Struct windows::Win32::Graphics::Direct2D::ID2D1EffectContext1
pub struct ID2D1EffectContext1(/* private fields */);
Implementations§
§impl ID2D1EffectContext1
impl ID2D1EffectContext1
pub unsafe fn CreateLookupTable3D( &self, precision: D2D1_BUFFER_PRECISION, extents: &[u32; 3], data: &[u8], strides: &[u32; 2], ) -> Result<ID2D1LookupTable3D>
Methods from Deref<Target = ID2D1EffectContext>§
pub unsafe fn GetDpi(&self, dpix: *mut f32, dpiy: *mut f32)
pub unsafe fn CreateEffect(&self, effectid: *const GUID) -> Result<ID2D1Effect>
pub unsafe fn GetMaximumSupportedFeatureLevel( &self, featurelevels: &[D3D_FEATURE_LEVEL], ) -> Result<D3D_FEATURE_LEVEL>
pub unsafe fn CreateTransformNodeFromEffect<P0>(
&self,
effect: P0,
) -> Result<ID2D1TransformNode>where
P0: Param<ID2D1Effect>,
pub unsafe fn CreateBlendTransform( &self, numinputs: u32, blenddescription: *const D2D1_BLEND_DESCRIPTION, ) -> Result<ID2D1BlendTransform>
pub unsafe fn CreateBorderTransform( &self, extendmodex: D2D1_EXTEND_MODE, extendmodey: D2D1_EXTEND_MODE, ) -> Result<ID2D1BorderTransform>
pub unsafe fn CreateOffsetTransform( &self, offset: POINT, ) -> Result<ID2D1OffsetTransform>
pub unsafe fn CreateBoundsAdjustmentTransform( &self, outputrectangle: *const RECT, ) -> Result<ID2D1BoundsAdjustmentTransform>
pub unsafe fn LoadPixelShader( &self, shaderid: *const GUID, shaderbuffer: &[u8], ) -> Result<()>
pub unsafe fn LoadVertexShader( &self, resourceid: *const GUID, shaderbuffer: &[u8], ) -> Result<()>
pub unsafe fn LoadComputeShader( &self, resourceid: *const GUID, shaderbuffer: &[u8], ) -> Result<()>
pub unsafe fn IsShaderLoaded(&self, shaderid: *const GUID) -> BOOL
pub unsafe fn CreateResourceTexture( &self, resourceid: Option<*const GUID>, resourcetextureproperties: *const D2D1_RESOURCE_TEXTURE_PROPERTIES, data: Option<&[u8]>, strides: Option<*const u32>, ) -> Result<ID2D1ResourceTexture>
pub unsafe fn FindResourceTexture( &self, resourceid: *const GUID, ) -> Result<ID2D1ResourceTexture>
pub unsafe fn CreateVertexBuffer( &self, vertexbufferproperties: *const D2D1_VERTEX_BUFFER_PROPERTIES, resourceid: Option<*const GUID>, customvertexbufferproperties: Option<*const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES>, ) -> Result<ID2D1VertexBuffer>
pub unsafe fn FindVertexBuffer( &self, resourceid: *const GUID, ) -> Result<ID2D1VertexBuffer>
pub unsafe fn CreateColorContext( &self, space: D2D1_COLOR_SPACE, profile: Option<&[u8]>, ) -> Result<ID2D1ColorContext>
pub unsafe fn CreateColorContextFromFilename<P0>(
&self,
filename: P0,
) -> Result<ID2D1ColorContext>where
P0: Param<PCWSTR>,
pub unsafe fn CreateColorContextFromWicColorContext<P0>(
&self,
wiccolorcontext: P0,
) -> Result<ID2D1ColorContext>where
P0: Param<IWICColorContext>,
pub unsafe fn CheckFeatureSupport( &self, feature: D2D1_FEATURE, featuresupportdata: *mut c_void, featuresupportdatasize: u32, ) -> Result<()>
pub unsafe fn IsBufferPrecisionSupported( &self, bufferprecision: D2D1_BUFFER_PRECISION, ) -> BOOL
Trait Implementations§
§impl CanInto<ID2D1EffectContext> for ID2D1EffectContext1
impl CanInto<ID2D1EffectContext> for ID2D1EffectContext1
§impl CanInto<ID2D1EffectContext1> for ID2D1EffectContext2
impl CanInto<ID2D1EffectContext1> for ID2D1EffectContext2
§impl CanInto<IUnknown> for ID2D1EffectContext1
impl CanInto<IUnknown> for ID2D1EffectContext1
§impl Clone for ID2D1EffectContext1
impl Clone for ID2D1EffectContext1
§fn clone(&self) -> ID2D1EffectContext1
fn clone(&self) -> ID2D1EffectContext1
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID2D1EffectContext1
impl Debug for ID2D1EffectContext1
§impl Deref for ID2D1EffectContext1
impl Deref for ID2D1EffectContext1
§impl From<&ID2D1EffectContext1> for &ID2D1EffectContext
impl From<&ID2D1EffectContext1> for &ID2D1EffectContext
§fn from(value: &ID2D1EffectContext1) -> Self
fn from(value: &ID2D1EffectContext1) -> Self
Converts to this type from the input type.
§impl From<&ID2D1EffectContext1> for &IUnknown
impl From<&ID2D1EffectContext1> for &IUnknown
§fn from(value: &ID2D1EffectContext1) -> Self
fn from(value: &ID2D1EffectContext1) -> Self
Converts to this type from the input type.
§impl From<&ID2D1EffectContext2> for &ID2D1EffectContext1
impl From<&ID2D1EffectContext2> for &ID2D1EffectContext1
§fn from(value: &ID2D1EffectContext2) -> Self
fn from(value: &ID2D1EffectContext2) -> Self
Converts to this type from the input type.
§impl From<ID2D1EffectContext1> for ID2D1EffectContext
impl From<ID2D1EffectContext1> for ID2D1EffectContext
§fn from(value: ID2D1EffectContext1) -> Self
fn from(value: ID2D1EffectContext1) -> Self
Converts to this type from the input type.
§impl From<ID2D1EffectContext1> for IUnknown
impl From<ID2D1EffectContext1> for IUnknown
§fn from(value: ID2D1EffectContext1) -> Self
fn from(value: ID2D1EffectContext1) -> Self
Converts to this type from the input type.
§impl From<ID2D1EffectContext2> for ID2D1EffectContext1
impl From<ID2D1EffectContext2> for ID2D1EffectContext1
§fn from(value: ID2D1EffectContext2) -> Self
fn from(value: ID2D1EffectContext2) -> Self
Converts to this type from the input type.
§impl Interface for ID2D1EffectContext1
impl Interface for ID2D1EffectContext1
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID2D1EffectContext1
impl PartialEq for ID2D1EffectContext1
§fn eq(&self, other: &ID2D1EffectContext1) -> bool
fn eq(&self, other: &ID2D1EffectContext1) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID2D1EffectContext1
impl Send for ID2D1EffectContext1
impl StructuralPartialEq for ID2D1EffectContext1
impl Sync for ID2D1EffectContext1
Auto Trait Implementations§
impl Freeze for ID2D1EffectContext1
impl RefUnwindSafe for ID2D1EffectContext1
impl Unpin for ID2D1EffectContext1
impl UnwindSafe for ID2D1EffectContext1
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)