Struct windows::UI::Composition::CompositionAnimation
pub struct CompositionAnimation(/* private fields */);
Implementations§
§impl CompositionAnimation
impl CompositionAnimation
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn ClearAllParameters(&self) -> Result<()>
pub fn ClearParameter(&self, key: &HSTRING) -> Result<()>
pub fn SetColorParameter(&self, key: &HSTRING, value: Color) -> Result<()>
pub fn SetMatrix3x2Parameter( &self, key: &HSTRING, value: Matrix3x2, ) -> Result<()>
pub fn SetMatrix4x4Parameter( &self, key: &HSTRING, value: Matrix4x4, ) -> Result<()>
pub fn SetQuaternionParameter( &self, key: &HSTRING, value: Quaternion, ) -> Result<()>
pub fn SetReferenceParameter<P0>(
&self,
key: &HSTRING,
compositionobject: P0,
) -> Result<()>where
P0: Param<CompositionObject>,
pub fn SetScalarParameter(&self, key: &HSTRING, value: f32) -> Result<()>
pub fn SetVector2Parameter(&self, key: &HSTRING, value: Vector2) -> Result<()>
pub fn SetVector3Parameter(&self, key: &HSTRING, value: Vector3) -> Result<()>
pub fn SetVector4Parameter(&self, key: &HSTRING, value: Vector4) -> Result<()>
pub fn SetBooleanParameter(&self, key: &HSTRING, value: bool) -> Result<()>
pub fn Target(&self) -> Result<HSTRING>
pub fn SetTarget(&self, value: &HSTRING) -> Result<()>
pub fn InitialValueExpressions( &self, ) -> Result<InitialValueExpressionCollection>
pub fn SetExpressionReferenceParameter<P0>(
&self,
parametername: &HSTRING,
source: P0,
) -> Result<()>where
P0: Param<IAnimationObject>,
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
Trait Implementations§
§impl CanInto<CompositionAnimation> for BooleanKeyFrameAnimation
impl CanInto<CompositionAnimation> for BooleanKeyFrameAnimation
§impl CanInto<CompositionAnimation> for BounceScalarNaturalMotionAnimation
impl CanInto<CompositionAnimation> for BounceScalarNaturalMotionAnimation
§impl CanInto<CompositionAnimation> for BounceVector2NaturalMotionAnimation
impl CanInto<CompositionAnimation> for BounceVector2NaturalMotionAnimation
§impl CanInto<CompositionAnimation> for BounceVector3NaturalMotionAnimation
impl CanInto<CompositionAnimation> for BounceVector3NaturalMotionAnimation
§impl CanInto<CompositionAnimation> for ColorKeyFrameAnimation
impl CanInto<CompositionAnimation> for ColorKeyFrameAnimation
§impl CanInto<CompositionAnimation> for ExpressionAnimation
impl CanInto<CompositionAnimation> for ExpressionAnimation
§impl CanInto<CompositionAnimation> for KeyFrameAnimation
impl CanInto<CompositionAnimation> for KeyFrameAnimation
§impl CanInto<CompositionAnimation> for NaturalMotionAnimation
impl CanInto<CompositionAnimation> for NaturalMotionAnimation
§impl CanInto<CompositionAnimation> for PathKeyFrameAnimation
impl CanInto<CompositionAnimation> for PathKeyFrameAnimation
§impl CanInto<CompositionAnimation> for QuaternionKeyFrameAnimation
impl CanInto<CompositionAnimation> for QuaternionKeyFrameAnimation
§impl CanInto<CompositionAnimation> for ScalarKeyFrameAnimation
impl CanInto<CompositionAnimation> for ScalarKeyFrameAnimation
§impl CanInto<CompositionAnimation> for ScalarNaturalMotionAnimation
impl CanInto<CompositionAnimation> for ScalarNaturalMotionAnimation
§impl CanInto<CompositionAnimation> for SpringScalarNaturalMotionAnimation
impl CanInto<CompositionAnimation> for SpringScalarNaturalMotionAnimation
§impl CanInto<CompositionAnimation> for SpringVector2NaturalMotionAnimation
impl CanInto<CompositionAnimation> for SpringVector2NaturalMotionAnimation
