unsafe fn SetPrimitiveBlend(&self, primitiveblend: D2D1_PRIMITIVE_BLEND)
pub unsafe fn GetPrimitiveBlend(&self) -> D2D1_PRIMITIVE_BLEND
pub unsafe fn SetUnitMode(&self, unitmode: D2D1_UNIT_MODE)
pub unsafe fn GetUnitMode(&self) -> D2D1_UNIT_MODE
pub unsafe fn DrawGlyphRun<P0>(
&self,
baselineorigin: D2D_POINT_2F,
glyphrun: *const DWRITE_GLYPH_RUN,
glyphrundescription: Option<*const DWRITE_GLYPH_RUN_DESCRIPTION>,
foregroundbrush: P0,
measuringmode: DWRITE_MEASURING_MODE,
)where
P0: Param<ID2D1Brush>,
pub unsafe fn DrawImage<P0>(
&self,
image: P0,
targetoffset: Option<*const D2D_POINT_2F>,
imagerectangle: Option<*const D2D_RECT_F>,
interpolationmode: D2D1_INTERPOLATION_MODE,
compositemode: D2D1_COMPOSITE_MODE,
)where
P0: Param<ID2D1Image>,
pub unsafe fn DrawGdiMetafile<P0>(
&self,
gdimetafile: P0,
targetoffset: Option<*const D2D_POINT_2F>,
)where
P0: Param<ID2D1GdiMetafile>,
pub unsafe fn DrawBitmap<P0>(
&self,
bitmap: P0,
destinationrectangle: Option<*const D2D_RECT_F>,
opacity: f32,
interpolationmode: D2D1_INTERPOLATION_MODE,
sourcerectangle: Option<*const D2D_RECT_F>,
perspectivetransform: Option<*const D2D_MATRIX_4X4_F>,
)where
P0: Param<ID2D1Bitmap>,
pub unsafe fn PushLayer<P0>(
&self,
layerparameters: *const D2D1_LAYER_PARAMETERS1,
layer: P0,
)where
P0: Param<ID2D1Layer>,
pub unsafe fn InvalidateEffectInputRectangle<P0>(
&self,
effect: P0,
input: u32,
inputrectangle: *const D2D_RECT_F,
) -> Result<()>where
P0: Param<ID2D1Effect>,
pub unsafe fn GetEffectInvalidRectangleCount<P0>(
&self,
effect: P0,
) -> Result<u32>where
P0: Param<ID2D1Effect>,
pub unsafe fn GetEffectInvalidRectangles<P0>(
&self,
effect: P0,
rectangles: &mut [D2D_RECT_F],
) -> Result<()>where
P0: Param<ID2D1Effect>,
pub unsafe fn GetEffectRequiredInputRectangles<P0>(
&self,
rendereffect: P0,
renderimagerectangle: Option<*const D2D_RECT_F>,
inputdescriptions: *const D2D1_EFFECT_INPUT_DESCRIPTION,
requiredinputrects: *mut D2D_RECT_F,
inputcount: u32,
) -> Result<()>where
P0: Param<ID2D1Effect>,
pub unsafe fn FillOpacityMask<P0, P1>(
&self,
opacitymask: P0,
brush: P1,
destinationrectangle: Option<*const D2D_RECT_F>,
sourcerectangle: Option<*const D2D_RECT_F>,
)where
P0: Param<ID2D1Bitmap>,
P1: Param<ID2D1Brush>,
Methods from Deref<Target = ID2D1RenderTarget>§
pub unsafe fn CreateBitmap( &self, size: D2D_SIZE_U, srcdata: Option<*const c_void>, pitch: u32, bitmapproperties: *const D2D1_BITMAP_PROPERTIES, ) -> Result<ID2D1Bitmap>
pub unsafe fn CreateBitmapFromWicBitmap<P0>(
&self,
wicbitmapsource: P0,
bitmapproperties: Option<*const D2D1_BITMAP_PROPERTIES>,
) -> Result<ID2D1Bitmap>where
P0: Param<IWICBitmapSource>,
pub unsafe fn CreateBitmapBrush<P0>(
&self,
bitmap: P0,
bitmapbrushproperties: Option<*const D2D1_BITMAP_BRUSH_PROPERTIES>,
brushproperties: Option<*const D2D1_BRUSH_PROPERTIES>,
) -> Result<ID2D1BitmapBrush>where
P0: Param<ID2D1Bitmap>,
pub unsafe fn CreateSolidColorBrush( &self, color: *const D2D1_COLOR_F, brushproperties: Option<*const D2D1_BRUSH_PROPERTIES>, ) -> Result<ID2D1SolidColorBrush>
