Struct windows::UI::Composition::SpotLight
pub struct SpotLight(/* private fields */);
Implementations§
§impl SpotLight
impl SpotLight
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Targets(&self) -> Result<VisualUnorderedCollection>
pub fn ExclusionsFromTargets(&self) -> Result<VisualUnorderedCollection>
pub fn IsEnabled(&self) -> Result<bool>
pub fn SetIsEnabled(&self, value: bool) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
pub fn ConstantAttenuation(&self) -> Result<f32>
pub fn SetConstantAttenuation(&self, value: f32) -> Result<()>
pub fn CoordinateSpace(&self) -> Result<Visual>
pub fn SetCoordinateSpace<P0>(&self, value: P0) -> Result<()>where
P0: Param<Visual>,
pub fn Direction(&self) -> Result<Vector3>
pub fn SetDirection(&self, value: Vector3) -> Result<()>
pub fn InnerConeAngle(&self) -> Result<f32>
pub fn SetInnerConeAngle(&self, value: f32) -> Result<()>
pub fn InnerConeAngleInDegrees(&self) -> Result<f32>
pub fn SetInnerConeAngleInDegrees(&self, value: f32) -> Result<()>
pub fn InnerConeColor(&self) -> Result<Color>
pub fn SetInnerConeColor(&self, value: Color) -> Result<()>
pub fn LinearAttenuation(&self) -> Result<f32>
pub fn SetLinearAttenuation(&self, value: f32) -> Result<()>
pub fn Offset(&self) -> Result<Vector3>
pub fn SetOffset(&self, value: Vector3) -> Result<()>
pub fn OuterConeAngle(&self) -> Result<f32>
pub fn SetOuterConeAngle(&self, value: f32) -> Result<()>
pub fn OuterConeAngleInDegrees(&self) -> Result<f32>
pub fn SetOuterConeAngleInDegrees(&self, value: f32) -> Result<()>
pub fn OuterConeColor(&self) -> Result<Color>
pub fn SetOuterConeColor(&self, value: Color) -> Result<()>
pub fn QuadraticAttenuation(&self) -> Result<f32>
pub fn SetQuadraticAttenuation(&self, value: f32) -> Result<()>
pub fn InnerConeIntensity(&self) -> Result<f32>
pub fn SetInnerConeIntensity(&self, value: f32) -> Result<()>
pub fn OuterConeIntensity(&self) -> Result<f32>
pub fn SetOuterConeIntensity(&self, value: f32) -> Result<()>
pub fn MinAttenuationCutoff(&self) -> Result<f32>
pub fn SetMinAttenuationCutoff(&self, value: f32) -> Result<()>
pub fn MaxAttenuationCutoff(&self) -> Result<f32>
pub fn SetMaxAttenuationCutoff(&self, value: f32) -> Result<()>
Trait Implementations§
§impl Interface for SpotLight
impl Interface for SpotLight
§const IID: GUID = <ISpotLight as windows_core::Interface>::IID
const IID: GUID = <ISpotLight as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.impl Eq for SpotLight
impl Send for SpotLight
impl StructuralPartialEq for SpotLight
impl Sync for SpotLight
Auto Trait Implementations§
impl Freeze for SpotLight
impl RefUnwindSafe for SpotLight
impl Unpin for SpotLight
impl UnwindSafe for SpotLight
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)