pub struct ScalarKeyFrameAnimation(/* private fields */);

Implementations§

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impl ScalarKeyFrameAnimation

pub fn PopulatePropertyInfo<P0>( &self, propertyname: &HSTRING, propertyinfo: P0 ) -> Result<()>
where P0: IntoParam<AnimationPropertyInfo>,

pub fn Close(&self) -> Result<()>

pub fn ClearAllParameters(&self) -> Result<()>

pub fn ClearParameter(&self, key: &HSTRING) -> Result<()>

pub fn SetColorParameter(&self, key: &HSTRING, value: Color) -> Result<()>

pub fn SetMatrix3x2Parameter( &self, key: &HSTRING, value: Matrix3x2 ) -> Result<()>

pub fn SetMatrix4x4Parameter( &self, key: &HSTRING, value: Matrix4x4 ) -> Result<()>

pub fn SetQuaternionParameter( &self, key: &HSTRING, value: Quaternion ) -> Result<()>

pub fn SetReferenceParameter<P0>( &self, key: &HSTRING, compositionobject: P0 ) -> Result<()>
where P0: IntoParam<CompositionObject>,

pub fn SetScalarParameter(&self, key: &HSTRING, value: f32) -> Result<()>

pub fn SetVector2Parameter(&self, key: &HSTRING, value: Vector2) -> Result<()>

pub fn SetVector3Parameter(&self, key: &HSTRING, value: Vector3) -> Result<()>

pub fn SetVector4Parameter(&self, key: &HSTRING, value: Vector4) -> Result<()>

pub fn SetBooleanParameter(&self, key: &HSTRING, value: bool) -> Result<()>

pub fn Target(&self) -> Result<HSTRING>

pub fn SetTarget(&self, value: &HSTRING) -> Result<()>

pub fn InitialValueExpressions( &self ) -> Result<InitialValueExpressionCollection>

pub fn SetExpressionReferenceParameter<P0>( &self, parametername: &HSTRING, source: P0 ) -> Result<()>
where P0: IntoParam<IAnimationObject>,

pub fn Compositor(&self) -> Result<Compositor>

pub fn Dispatcher(&self) -> Result<CoreDispatcher>

pub fn Properties(&self) -> Result<CompositionPropertySet>

pub fn StartAnimation<P0>( &self, propertyname: &HSTRING, animation: P0 ) -> Result<()>
where P0: IntoParam<CompositionAnimation>,

pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>

pub fn Comment(&self) -> Result<HSTRING>

pub fn SetComment(&self, value: &HSTRING) -> Result<()>

pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>

pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>
where P0: IntoParam<ImplicitAnimationCollection>,

pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>
where P0: IntoParam<ICompositionAnimationBase>,

pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>
where P0: IntoParam<ICompositionAnimationBase>,

pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>

pub fn TryGetAnimationController( &self, propertyname: &HSTRING ) -> Result<AnimationController>

pub fn StartAnimationWithController<P0, P1>( &self, propertyname: &HSTRING, animation: P0, animationcontroller: P1 ) -> Result<()>
where P0: IntoParam<CompositionAnimation>, P1: IntoParam<AnimationController>,

pub fn DelayTime(&self) -> Result<TimeSpan>

pub fn SetDelayTime(&self, value: TimeSpan) -> Result<()>

pub fn Duration(&self) -> Result<TimeSpan>

pub fn SetDuration(&self, value: TimeSpan) -> Result<()>

pub fn IterationBehavior(&self) -> Result<AnimationIterationBehavior>

pub fn SetIterationBehavior( &self, value: AnimationIterationBehavior ) -> Result<()>

pub fn IterationCount(&self) -> Result<i32>

pub fn SetIterationCount(&self, value: i32) -> Result<()>

pub fn KeyFrameCount(&self) -> Result<i32>

pub fn StopBehavior(&self) -> Result<AnimationStopBehavior>

pub fn SetStopBehavior(&self, value: AnimationStopBehavior) -> Result<()>

pub fn InsertExpressionKeyFrame( &self, normalizedprogresskey: f32, value: &HSTRING ) -> Result<()>

pub fn InsertExpressionKeyFrameWithEasingFunction<P0>( &self, normalizedprogresskey: f32, value: &HSTRING, easingfunction: P0 ) -> Result<()>
where P0: IntoParam<CompositionEasingFunction>,

pub fn Direction(&self) -> Result<AnimationDirection>

pub fn SetDirection(&self, value: AnimationDirection) -> Result<()>

pub fn DelayBehavior(&self) -> Result<AnimationDelayBehavior>

pub fn SetDelayBehavior(&self, value: AnimationDelayBehavior) -> Result<()>

pub fn InsertKeyFrame( &self, normalizedprogresskey: f32, value: f32 ) -> Result<()>

pub fn InsertKeyFrameWithEasingFunction<P0>( &self, normalizedprogresskey: f32, value: f32, easingfunction: P0 ) -> Result<()>
where P0: IntoParam<CompositionEasingFunction>,

Trait Implementations§

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impl Clone for ScalarKeyFrameAnimation

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fn clone(&self) -> ScalarKeyFrameAnimation

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ScalarKeyFrameAnimation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&ScalarKeyFrameAnimation> for &IInspectable

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fn from(value: &ScalarKeyFrameAnimation) -> Self

Converts to this type from the input type.
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impl From<&ScalarKeyFrameAnimation> for &IUnknown

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fn from(value: &ScalarKeyFrameAnimation) -> Self

Converts to this type from the input type.
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impl From<ScalarKeyFrameAnimation> for IInspectable

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fn from(value: ScalarKeyFrameAnimation) -> Self

Converts to this type from the input type.
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impl From<ScalarKeyFrameAnimation> for IUnknown

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fn from(value: ScalarKeyFrameAnimation) -> Self

Converts to this type from the input type.
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impl Interface for ScalarKeyFrameAnimation

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fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
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fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
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unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
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unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
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fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
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fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a Weak reference to this object.
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unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
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impl PartialEq for ScalarKeyFrameAnimation

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fn eq(&self, other: &ScalarKeyFrameAnimation) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ScalarKeyFrameAnimation

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impl Send for ScalarKeyFrameAnimation

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impl StructuralPartialEq for ScalarKeyFrameAnimation

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impl Sync for ScalarKeyFrameAnimation

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.