pub unsafe fn CreateGradientStopCollection( &self, gradientstops: &[D2D1_GRADIENT_STOP], colorinterpolationgamma: D2D1_GAMMA, extendmode: D2D1_EXTEND_MODE, ) -> Result<ID2D1GradientStopCollection>
pub unsafe fn CreateLinearGradientBrush<P0>(
&self,
lineargradientbrushproperties: *const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES,
brushproperties: Option<*const D2D1_BRUSH_PROPERTIES>,
gradientstopcollection: P0,
) -> Result<ID2D1LinearGradientBrush>where
P0: Param<ID2D1GradientStopCollection>,
pub unsafe fn CreateRadialGradientBrush<P0>(
&self,
radialgradientbrushproperties: *const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES,
brushproperties: Option<*const D2D1_BRUSH_PROPERTIES>,
gradientstopcollection: P0,
) -> Result<ID2D1RadialGradientBrush>where
P0: Param<ID2D1GradientStopCollection>,
pub unsafe fn CreateCompatibleRenderTarget( &self, desiredsize: Option<*const D2D_SIZE_F>, desiredpixelsize: Option<*const D2D_SIZE_U>, desiredformat: Option<*const D2D1_PIXEL_FORMAT>, options: D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS, ) -> Result<ID2D1BitmapRenderTarget>
pub unsafe fn CreateLayer( &self, size: Option<*const D2D_SIZE_F>, ) -> Result<ID2D1Layer>
pub unsafe fn CreateMesh(&self) -> Result<ID2D1Mesh>
pub unsafe fn DrawLine<P0, P1>(
&self,
point0: D2D_POINT_2F,
point1: D2D_POINT_2F,
brush: P0,
strokewidth: f32,
strokestyle: P1,
)where
P0: Param<ID2D1Brush>,
P1: Param<ID2D1StrokeStyle>,
pub unsafe fn DrawRectangle<P0, P1>(
&self,
rect: *const D2D_RECT_F,
brush: P0,
strokewidth: f32,
strokestyle: P1,
)where
P0: Param<ID2D1Brush>,
P1: Param<ID2D1StrokeStyle>,
pub unsafe fn FillRectangle<P0>(&self, rect: *const D2D_RECT_F, brush: P0)where
P0: Param<ID2D1Brush>,
pub unsafe fn DrawRoundedRectangle<P0, P1>(
&self,
roundedrect: *const D2D1_ROUNDED_RECT,
brush: P0,
strokewidth: f32,
strokestyle: P1,
)where
P0: Param<ID2D1Brush>,
P1: Param<ID2D1StrokeStyle>,
pub unsafe fn FillRoundedRectangle<P0>(
&self,
roundedrect: *const D2D1_ROUNDED_RECT,
brush: P0,
)where
P0: Param<ID2D1Brush>,
pub unsafe fn DrawEllipse<P0, P1>(
&self,
ellipse: *const D2D1_ELLIPSE,
brush: P0,
strokewidth: f32,
strokestyle: P1,
)where
P0: Param<ID2D1Brush>,
P1: Param<ID2D1StrokeStyle>,
pub unsafe fn FillEllipse<P0>(&self, ellipse: *const D2D1_ELLIPSE, brush: P0)where
P0: Param<ID2D1Brush>,
pub unsafe fn DrawGeometry<P0, P1, P2>( &self, geometry: P0, brush: P1, strokewidth: f32, strokestyle: P2, )
pub unsafe fn FillGeometry<P0, P1, P2>( &self, geometry: P0, brush: P1, opacitybrush: P2, )
pub unsafe fn FillMesh<P0, P1>(&self, mesh: P0, brush: P1)where
P0: Param<ID2D1Mesh>,
P1: Param<ID2D1Brush>,
pub unsafe fn FillOpacityMask<P0, P1>(
&self,
opacitymask: P0,
brush: P1,
content: D2D1_OPACITY_MASK_CONTENT,
destinationrectangle: Option<*const D2D_RECT_F>,
sourcerectangle: Option<*const D2D_RECT_F>,
)where
P0: Param<ID2D1Bitmap>,
P1: Param<ID2D1Brush>,
pub unsafe fn DrawBitmap<P0>(
&self,
bitmap: P0,
destinationrectangle: Option<*const D2D_RECT_F>,
opacity: f32,
