Struct windows::UI::Composition::CompositionObject

pub struct CompositionObject(/* private fields */);

Implementations§

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impl CompositionObject

pub fn PopulatePropertyInfo<P0>( &self, propertyname: &HSTRING, propertyinfo: P0, ) -> Result<()>
where P0: Param<AnimationPropertyInfo>,

pub fn Close(&self) -> Result<()>

pub fn Compositor(&self) -> Result<Compositor>

pub fn Dispatcher(&self) -> Result<CoreDispatcher>

pub fn Properties(&self) -> Result<CompositionPropertySet>

pub fn StartAnimation<P0>( &self, propertyname: &HSTRING, animation: P0, ) -> Result<()>
where P0: Param<CompositionAnimation>,

pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>

pub fn Comment(&self) -> Result<HSTRING>

pub fn SetComment(&self, value: &HSTRING) -> Result<()>

pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>

pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>
where P0: Param<ImplicitAnimationCollection>,

pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>
where P0: Param<ICompositionAnimationBase>,

pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>
where P0: Param<ICompositionAnimationBase>,

pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>

pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>

pub fn StartAnimationWithController<P0, P1>( &self, propertyname: &HSTRING, animation: P0, animationcontroller: P1, ) -> Result<()>
where P0: Param<CompositionAnimation>, P1: Param<AnimationController>,

pub fn StartAnimationWithIAnimationObject<P0, P1>( target: P0, propertyname: &HSTRING, animation: P1, ) -> Result<()>
where P0: Param<IAnimationObject>, P1: Param<CompositionAnimation>,

pub fn StartAnimationGroupWithIAnimationObject<P0, P1>( target: P0, animation: P1, ) -> Result<()>
where P0: Param<IAnimationObject>, P1: Param<ICompositionAnimationBase>,

Trait Implementations§

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impl CanInto<CompositionObject> for AmbientLight

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const QUERY: bool = true

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impl CanInto<CompositionObject> for AnimationController

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const QUERY: bool = true

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impl CanInto<CompositionObject> for AnimationPropertyInfo

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const QUERY: bool = true

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impl CanInto<CompositionObject> for BackEasingFunction

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const QUERY: bool = true

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impl CanInto<CompositionObject> for BooleanKeyFrameAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for BounceEasingFunction

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const QUERY: bool = true

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impl CanInto<CompositionObject> for BounceScalarNaturalMotionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for BounceVector2NaturalMotionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for BounceVector3NaturalMotionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CircleEasingFunction

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const QUERY: bool = true

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impl CanInto<CompositionObject> for ColorKeyFrameAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionAnimationGroup

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionBackdropBrush

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionBatchCompletedEventArgs

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionBrush

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionClip

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionColorBrush

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionColorGradientStop

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionCommitBatch

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionConditionalValue

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionContainerShape

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionDrawingSurface

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionEasingFunction

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionEffectBrush

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionEffectFactory

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionEllipseGeometry

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionGeometricClip

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionGeometry

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionGradientBrush

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionGraphicsDevice

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionInteractionSourceCollection

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionLight

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionLineGeometry

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionLinearGradientBrush

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionMaskBrush

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionMipmapSurface

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionNineGridBrush

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionPathGeometry

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionProjectedShadow

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionProjectedShadowCaster

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionProjectedShadowCasterCollection

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionProjectedShadowReceiver

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionProjectedShadowReceiverUnorderedCollection

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionPropertySet

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionRadialGradientBrush

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionRectangleGeometry

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionRoundedRectangleGeometry

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionScopedBatch

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionShadow

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionShape

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionShapeCollection

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionSpriteShape

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionStrokeDashArray

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionSurfaceBrush

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionTarget

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionTexture

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionTransform

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionViewBox

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionVirtualDrawingSurface

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CompositionVisualSurface

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const QUERY: bool = true

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impl CanInto<CompositionObject> for ContainerVisual

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const QUERY: bool = true

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impl CanInto<CompositionObject> for CubicBezierEasingFunction

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const QUERY: bool = true

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impl CanInto<CompositionObject> for DelegatedInkTrailVisual

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const QUERY: bool = true

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impl CanInto<CompositionObject> for DesktopWindowTarget

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const QUERY: bool = true

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impl CanInto<CompositionObject> for DistantLight

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const QUERY: bool = true

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impl CanInto<CompositionObject> for DropShadow

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const QUERY: bool = true

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impl CanInto<CompositionObject> for ElasticEasingFunction

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const QUERY: bool = true

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impl CanInto<CompositionObject> for ExponentialEasingFunction

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const QUERY: bool = true

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impl CanInto<CompositionObject> for ExpressionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for ImplicitAnimationCollection

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const QUERY: bool = true

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impl CanInto<CompositionObject> for InitialValueExpressionCollection

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const QUERY: bool = true

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impl CanInto<CompositionObject> for InsetClip

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const QUERY: bool = true

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impl CanInto<CompositionObject> for InteractionSourceConfiguration

