windows::UI::Composition

Struct IAnimationObject

pub struct IAnimationObject(/* private fields */);

Implementations§

§

impl IAnimationObject

pub fn PopulatePropertyInfo<P1>( &self, propertyname: &HSTRING, propertyinfo: P1, ) -> Result<()>
where P1: Param<AnimationPropertyInfo>,

Trait Implementations§

§

impl CanInto<IAnimationObject> for AmbientLight

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for AnimationController

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for AnimationPropertyInfo

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for BackEasingFunction

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for BooleanKeyFrameAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for BounceEasingFunction

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for BounceScalarNaturalMotionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for BounceVector2NaturalMotionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for BounceVector3NaturalMotionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CircleEasingFunction

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for ColorKeyFrameAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionAnimationGroup

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionBackdropBrush

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionBatchCompletedEventArgs

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionBrush

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionClip

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionColorBrush

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionColorGradientStop

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionCommitBatch

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionConditionalValue

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionContainerShape

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionDrawingSurface

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionEasingFunction

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionEffectBrush

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionEffectFactory

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionEllipseGeometry

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionGeometricClip

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionGeometry

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionGradientBrush

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionGraphicsDevice

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionInteractionSourceCollection

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionLight

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionLineGeometry

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionLinearGradientBrush

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionMaskBrush

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionMipmapSurface

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionNineGridBrush

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionObject

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionPathGeometry

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionProjectedShadow

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionProjectedShadowCaster

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionProjectedShadowCasterCollection

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionProjectedShadowReceiver

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionProjectedShadowReceiverUnorderedCollection

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionPropertySet

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionRadialGradientBrush

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionRectangleGeometry

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionRoundedRectangleGeometry

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionScopedBatch

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionShadow

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionShape

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionShapeCollection

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionSpriteShape

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionStrokeDashArray

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionSurfaceBrush

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionTarget

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionTexture

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionTransform

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionViewBox

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionVirtualDrawingSurface

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CompositionVisualSurface

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for ContainerVisual

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for CubicBezierEasingFunction

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for DelegatedInkTrailVisual

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for DesktopWindowTarget

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for DistantLight

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for DropShadow

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for ElasticEasingFunction

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for ExponentialEasingFunction

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for ExpressionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for ImplicitAnimationCollection

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for InitialValueExpressionCollection

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for InsetClip

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for InteractionSourceConfiguration

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for InteractionTracker

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for InteractionTrackerInertiaModifier

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for InteractionTrackerInertiaMotion

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for InteractionTrackerInertiaNaturalMotion

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for InteractionTrackerInertiaRestingValue

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for InteractionTrackerVector2InertiaModifier

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for InteractionTrackerVector2InertiaNaturalMotion

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for KeyFrameAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for LayerVisual

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for LinearEasingFunction

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for NaturalMotionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for PathKeyFrameAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for PointLight

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for PowerEasingFunction

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for QuaternionKeyFrameAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for RectangleClip

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for RedirectVisual

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for RenderingDeviceReplacedEventArgs

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for ScalarKeyFrameAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for ScalarNaturalMotionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneBoundingBox

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneComponent

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneComponentCollection

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneMaterial

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneMaterialInput

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneMesh

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneMeshMaterialAttributeMap

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneMeshRendererComponent

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneMetallicRoughnessMaterial

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneModelTransform

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneNode

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneNodeCollection

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneObject

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for ScenePbrMaterial

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneRendererComponent

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneSurfaceMaterialInput

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SceneVisual

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for ShapeVisual

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SineEasingFunction

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SpotLight

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SpringScalarNaturalMotionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SpringVector2NaturalMotionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SpringVector3NaturalMotionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for SpriteVisual

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for StepEasingFunction

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for Vector2KeyFrameAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for Vector2NaturalMotionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for Vector3KeyFrameAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for Vector3NaturalMotionAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for Vector4KeyFrameAnimation

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for Visual

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for VisualCollection

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for VisualInteractionSource

§

const QUERY: bool = true

§

impl CanInto<IAnimationObject> for VisualUnorderedCollection

§

const QUERY: bool = true

§

impl CanInto<IInspectable> for IAnimationObject

§

const QUERY: bool = false

§

impl CanInto<IUnknown> for IAnimationObject

§

const QUERY: bool = false

§

impl Clone for IAnimationObject

§

fn clone(&self) -> IAnimationObject

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl Debug for IAnimationObject

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
§

impl From<&IAnimationObject> for &IInspectable

§

fn from(value: &IAnimationObject) -> Self

Converts to this type from the input type.
§

impl From<&IAnimationObject> for &IUnknown

§

fn from(value: &IAnimationObject) -> Self

Converts to this type from the input type.
§

impl From<IAnimationObject> for IInspectable

§

fn from(value: IAnimationObject) -> Self

Converts to this type from the input type.
§

impl From<IAnimationObject> for IUnknown

§

fn from(value: IAnimationObject) -> Self

Converts to this type from the input type.
§

impl Interface for IAnimationObject

§

const IID: GUID = _

The GUID associated with the interface.
§

fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
§

fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§

unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
§

unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
§

fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
§

fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. Read more
§

fn is_object<T>(&self) -> bool
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

Returns true if the given COM interface refers to an implementation of T. Read more
§

fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. &MyApp_Impl, not the inner &MyApp object. Read more
§

fn cast_object<T>(&self) -> Result<ComObject<T>, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. MyApp_Impl, not the inner MyApp object. Read more
§

fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a [Weak] reference to this object.
§

unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
§

fn to_ref(&self) -> InterfaceRef<'_, Self>

Creates an InterfaceRef for this reference. The InterfaceRef tracks lifetimes statically, and eliminates the need for dynamic reference count adjustments (AddRef/Release).
§

impl PartialEq for IAnimationObject

§

fn eq(&self, other: &IAnimationObject) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
§

impl Eq for IAnimationObject

§

impl StructuralPartialEq for IAnimationObject

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.