interpolationmode: D2D1_BITMAP_INTERPOLATION_MODE,
sourcerectangle: Option<*const D2D_RECT_F>,
)where
P0: Param<ID2D1Bitmap>,
pub unsafe fn DrawText<P0, P1>(
&self,
string: &[u16],
textformat: P0,
layoutrect: *const D2D_RECT_F,
defaultfillbrush: P1,
options: D2D1_DRAW_TEXT_OPTIONS,
measuringmode: DWRITE_MEASURING_MODE,
)where
P0: Param<IDWriteTextFormat>,
P1: Param<ID2D1Brush>,
pub unsafe fn DrawTextLayout<P0, P1>(
&self,
origin: D2D_POINT_2F,
textlayout: P0,
defaultfillbrush: P1,
options: D2D1_DRAW_TEXT_OPTIONS,
)where
P0: Param<IDWriteTextLayout>,
P1: Param<ID2D1Brush>,
pub unsafe fn DrawGlyphRun<P0>(
&self,
baselineorigin: D2D_POINT_2F,
glyphrun: *const DWRITE_GLYPH_RUN,
foregroundbrush: P0,
measuringmode: DWRITE_MEASURING_MODE,
)where
P0: Param<ID2D1Brush>,
pub unsafe fn SetTransform(&self, transform: *const Matrix3x2)
pub unsafe fn GetTransform(&self, transform: *mut Matrix3x2)
pub unsafe fn SetAntialiasMode(&self, antialiasmode: D2D1_ANTIALIAS_MODE)
pub unsafe fn GetAntialiasMode(&self) -> D2D1_ANTIALIAS_MODE
pub unsafe fn SetTextAntialiasMode( &self, textantialiasmode: D2D1_TEXT_ANTIALIAS_MODE, )
pub unsafe fn GetTextAntialiasMode(&self) -> D2D1_TEXT_ANTIALIAS_MODE
pub unsafe fn SetTextRenderingParams<P0>(&self, textrenderingparams: P0)where
P0: Param<IDWriteRenderingParams>,
pub unsafe fn GetTextRenderingParams(&self) -> Result<IDWriteRenderingParams>
pub unsafe fn SetTags(&self, tag1: u64, tag2: u64)
pub unsafe fn GetTags(&self, tag1: Option<*mut u64>, tag2: Option<*mut u64>)
pub unsafe fn PushLayer<P0>(
&self,
layerparameters: *const D2D1_LAYER_PARAMETERS,
layer: P0,
)where
P0: Param<ID2D1Layer>,
pub unsafe fn PopLayer(&self)
pub unsafe fn Flush( &self, tag1: Option<*mut u64>, tag2: Option<*mut u64>, ) -> Result<()>
pub unsafe fn SaveDrawingState<P0>(&self, drawingstateblock: P0)where
P0: Param<ID2D1DrawingStateBlock>,
pub unsafe fn RestoreDrawingState<P0>(&self, drawingstateblock: P0)where
P0: Param<ID2D1DrawingStateBlock>,
pub unsafe fn PushAxisAlignedClip( &self, cliprect: *const D2D_RECT_F, antialiasmode: D2D1_ANTIALIAS_MODE, )
pub unsafe fn PopAxisAlignedClip(&self)
pub unsafe fn Clear(&self, clearcolor: Option<*const D2D1_COLOR_F>)
pub unsafe fn BeginDraw(&self)
pub unsafe fn EndDraw( &self, tag1: Option<*mut u64>, tag2: Option<*mut u64>, ) -> Result<()>
pub unsafe fn GetPixelFormat(&self) -> D2D1_PIXEL_FORMAT
pub unsafe fn SetDpi(&self, dpix: f32, dpiy: f32)
pub unsafe fn GetDpi(&self, dpix: *mut f32, dpiy: *mut f32)
pub unsafe fn GetSize(&self) -> D2D_SIZE_F
pub unsafe fn GetPixelSize(&self) -> D2D_SIZE_U
pub unsafe fn GetMaximumBitmapSize(&self) -> u32
pub unsafe fn IsSupported( &self, rendertargetproperties: *const D2D1_RENDER_TARGET_PROPERTIES, ) -> BOOL
Methods from Deref<Target = ID2D1Resource>§
pub unsafe fn GetFactory(&self) -> Result<ID2D1Factory>
Trait Implementations§
§impl CanInto<ID2D1DeviceContext> for ID2D1DeviceContext4
impl CanInto<ID2D1DeviceContext> for ID2D1DeviceContext4
§impl CanInto<ID2D1DeviceContext1> for ID2D1DeviceContext4