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const QUERY: bool = true

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impl CanInto<CompositionObject> for InteractionTracker

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const QUERY: bool = true

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impl CanInto<CompositionObject> for InteractionTrackerInertiaModifier

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const QUERY: bool = true

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impl CanInto<CompositionObject> for InteractionTrackerInertiaMotion

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const QUERY: bool = true

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impl CanInto<CompositionObject> for InteractionTrackerInertiaNaturalMotion

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const QUERY: bool = true

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impl CanInto<CompositionObject> for InteractionTrackerInertiaRestingValue

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const QUERY: bool = true

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impl CanInto<CompositionObject> for InteractionTrackerVector2InertiaModifier

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const QUERY: bool = true

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impl CanInto<CompositionObject> for InteractionTrackerVector2InertiaNaturalMotion

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const QUERY: bool = true

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impl CanInto<CompositionObject> for KeyFrameAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for LayerVisual

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const QUERY: bool = true

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impl CanInto<CompositionObject> for LinearEasingFunction

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const QUERY: bool = true

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impl CanInto<CompositionObject> for NaturalMotionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for PathKeyFrameAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for PointLight

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const QUERY: bool = true

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impl CanInto<CompositionObject> for PowerEasingFunction

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const QUERY: bool = true

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impl CanInto<CompositionObject> for QuaternionKeyFrameAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for RectangleClip

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const QUERY: bool = true

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impl CanInto<CompositionObject> for RedirectVisual

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const QUERY: bool = true

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impl CanInto<CompositionObject> for RenderingDeviceReplacedEventArgs

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const QUERY: bool = true

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impl CanInto<CompositionObject> for ScalarKeyFrameAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for ScalarNaturalMotionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneBoundingBox

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneComponent

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneComponentCollection

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneMaterial

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneMaterialInput

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneMesh

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneMeshMaterialAttributeMap

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneMeshRendererComponent

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneMetallicRoughnessMaterial

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneModelTransform

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneNode

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneNodeCollection

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneObject

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const QUERY: bool = true

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impl CanInto<CompositionObject> for ScenePbrMaterial

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneRendererComponent

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneSurfaceMaterialInput

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SceneVisual

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const QUERY: bool = true

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impl CanInto<CompositionObject> for ShapeVisual

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SineEasingFunction

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SpotLight

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SpringScalarNaturalMotionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SpringVector2NaturalMotionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SpringVector3NaturalMotionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for SpriteVisual

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const QUERY: bool = true

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impl CanInto<CompositionObject> for StepEasingFunction

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const QUERY: bool = true

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impl CanInto<CompositionObject> for Vector2KeyFrameAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for Vector2NaturalMotionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for Vector3KeyFrameAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for Vector3NaturalMotionAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for Vector4KeyFrameAnimation

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const QUERY: bool = true

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impl CanInto<CompositionObject> for Visual

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const QUERY: bool = true

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impl CanInto<CompositionObject> for VisualCollection

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const QUERY: bool = true

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impl CanInto<CompositionObject> for VisualInteractionSource

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const QUERY: bool = true

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impl CanInto<CompositionObject> for VisualUnorderedCollection

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const QUERY: bool = true

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impl CanInto<IAnimationObject> for CompositionObject

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const QUERY: bool = true

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impl CanInto<IClosable> for CompositionObject

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const QUERY: bool = true

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impl CanInto<IInspectable> for CompositionObject

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const QUERY: bool = false

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impl CanInto<IUnknown> for CompositionObject

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const QUERY: bool = false

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impl Clone for CompositionObject

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fn clone(&self) -> CompositionObject

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CompositionObject

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&CompositionObject> for &IInspectable

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fn from(value: &CompositionObject) -> Self

Converts to this type from the input type.
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impl From<&CompositionObject> for &IUnknown

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fn from(value: &CompositionObject) -> Self

Converts to this type from the input type.
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impl From<CompositionObject> for IInspectable

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fn from(value: CompositionObject) -> Self

Converts to this type from the input type.
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impl From<CompositionObject> for IUnknown

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fn from(value: CompositionObject) -> Self

Converts to this type from the input type.
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impl Interface for CompositionObject

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const IID: GUID = <ICompositionObject as windows_core::Interface>::IID

The GUID associated with the interface.
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fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
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fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
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unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
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unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
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fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
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fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. Read more
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fn is_object<T>(&self) -> bool
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

Returns true if the given COM interface refers to an implementation of T. Read more
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fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. &MyApp_Impl, not the inner &MyApp object. Read more
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fn cast_object<T>(&self) -> Result<ComObject<T>, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. MyApp_Impl, not the inner MyApp object. Read more
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fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a [Weak] reference to this object.
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unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
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fn to_ref(&self) -> InterfaceRef<'_, Self>

Creates an InterfaceRef for this reference. The InterfaceRef tracks lifetimes statically, and eliminates the need for dynamic reference count adjustments (AddRef/Release).
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impl PartialEq for CompositionObject

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fn eq(&self, other: &CompositionObject) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for CompositionObject

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impl Send for CompositionObject

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impl StructuralPartialEq for CompositionObject

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impl Sync for CompositionObject

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.