Struct windows::UI::Composition::Vector2NaturalMotionAnimation
pub struct Vector2NaturalMotionAnimation(/* private fields */);
Implementations§
§impl Vector2NaturalMotionAnimation
impl Vector2NaturalMotionAnimation
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn ClearAllParameters(&self) -> Result<()>
pub fn ClearParameter(&self, key: &HSTRING) -> Result<()>
pub fn SetColorParameter(&self, key: &HSTRING, value: Color) -> Result<()>
pub fn SetMatrix3x2Parameter( &self, key: &HSTRING, value: Matrix3x2, ) -> Result<()>
pub fn SetMatrix4x4Parameter( &self, key: &HSTRING, value: Matrix4x4, ) -> Result<()>
pub fn SetQuaternionParameter( &self, key: &HSTRING, value: Quaternion, ) -> Result<()>
pub fn SetReferenceParameter<P0>(
&self,
key: &HSTRING,
compositionobject: P0,
) -> Result<()>where
P0: Param<CompositionObject>,
pub fn SetScalarParameter(&self, key: &HSTRING, value: f32) -> Result<()>
pub fn SetVector2Parameter(&self, key: &HSTRING, value: Vector2) -> Result<()>
pub fn SetVector3Parameter(&self, key: &HSTRING, value: Vector3) -> Result<()>
pub fn SetVector4Parameter(&self, key: &HSTRING, value: Vector4) -> Result<()>
pub fn SetBooleanParameter(&self, key: &HSTRING, value: bool) -> Result<()>
pub fn Target(&self) -> Result<HSTRING>
pub fn SetTarget(&self, value: &HSTRING) -> Result<()>
pub fn InitialValueExpressions( &self, ) -> Result<InitialValueExpressionCollection>
pub fn SetExpressionReferenceParameter<P0>(
&self,
parametername: &HSTRING,
source: P0,
) -> Result<()>where
P0: Param<IAnimationObject>,
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
pub fn DelayBehavior(&self) -> Result<AnimationDelayBehavior>
pub fn SetDelayBehavior(&self, value: AnimationDelayBehavior) -> Result<()>
pub fn DelayTime(&self) -> Result<TimeSpan>
pub fn SetDelayTime(&self, value: TimeSpan) -> Result<()>
pub fn StopBehavior(&self) -> Result<AnimationStopBehavior>
pub fn SetStopBehavior(&self, value: AnimationStopBehavior) -> Result<()>
pub fn FinalValue(&self) -> Result<IReference<Vector2>>
pub fn SetFinalValue<P0>(&self, value: P0) -> Result<()>where
P0: Param<IReference<Vector2>>,
pub fn InitialValue(&self) -> Result<IReference<Vector2>>
pub fn SetInitialValue<P0>(&self, value: P0) -> Result<()>where
P0: Param<IReference<Vector2>>,
pub fn InitialVelocity(&self) -> Result<Vector2>
pub fn SetInitialVelocity(&self, value: Vector2) -> Result<()>
Trait Implementations§
§impl CanInto<CompositionAnimation> for Vector2NaturalMotionAnimation
impl CanInto<CompositionAnimation> for Vector2NaturalMotionAnimation
§impl CanInto<CompositionObject> for Vector2NaturalMotionAnimation
impl CanInto<CompositionObject> for Vector2NaturalMotionAnimation
§impl CanInto<IAnimationObject> for Vector2NaturalMotionAnimation
impl CanInto<IAnimationObject> for Vector2NaturalMotionAnimation
§impl CanInto<ICompositionAnimationBase> for Vector2NaturalMotionAnimation
impl CanInto<ICompositionAnimationBase> for Vector2NaturalMotionAnimation
§impl CanInto<IInspectable> for Vector2NaturalMotionAnimation
impl CanInto<IInspectable> for Vector2NaturalMotionAnimation
§impl CanInto<IUnknown> for Vector2NaturalMotionAnimation
impl CanInto<IUnknown> for Vector2NaturalMotionAnimation
§impl CanInto<NaturalMotionAnimation> for Vector2NaturalMotionAnimation
impl CanInto<NaturalMotionAnimation> for Vector2NaturalMotionAnimation
§impl CanInto<Vector2NaturalMotionAnimation> for BounceVector2NaturalMotionAnimation
impl CanInto<Vector2NaturalMotionAnimation> for BounceVector2NaturalMotionAnimation
§impl CanInto<Vector2NaturalMotionAnimation> for SpringVector2NaturalMotionAnimation
impl CanInto<Vector2NaturalMotionAnimation> for SpringVector2NaturalMotionAnimation
§impl Clone for Vector2NaturalMotionAnimation
impl Clone for Vector2NaturalMotionAnimation
§fn clone(&self) -> Vector2NaturalMotionAnimation
fn clone(&self) -> Vector2NaturalMotionAnimation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Vector2NaturalMotionAnimation
impl Debug for Vector2NaturalMotionAnimation
§impl From<&Vector2NaturalMotionAnimation> for &IInspectable
impl From<&Vector2NaturalMotionAnimation> for &IInspectable
§fn from(value: &Vector2NaturalMotionAnimation) -> Self
fn from(value: &Vector2NaturalMotionAnimation) -> Self
Converts to this type from the input type.
§impl From<&Vector2NaturalMotionAnimation> for &IUnknown
impl From<&Vector2NaturalMotionAnimation> for &IUnknown
§fn from(value: &Vector2NaturalMotionAnimation) -> Self
fn from(value: &Vector2NaturalMotionAnimation) -> Self
Converts to this type from the input type.
§impl From<Vector2NaturalMotionAnimation> for IInspectable
impl From<Vector2NaturalMotionAnimation> for IInspectable
§fn from(value: Vector2NaturalMotionAnimation) -> Self
fn from(value: Vector2NaturalMotionAnimation) -> Self
Converts to this type from the input type.
§impl From<Vector2NaturalMotionAnimation> for IUnknown
impl From<Vector2NaturalMotionAnimation> for IUnknown
§fn from(value: Vector2NaturalMotionAnimation) -> Self
fn from(value: Vector2NaturalMotionAnimation) -> Self
Converts to this type from the input type.
§impl Interface for Vector2NaturalMotionAnimation
impl Interface for Vector2NaturalMotionAnimation
§const IID: GUID = <IVector2NaturalMotionAnimation as windows_core::Interface>::IID
const IID: GUID = <IVector2NaturalMotionAnimation as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for Vector2NaturalMotionAnimation
impl PartialEq for Vector2NaturalMotionAnimation
§fn eq(&self, other: &Vector2NaturalMotionAnimation) -> bool
fn eq(&self, other: &Vector2NaturalMotionAnimation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for Vector2NaturalMotionAnimation
impl Send for Vector2NaturalMotionAnimation
impl StructuralPartialEq for Vector2NaturalMotionAnimation
impl Sync for Vector2NaturalMotionAnimation
Auto Trait Implementations§
impl Freeze for Vector2NaturalMotionAnimation
impl RefUnwindSafe for Vector2NaturalMotionAnimation
impl Unpin for Vector2NaturalMotionAnimation
impl UnwindSafe for Vector2NaturalMotionAnimation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)