impl CanInto<ID2D1DeviceContext1> for ID2D1DeviceContext4
§impl CanInto<ID2D1DeviceContext2> for ID2D1DeviceContext4
impl CanInto<ID2D1DeviceContext2> for ID2D1DeviceContext4
§impl CanInto<ID2D1DeviceContext3> for ID2D1DeviceContext4
impl CanInto<ID2D1DeviceContext3> for ID2D1DeviceContext4
§impl CanInto<ID2D1DeviceContext4> for ID2D1DeviceContext5
impl CanInto<ID2D1DeviceContext4> for ID2D1DeviceContext5
§impl CanInto<ID2D1DeviceContext4> for ID2D1DeviceContext6
impl CanInto<ID2D1DeviceContext4> for ID2D1DeviceContext6
§impl CanInto<ID2D1DeviceContext4> for ID2D1DeviceContext7
impl CanInto<ID2D1DeviceContext4> for ID2D1DeviceContext7
§impl CanInto<ID2D1RenderTarget> for ID2D1DeviceContext4
impl CanInto<ID2D1RenderTarget> for ID2D1DeviceContext4
§impl CanInto<ID2D1Resource> for ID2D1DeviceContext4
impl CanInto<ID2D1Resource> for ID2D1DeviceContext4
§impl CanInto<IUnknown> for ID2D1DeviceContext4
impl CanInto<IUnknown> for ID2D1DeviceContext4
§impl Clone for ID2D1DeviceContext4
impl Clone for ID2D1DeviceContext4
§fn clone(&self) -> ID2D1DeviceContext4
fn clone(&self) -> ID2D1DeviceContext4
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID2D1DeviceContext4
impl Debug for ID2D1DeviceContext4
§impl Deref for ID2D1DeviceContext4
impl Deref for ID2D1DeviceContext4
§impl From<&ID2D1DeviceContext4> for &ID2D1DeviceContext
impl From<&ID2D1DeviceContext4> for &ID2D1DeviceContext
§fn from(value: &ID2D1DeviceContext4) -> Self
fn from(value: &ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<&ID2D1DeviceContext4> for &ID2D1DeviceContext1
impl From<&ID2D1DeviceContext4> for &ID2D1DeviceContext1
§fn from(value: &ID2D1DeviceContext4) -> Self
fn from(value: &ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<&ID2D1DeviceContext4> for &ID2D1DeviceContext2
impl From<&ID2D1DeviceContext4> for &ID2D1DeviceContext2
§fn from(value: &ID2D1DeviceContext4) -> Self
fn from(value: &ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<&ID2D1DeviceContext4> for &ID2D1DeviceContext3
impl From<&ID2D1DeviceContext4> for &ID2D1DeviceContext3
§fn from(value: &ID2D1DeviceContext4) -> Self
fn from(value: &ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<&ID2D1DeviceContext4> for &ID2D1RenderTarget
impl From<&ID2D1DeviceContext4> for &ID2D1RenderTarget
§fn from(value: &ID2D1DeviceContext4) -> Self
fn from(value: &ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<&ID2D1DeviceContext4> for &ID2D1Resource
impl From<&ID2D1DeviceContext4> for &ID2D1Resource
§fn from(value: &ID2D1DeviceContext4) -> Self
fn from(value: &ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<&ID2D1DeviceContext4> for &IUnknown
impl From<&ID2D1DeviceContext4> for &IUnknown
§fn from(value: &ID2D1DeviceContext4) -> Self
fn from(value: &ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<&ID2D1DeviceContext5> for &ID2D1DeviceContext4
impl From<&ID2D1DeviceContext5> for &ID2D1DeviceContext4
§fn from(value: &ID2D1DeviceContext5) -> Self
fn from(value: &ID2D1DeviceContext5) -> Self
Converts to this type from the input type.
