Struct windows::UI::Composition::ImplicitAnimationCollection
pub struct ImplicitAnimationCollection(/* private fields */);
Implementations§
§impl ImplicitAnimationCollection
impl ImplicitAnimationCollection
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
pub fn First( &self, ) -> Result<IIterator<IKeyValuePair<HSTRING, ICompositionAnimationBase>>>
pub fn Lookup(&self, key: &HSTRING) -> Result<ICompositionAnimationBase>
pub fn Size(&self) -> Result<u32>
pub fn HasKey(&self, key: &HSTRING) -> Result<bool>
pub fn GetView(&self) -> Result<IMapView<HSTRING, ICompositionAnimationBase>>
pub fn Insert<P0>(&self, key: &HSTRING, value: P0) -> Result<bool>where
P0: Param<ICompositionAnimationBase>,
pub fn Remove(&self, key: &HSTRING) -> Result<()>
pub fn Clear(&self) -> Result<()>
Trait Implementations§
§impl CanInto<CompositionObject> for ImplicitAnimationCollection
impl CanInto<CompositionObject> for ImplicitAnimationCollection
§impl CanInto<IAnimationObject> for ImplicitAnimationCollection
impl CanInto<IAnimationObject> for ImplicitAnimationCollection
§impl CanInto<IInspectable> for ImplicitAnimationCollection
impl CanInto<IInspectable> for ImplicitAnimationCollection
§impl CanInto<IIterable<IKeyValuePair<HSTRING, ICompositionAnimationBase>>> for ImplicitAnimationCollection
impl CanInto<IIterable<IKeyValuePair<HSTRING, ICompositionAnimationBase>>> for ImplicitAnimationCollection
§impl CanInto<IMap<HSTRING, ICompositionAnimationBase>> for ImplicitAnimationCollection
impl CanInto<IMap<HSTRING, ICompositionAnimationBase>> for ImplicitAnimationCollection
§impl CanInto<IUnknown> for ImplicitAnimationCollection
impl CanInto<IUnknown> for ImplicitAnimationCollection
§impl Clone for ImplicitAnimationCollection
impl Clone for ImplicitAnimationCollection
§fn clone(&self) -> ImplicitAnimationCollection
fn clone(&self) -> ImplicitAnimationCollection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ImplicitAnimationCollection
impl Debug for ImplicitAnimationCollection
§impl From<&ImplicitAnimationCollection> for &IInspectable
impl From<&ImplicitAnimationCollection> for &IInspectable
§fn from(value: &ImplicitAnimationCollection) -> Self
fn from(value: &ImplicitAnimationCollection) -> Self
Converts to this type from the input type.
§impl From<&ImplicitAnimationCollection> for &IUnknown
impl From<&ImplicitAnimationCollection> for &IUnknown
§fn from(value: &ImplicitAnimationCollection) -> Self
fn from(value: &ImplicitAnimationCollection) -> Self
Converts to this type from the input type.
§impl From<ImplicitAnimationCollection> for IInspectable
impl From<ImplicitAnimationCollection> for IInspectable
§fn from(value: ImplicitAnimationCollection) -> Self
fn from(value: ImplicitAnimationCollection) -> Self
Converts to this type from the input type.
§impl From<ImplicitAnimationCollection> for IUnknown
impl From<ImplicitAnimationCollection> for IUnknown
§fn from(value: ImplicitAnimationCollection) -> Self
fn from(value: ImplicitAnimationCollection) -> Self
Converts to this type from the input type.
§impl Interface for ImplicitAnimationCollection
impl Interface for ImplicitAnimationCollection
§const IID: GUID = <IImplicitAnimationCollection as windows_core::Interface>::IID
const IID: GUID = <IImplicitAnimationCollection as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl IntoIterator for &ImplicitAnimationCollection
impl IntoIterator for &ImplicitAnimationCollection
§type Item = IKeyValuePair<HSTRING, ICompositionAnimationBase>
type Item = IKeyValuePair<HSTRING, ICompositionAnimationBase>
The type of the elements being iterated over.
§type IntoIter = IIterator<<&ImplicitAnimationCollection as IntoIterator>::Item>
type IntoIter = IIterator<<&ImplicitAnimationCollection as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl IntoIterator for ImplicitAnimationCollection
impl IntoIterator for ImplicitAnimationCollection
§type Item = IKeyValuePair<HSTRING, ICompositionAnimationBase>
type Item = IKeyValuePair<HSTRING, ICompositionAnimationBase>
The type of the elements being iterated over.
§type IntoIter = IIterator<<ImplicitAnimationCollection as IntoIterator>::Item>
type IntoIter = IIterator<<ImplicitAnimationCollection as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl PartialEq for ImplicitAnimationCollection
impl PartialEq for ImplicitAnimationCollection
§fn eq(&self, other: &ImplicitAnimationCollection) -> bool
fn eq(&self, other: &ImplicitAnimationCollection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ImplicitAnimationCollection
impl Send for ImplicitAnimationCollection
impl StructuralPartialEq for ImplicitAnimationCollection
impl Sync for ImplicitAnimationCollection
Auto Trait Implementations§
impl Freeze for ImplicitAnimationCollection
impl RefUnwindSafe for ImplicitAnimationCollection
impl Unpin for ImplicitAnimationCollection
impl UnwindSafe for ImplicitAnimationCollection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)