Struct windows::UI::Composition::Visual

pub struct Visual(/* private fields */);

Implementations§

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impl Visual

pub fn PopulatePropertyInfo<P0>( &self, propertyname: &HSTRING, propertyinfo: P0, ) -> Result<()>
where P0: Param<AnimationPropertyInfo>,

pub fn Close(&self) -> Result<()>

pub fn Compositor(&self) -> Result<Compositor>

pub fn Dispatcher(&self) -> Result<CoreDispatcher>

pub fn Properties(&self) -> Result<CompositionPropertySet>

pub fn StartAnimation<P0>( &self, propertyname: &HSTRING, animation: P0, ) -> Result<()>
where P0: Param<CompositionAnimation>,

pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>

pub fn Comment(&self) -> Result<HSTRING>

pub fn SetComment(&self, value: &HSTRING) -> Result<()>

pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>

pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>
where P0: Param<ImplicitAnimationCollection>,

pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>
where P0: Param<ICompositionAnimationBase>,

pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>
where P0: Param<ICompositionAnimationBase>,

pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>

pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>

pub fn StartAnimationWithController<P0, P1>( &self, propertyname: &HSTRING, animation: P0, animationcontroller: P1, ) -> Result<()>
where P0: Param<CompositionAnimation>, P1: Param<AnimationController>,

pub fn AnchorPoint(&self) -> Result<Vector2>

pub fn SetAnchorPoint(&self, value: Vector2) -> Result<()>

pub fn BackfaceVisibility(&self) -> Result<CompositionBackfaceVisibility>

pub fn SetBackfaceVisibility( &self, value: CompositionBackfaceVisibility, ) -> Result<()>

pub fn BorderMode(&self) -> Result<CompositionBorderMode>

pub fn SetBorderMode(&self, value: CompositionBorderMode) -> Result<()>

pub fn CenterPoint(&self) -> Result<Vector3>

pub fn SetCenterPoint(&self, value: Vector3) -> Result<()>

pub fn Clip(&self) -> Result<CompositionClip>

pub fn SetClip<P0>(&self, value: P0) -> Result<()>
where P0: Param<CompositionClip>,

pub fn CompositeMode(&self) -> Result<CompositionCompositeMode>

pub fn SetCompositeMode(&self, value: CompositionCompositeMode) -> Result<()>

pub fn IsVisible(&self) -> Result<bool>

pub fn SetIsVisible(&self, value: bool) -> Result<()>

pub fn Offset(&self) -> Result<Vector3>

pub fn SetOffset(&self, value: Vector3) -> Result<()>

pub fn Opacity(&self) -> Result<f32>

pub fn SetOpacity(&self, value: f32) -> Result<()>

pub fn Orientation(&self) -> Result<Quaternion>

pub fn SetOrientation(&self, value: Quaternion) -> Result<()>

pub fn Parent(&self) -> Result<ContainerVisual>

pub fn RotationAngle(&self) -> Result<f32>

pub fn SetRotationAngle(&self, value: f32) -> Result<()>

pub fn RotationAngleInDegrees(&self) -> Result<f32>

pub fn SetRotationAngleInDegrees(&self, value: f32) -> Result<()>

pub fn RotationAxis(&self) -> Result<Vector3>

pub fn SetRotationAxis(&self, value: Vector3) -> Result<()>

pub fn Scale(&self) -> Result<Vector3>

pub fn SetScale(&self, value: Vector3) -> Result<()>

pub fn Size(&self) -> Result<Vector2>

pub fn SetSize(&self, value: Vector2) -> Result<()>

pub fn TransformMatrix(&self) -> Result<Matrix4x4>

pub fn SetTransformMatrix(&self, value: Matrix4x4) -> Result<()>

pub fn ParentForTransform(&self) -> Result<Visual>

pub fn SetParentForTransform<P0>(&self, value: P0) -> Result<()>
where P0: Param<Visual>,

pub fn RelativeOffsetAdjustment(&self) -> Result<Vector3>

pub fn SetRelativeOffsetAdjustment(&self, value: Vector3) -> Result<()>

pub fn RelativeSizeAdjustment(&self) -> Result<Vector2>

pub fn SetRelativeSizeAdjustment(&self, value: Vector2) -> Result<()>

pub fn IsHitTestVisible(&self) -> Result<bool>

pub fn SetIsHitTestVisible(&self, value: bool) -> Result<()>

pub fn IsPixelSnappingEnabled(&self) -> Result<bool>

pub fn SetIsPixelSnappingEnabled(&self, value: bool) -> Result<()>

Trait Implementations§

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impl CanInto<CompositionObject> for Visual

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const QUERY: bool = true

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impl CanInto<IAnimationObject> for Visual

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const QUERY: bool = true

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impl CanInto<IClosable> for Visual

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const QUERY: bool = true

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impl CanInto<IInspectable> for Visual

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const QUERY: bool = false

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impl CanInto<IUnknown> for Visual

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const QUERY: bool = false

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impl CanInto<Visual> for ContainerVisual

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const QUERY: bool = true

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impl CanInto<Visual> for DelegatedInkTrailVisual

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const QUERY: bool = true

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impl CanInto<Visual> for LayerVisual

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const QUERY: bool = true

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impl CanInto<Visual> for RedirectVisual

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const QUERY: bool = true

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impl CanInto<Visual> for SceneVisual

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const QUERY: bool = true

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impl CanInto<Visual> for ShapeVisual

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const QUERY: bool = true

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impl CanInto<Visual> for SpriteVisual

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const QUERY: bool = true

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impl Clone for Visual

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fn clone(&self) -> Visual

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Visual

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&Visual> for &IInspectable

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fn from(value: &Visual) -> Self

Converts to this type from the input type.
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impl From<&Visual> for &IUnknown

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fn from(value: &Visual) -> Self

Converts to this type from the input type.
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impl From<Visual> for IInspectable

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fn from(value: Visual) -> Self

Converts to this type from the input type.
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impl From<Visual> for IUnknown

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fn from(value: Visual) -> Self

Converts to this type from the input type.
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impl Interface for Visual

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const IID: GUID = <IVisual as windows_core::Interface>::IID

The GUID associated with the interface.
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fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
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fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
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unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
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unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
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fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
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fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. Read more
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fn is_object<T>(&self) -> bool
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

Returns true if the given COM interface refers to an implementation of T. Read more
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fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. &MyApp_Impl, not the inner &MyApp object. Read more
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fn cast_object<T>(&self) -> Result<ComObject<T>, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. MyApp_Impl, not the inner MyApp object. Read more
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fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a [Weak] reference to this object.
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unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
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fn to_ref(&self) -> InterfaceRef<'_, Self>

Creates an InterfaceRef for this reference. The InterfaceRef tracks lifetimes statically, and eliminates the need for dynamic reference count adjustments (AddRef/Release).
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impl PartialEq for Visual

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fn eq(&self, other: &Visual) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Visual

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impl Send for Visual

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impl StructuralPartialEq for Visual

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impl Sync for Visual

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.