Struct windows::UI::Composition::AnimationController
pub struct AnimationController(/* private fields */);
Implementations§
§impl AnimationController
impl AnimationController
pub fn PlaybackRate(&self) -> Result<f32>
pub fn SetPlaybackRate(&self, value: f32) -> Result<()>
pub fn Progress(&self) -> Result<f32>
pub fn SetProgress(&self, value: f32) -> Result<()>
pub fn ProgressBehavior(&self) -> Result<AnimationControllerProgressBehavior>
pub fn SetProgressBehavior( &self, value: AnimationControllerProgressBehavior, ) -> Result<()>
pub fn Pause(&self) -> Result<()>
pub fn Resume(&self) -> Result<()>
pub fn MaxPlaybackRate() -> Result<f32>
pub fn MinPlaybackRate() -> Result<f32>
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
Trait Implementations§
§impl CanInto<CompositionObject> for AnimationController
impl CanInto<CompositionObject> for AnimationController
§impl CanInto<IAnimationObject> for AnimationController
impl CanInto<IAnimationObject> for AnimationController
§impl CanInto<IInspectable> for AnimationController
impl CanInto<IInspectable> for AnimationController
§impl CanInto<IUnknown> for AnimationController
impl CanInto<IUnknown> for AnimationController
§impl Clone for AnimationController
impl Clone for AnimationController
§fn clone(&self) -> AnimationController
fn clone(&self) -> AnimationController
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnimationController
impl Debug for AnimationController
§impl From<&AnimationController> for &IInspectable
impl From<&AnimationController> for &IInspectable
§fn from(value: &AnimationController) -> Self
fn from(value: &AnimationController) -> Self
Converts to this type from the input type.
§impl From<&AnimationController> for &IUnknown
impl From<&AnimationController> for &IUnknown
§fn from(value: &AnimationController) -> Self
fn from(value: &AnimationController) -> Self
Converts to this type from the input type.
§impl From<AnimationController> for IInspectable
impl From<AnimationController> for IInspectable
§fn from(value: AnimationController) -> Self
fn from(value: AnimationController) -> Self
Converts to this type from the input type.
§impl From<AnimationController> for IUnknown
impl From<AnimationController> for IUnknown
§fn from(value: AnimationController) -> Self
fn from(value: AnimationController) -> Self
Converts to this type from the input type.
§impl Interface for AnimationController
impl Interface for AnimationController
§const IID: GUID = <IAnimationController as windows_core::Interface>::IID
const IID: GUID = <IAnimationController as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for AnimationController
impl PartialEq for AnimationController
§fn eq(&self, other: &AnimationController) -> bool
fn eq(&self, other: &AnimationController) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for AnimationController
impl Send for AnimationController
impl StructuralPartialEq for AnimationController
impl Sync for AnimationController
Auto Trait Implementations§
impl Freeze for AnimationController
impl RefUnwindSafe for AnimationController
impl Unpin for AnimationController
impl UnwindSafe for AnimationController
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)