Struct windows::UI::Composition::Visual
pub struct Visual(/* private fields */);
Implementations§
§impl Visual
impl Visual
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0
) -> Result<()>where
P0: IntoParam<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
P1: IntoParam<AnimationController>,
pub fn AnchorPoint(&self) -> Result<Vector2>
pub fn SetAnchorPoint(&self, value: Vector2) -> Result<()>
pub fn BackfaceVisibility(&self) -> Result<CompositionBackfaceVisibility>
pub fn SetBackfaceVisibility( &self, value: CompositionBackfaceVisibility ) -> Result<()>
pub fn BorderMode(&self) -> Result<CompositionBorderMode>
pub fn SetBorderMode(&self, value: CompositionBorderMode) -> Result<()>
pub fn CenterPoint(&self) -> Result<Vector3>
pub fn SetCenterPoint(&self, value: Vector3) -> Result<()>
pub fn Clip(&self) -> Result<CompositionClip>
pub fn SetClip<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<CompositionClip>,
pub fn CompositeMode(&self) -> Result<CompositionCompositeMode>
pub fn SetCompositeMode(&self, value: CompositionCompositeMode) -> Result<()>
pub fn IsVisible(&self) -> Result<bool>
pub fn SetIsVisible(&self, value: bool) -> Result<()>
pub fn Offset(&self) -> Result<Vector3>
pub fn SetOffset(&self, value: Vector3) -> Result<()>
pub fn Opacity(&self) -> Result<f32>
pub fn SetOpacity(&self, value: f32) -> Result<()>
pub fn Orientation(&self) -> Result<Quaternion>
pub fn SetOrientation(&self, value: Quaternion) -> Result<()>
pub fn Parent(&self) -> Result<ContainerVisual>
pub fn RotationAngle(&self) -> Result<f32>
pub fn SetRotationAngle(&self, value: f32) -> Result<()>
pub fn RotationAngleInDegrees(&self) -> Result<f32>
pub fn SetRotationAngleInDegrees(&self, value: f32) -> Result<()>
pub fn RotationAxis(&self) -> Result<Vector3>
pub fn SetRotationAxis(&self, value: Vector3) -> Result<()>
pub fn Scale(&self) -> Result<Vector3>
pub fn SetScale(&self, value: Vector3) -> Result<()>
pub fn Size(&self) -> Result<Vector2>
pub fn SetSize(&self, value: Vector2) -> Result<()>
pub fn TransformMatrix(&self) -> Result<Matrix4x4>
pub fn SetTransformMatrix(&self, value: Matrix4x4) -> Result<()>
pub fn ParentForTransform(&self) -> Result<Visual>
pub fn SetParentForTransform<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<Visual>,
pub fn RelativeOffsetAdjustment(&self) -> Result<Vector3>
pub fn SetRelativeOffsetAdjustment(&self, value: Vector3) -> Result<()>
pub fn RelativeSizeAdjustment(&self) -> Result<Vector2>
pub fn SetRelativeSizeAdjustment(&self, value: Vector2) -> Result<()>
pub fn IsHitTestVisible(&self) -> Result<bool>
pub fn SetIsHitTestVisible(&self, value: bool) -> Result<()>
pub fn IsPixelSnappingEnabled(&self) -> Result<bool>
pub fn SetIsPixelSnappingEnabled(&self, value: bool) -> Result<()>
Trait Implementations§
§impl From<&Visual> for &IInspectable
impl From<&Visual> for &IInspectable
§impl From<Visual> for IInspectable
impl From<Visual> for IInspectable
§impl Interface for Visual
impl Interface for Visual
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read moreimpl Eq for Visual
impl Send for Visual
impl StructuralPartialEq for Visual
impl Sync for Visual
Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more