§impl CanInto<CompositionAnimation> for SpringVector3NaturalMotionAnimation
impl CanInto<CompositionAnimation> for SpringVector3NaturalMotionAnimation
§impl CanInto<CompositionAnimation> for Vector2KeyFrameAnimation
impl CanInto<CompositionAnimation> for Vector2KeyFrameAnimation
§impl CanInto<CompositionAnimation> for Vector2NaturalMotionAnimation
impl CanInto<CompositionAnimation> for Vector2NaturalMotionAnimation
§impl CanInto<CompositionAnimation> for Vector3KeyFrameAnimation
impl CanInto<CompositionAnimation> for Vector3KeyFrameAnimation
§impl CanInto<CompositionAnimation> for Vector3NaturalMotionAnimation
impl CanInto<CompositionAnimation> for Vector3NaturalMotionAnimation
§impl CanInto<CompositionAnimation> for Vector4KeyFrameAnimation
impl CanInto<CompositionAnimation> for Vector4KeyFrameAnimation
§impl CanInto<CompositionObject> for CompositionAnimation
impl CanInto<CompositionObject> for CompositionAnimation
§impl CanInto<IAnimationObject> for CompositionAnimation
impl CanInto<IAnimationObject> for CompositionAnimation
§impl CanInto<ICompositionAnimationBase> for CompositionAnimation
impl CanInto<ICompositionAnimationBase> for CompositionAnimation
§impl CanInto<IInspectable> for CompositionAnimation
impl CanInto<IInspectable> for CompositionAnimation
§impl CanInto<IUnknown> for CompositionAnimation
impl CanInto<IUnknown> for CompositionAnimation
§impl Clone for CompositionAnimation
impl Clone for CompositionAnimation
§fn clone(&self) -> CompositionAnimation
fn clone(&self) -> CompositionAnimation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CompositionAnimation
impl Debug for CompositionAnimation
§impl From<&CompositionAnimation> for &IInspectable
impl From<&CompositionAnimation> for &IInspectable
§fn from(value: &CompositionAnimation) -> Self
fn from(value: &CompositionAnimation) -> Self
Converts to this type from the input type.
§impl From<&CompositionAnimation> for &IUnknown
impl From<&CompositionAnimation> for &IUnknown
§fn from(value: &CompositionAnimation) -> Self
fn from(value: &CompositionAnimation) -> Self
Converts to this type from the input type.
§impl From<CompositionAnimation> for IInspectable
impl From<CompositionAnimation> for IInspectable
§fn from(value: CompositionAnimation) -> Self
fn from(value: CompositionAnimation) -> Self
Converts to this type from the input type.
§impl From<CompositionAnimation> for IUnknown
impl From<CompositionAnimation> for IUnknown
§fn from(value: CompositionAnimation) -> Self
fn from(value: CompositionAnimation) -> Self
Converts to this type from the input type.
§impl Interface for CompositionAnimation
impl Interface for CompositionAnimation
§const IID: GUID = <ICompositionAnimation as windows_core::Interface>::IID
const IID: GUID = <ICompositionAnimation as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for CompositionAnimation
impl PartialEq for CompositionAnimation
§fn eq(&self, other: &CompositionAnimation) -> bool
fn eq(&self, other: &CompositionAnimation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for CompositionAnimation
impl Send for CompositionAnimation
impl StructuralPartialEq for CompositionAnimation
impl Sync for CompositionAnimation
Auto Trait Implementations§
impl Freeze for CompositionAnimation
impl RefUnwindSafe for CompositionAnimation
impl Unpin for CompositionAnimation
impl UnwindSafe for CompositionAnimation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)