§impl From<&ID2D1DeviceContext6> for &ID2D1DeviceContext4
impl From<&ID2D1DeviceContext6> for &ID2D1DeviceContext4
§fn from(value: &ID2D1DeviceContext6) -> Self
fn from(value: &ID2D1DeviceContext6) -> Self
Converts to this type from the input type.
§impl From<&ID2D1DeviceContext7> for &ID2D1DeviceContext4
impl From<&ID2D1DeviceContext7> for &ID2D1DeviceContext4
§fn from(value: &ID2D1DeviceContext7) -> Self
fn from(value: &ID2D1DeviceContext7) -> Self
Converts to this type from the input type.
§impl From<ID2D1DeviceContext4> for ID2D1DeviceContext
impl From<ID2D1DeviceContext4> for ID2D1DeviceContext
§fn from(value: ID2D1DeviceContext4) -> Self
fn from(value: ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<ID2D1DeviceContext4> for ID2D1DeviceContext1
impl From<ID2D1DeviceContext4> for ID2D1DeviceContext1
§fn from(value: ID2D1DeviceContext4) -> Self
fn from(value: ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<ID2D1DeviceContext4> for ID2D1DeviceContext2
impl From<ID2D1DeviceContext4> for ID2D1DeviceContext2
§fn from(value: ID2D1DeviceContext4) -> Self
fn from(value: ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<ID2D1DeviceContext4> for ID2D1DeviceContext3
impl From<ID2D1DeviceContext4> for ID2D1DeviceContext3
§fn from(value: ID2D1DeviceContext4) -> Self
fn from(value: ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<ID2D1DeviceContext4> for ID2D1RenderTarget
impl From<ID2D1DeviceContext4> for ID2D1RenderTarget
§fn from(value: ID2D1DeviceContext4) -> Self
fn from(value: ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<ID2D1DeviceContext4> for ID2D1Resource
impl From<ID2D1DeviceContext4> for ID2D1Resource
§fn from(value: ID2D1DeviceContext4) -> Self
fn from(value: ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<ID2D1DeviceContext4> for IUnknown
impl From<ID2D1DeviceContext4> for IUnknown
§fn from(value: ID2D1DeviceContext4) -> Self
fn from(value: ID2D1DeviceContext4) -> Self
Converts to this type from the input type.
§impl From<ID2D1DeviceContext5> for ID2D1DeviceContext4
impl From<ID2D1DeviceContext5> for ID2D1DeviceContext4
§fn from(value: ID2D1DeviceContext5) -> Self
fn from(value: ID2D1DeviceContext5) -> Self
Converts to this type from the input type.
§impl From<ID2D1DeviceContext6> for ID2D1DeviceContext4
impl From<ID2D1DeviceContext6> for ID2D1DeviceContext4
§fn from(value: ID2D1DeviceContext6) -> Self
fn from(value: ID2D1DeviceContext6) -> Self
Converts to this type from the input type.
§impl From<ID2D1DeviceContext7> for ID2D1DeviceContext4
impl From<ID2D1DeviceContext7> for ID2D1DeviceContext4
§fn from(value: ID2D1DeviceContext7) -> Self
fn from(value: ID2D1DeviceContext7) -> Self
Converts to this type from the input type.
§impl Interface for ID2D1DeviceContext4
impl Interface for ID2D1DeviceContext4
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID2D1DeviceContext4
impl PartialEq for ID2D1DeviceContext4
§fn eq(&self, other: &ID2D1DeviceContext4) -> bool
fn eq(&self, other: &ID2D1DeviceContext4) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID2D1DeviceContext4
impl Send for ID2D1DeviceContext4
impl StructuralPartialEq for ID2D1DeviceContext4
impl Sync for ID2D1DeviceContext4
Auto Trait Implementations§
impl Freeze for ID2D1DeviceContext4
impl RefUnwindSafe for ID2D1DeviceContext4
impl Unpin for ID2D1DeviceContext4
impl UnwindSafe for ID2D1DeviceContext4
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)