Struct windows::Win32::Graphics::Direct3D10::ID3D10EffectPass_Vtbl
#[repr(C)]pub struct ID3D10EffectPass_Vtbl {
pub IsValid: unsafe extern "system" fn(_: *mut c_void) -> BOOL,
pub GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_PASS_DESC) -> HRESULT,
pub GetVertexShaderDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_PASS_SHADER_DESC) -> HRESULT,
pub GetGeometryShaderDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_PASS_SHADER_DESC) -> HRESULT,
pub GetPixelShaderDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_PASS_SHADER_DESC) -> HRESULT,
pub GetAnnotationByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectVariable>,
pub GetAnnotationByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>,
pub Apply: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT,
pub ComputeStateBlockMask: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_STATE_BLOCK_MASK) -> HRESULT,
}
Fields§
§IsValid: unsafe extern "system" fn(_: *mut c_void) -> BOOL
§GetDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_PASS_DESC) -> HRESULT
§GetVertexShaderDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_PASS_SHADER_DESC) -> HRESULT
§GetGeometryShaderDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_PASS_SHADER_DESC) -> HRESULT
§GetPixelShaderDesc: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_PASS_SHADER_DESC) -> HRESULT
§GetAnnotationByIndex: unsafe extern "system" fn(_: *mut c_void, _: u32) -> Option<ID3D10EffectVariable>
§GetAnnotationByName: unsafe extern "system" fn(_: *mut c_void, _: PCSTR) -> Option<ID3D10EffectVariable>
§Apply: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT
§ComputeStateBlockMask: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_STATE_BLOCK_MASK) -> HRESULT
Implementations§
§impl ID3D10EffectPass_Vtbl
impl ID3D10EffectPass_Vtbl
pub const fn new<Impl: ID3D10EffectPass_Impl>() -> ID3D10EffectPass_Vtbl
Auto Trait Implementations§
impl Freeze for ID3D10EffectPass_Vtbl
impl RefUnwindSafe for ID3D10EffectPass_Vtbl
impl Send for ID3D10EffectPass_Vtbl
impl Sync for ID3D10EffectPass_Vtbl
impl Unpin for ID3D10EffectPass_Vtbl
impl UnwindSafe for ID3D10EffectPass_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more