Struct windows::Win32::Graphics::Direct2D::ID2D1EffectContext1

pub struct ID2D1EffectContext1(/* private fields */);

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impl ID2D1EffectContext1

pub unsafe fn CreateLookupTable3D( &self, precision: D2D1_BUFFER_PRECISION, extents: &[u32; 3], data: &[u8], strides: &[u32; 2], ) -> Result<ID2D1LookupTable3D>

Methods from Deref<Target = ID2D1EffectContext>§

pub unsafe fn GetDpi(&self, dpix: *mut f32, dpiy: *mut f32)

pub unsafe fn CreateEffect(&self, effectid: *const GUID) -> Result<ID2D1Effect>

pub unsafe fn GetMaximumSupportedFeatureLevel( &self, featurelevels: &[D3D_FEATURE_LEVEL], ) -> Result<D3D_FEATURE_LEVEL>

pub unsafe fn CreateTransformNodeFromEffect<P0>( &self, effect: P0, ) -> Result<ID2D1TransformNode>
where P0: Param<ID2D1Effect>,

pub unsafe fn CreateBlendTransform( &self, numinputs: u32, blenddescription: *const D2D1_BLEND_DESCRIPTION, ) -> Result<ID2D1BlendTransform>

pub unsafe fn CreateBorderTransform( &self, extendmodex: D2D1_EXTEND_MODE, extendmodey: D2D1_EXTEND_MODE, ) -> Result<ID2D1BorderTransform>

pub unsafe fn CreateOffsetTransform( &self, offset: POINT, ) -> Result<ID2D1OffsetTransform>

pub unsafe fn CreateBoundsAdjustmentTransform( &self, outputrectangle: *const RECT, ) -> Result<ID2D1BoundsAdjustmentTransform>

pub unsafe fn LoadPixelShader( &self, shaderid: *const GUID, shaderbuffer: &[u8], ) -> Result<()>

pub unsafe fn LoadVertexShader( &self, resourceid: *const GUID, shaderbuffer: &[u8], ) -> Result<()>

pub unsafe fn LoadComputeShader( &self, resourceid: *const GUID, shaderbuffer: &[u8], ) -> Result<()>

pub unsafe fn IsShaderLoaded(&self, shaderid: *const GUID) -> BOOL

pub unsafe fn CreateResourceTexture( &self, resourceid: Option<*const GUID>, resourcetextureproperties: *const D2D1_RESOURCE_TEXTURE_PROPERTIES, data: Option<&[u8]>, strides: Option<*const u32>, ) -> Result<ID2D1ResourceTexture>

pub unsafe fn FindResourceTexture( &self, resourceid: *const GUID, ) -> Result<ID2D1ResourceTexture>

pub unsafe fn CreateVertexBuffer( &self, vertexbufferproperties: *const D2D1_VERTEX_BUFFER_PROPERTIES, resourceid: Option<*const GUID>, customvertexbufferproperties: Option<*const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES>, ) -> Result<ID2D1VertexBuffer>

pub unsafe fn FindVertexBuffer( &self, resourceid: *const GUID, ) -> Result<ID2D1VertexBuffer>

pub unsafe fn CreateColorContext( &self, space: D2D1_COLOR_SPACE, profile: Option<&[u8]>, ) -> Result<ID2D1ColorContext>

pub unsafe fn CreateColorContextFromFilename<P0>( &self, filename: P0, ) -> Result<ID2D1ColorContext>
where P0: Param<PCWSTR>,

pub unsafe fn CreateColorContextFromWicColorContext<P0>( &self, wiccolorcontext: P0, ) -> Result<ID2D1ColorContext>
where P0: Param<IWICColorContext>,

pub unsafe fn CheckFeatureSupport( &self, feature: D2D1_FEATURE, featuresupportdata: *mut c_void, featuresupportdatasize: u32, ) -> Result<()>

pub unsafe fn IsBufferPrecisionSupported( &self, bufferprecision: D2D1_BUFFER_PRECISION, ) -> BOOL

Trait Implementations§

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impl CanInto<ID2D1EffectContext> for ID2D1EffectContext1

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const QUERY: bool = false

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impl CanInto<ID2D1EffectContext1> for ID2D1EffectContext2

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const QUERY: bool = false

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impl CanInto<IUnknown> for ID2D1EffectContext1

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const QUERY: bool = false

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impl Clone for ID2D1EffectContext1

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fn clone(&self) -> ID2D1EffectContext1

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ID2D1EffectContext1

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for ID2D1EffectContext1

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type Target = ID2D1EffectContext

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl From<&ID2D1EffectContext1> for &ID2D1EffectContext

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fn from(value: &ID2D1EffectContext1) -> Self

Converts to this type from the input type.
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impl From<&ID2D1EffectContext1> for &IUnknown

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fn from(value: &ID2D1EffectContext1) -> Self

Converts to this type from the input type.
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impl From<&ID2D1EffectContext2> for &ID2D1EffectContext1

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fn from(value: &ID2D1EffectContext2) -> Self

Converts to this type from the input type.
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impl From<ID2D1EffectContext1> for ID2D1EffectContext

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fn from(value: ID2D1EffectContext1) -> Self

Converts to this type from the input type.
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impl From<ID2D1EffectContext1> for IUnknown

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fn from(value: ID2D1EffectContext1) -> Self

Converts to this type from the input type.
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impl From<ID2D1EffectContext2> for ID2D1EffectContext1

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fn from(value: ID2D1EffectContext2) -> Self

Converts to this type from the input type.
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impl Interface for ID2D1EffectContext1

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const IID: GUID = _

The GUID associated with the interface.
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fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
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fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
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unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
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unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
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fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
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fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. Read more
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fn is_object<T>(&self) -> bool
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

Returns true if the given COM interface refers to an implementation of T. Read more
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fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. &MyApp_Impl, not the inner &MyApp object. Read more
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fn cast_object<T>(&self) -> Result<ComObject<T>, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. MyApp_Impl, not the inner MyApp object. Read more
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fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a [Weak] reference to this object.
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unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
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fn to_ref(&self) -> InterfaceRef<'_, Self>

Creates an InterfaceRef for this reference. The InterfaceRef tracks lifetimes statically, and eliminates the need for dynamic reference count adjustments (AddRef/Release).
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impl PartialEq for ID2D1EffectContext1

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fn eq(&self, other: &ID2D1EffectContext1) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ID2D1EffectContext1

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impl Send for ID2D1EffectContext1

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impl StructuralPartialEq for ID2D1EffectContext1

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impl Sync for ID2D1EffectContext1

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.