Struct windows::UI::Composition::NaturalMotionAnimation
pub struct NaturalMotionAnimation(/* private fields */);
Implementations§
§impl NaturalMotionAnimation
impl NaturalMotionAnimation
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0
) -> Result<()>where
P0: IntoParam<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn ClearAllParameters(&self) -> Result<()>
pub fn ClearParameter(&self, key: &HSTRING) -> Result<()>
pub fn SetColorParameter(&self, key: &HSTRING, value: Color) -> Result<()>
pub fn SetMatrix3x2Parameter( &self, key: &HSTRING, value: Matrix3x2 ) -> Result<()>
pub fn SetMatrix4x4Parameter( &self, key: &HSTRING, value: Matrix4x4 ) -> Result<()>
pub fn SetQuaternionParameter( &self, key: &HSTRING, value: Quaternion ) -> Result<()>
pub fn SetReferenceParameter<P0>(
&self,
key: &HSTRING,
compositionobject: P0
) -> Result<()>where
P0: IntoParam<CompositionObject>,
pub fn SetScalarParameter(&self, key: &HSTRING, value: f32) -> Result<()>
pub fn SetVector2Parameter(&self, key: &HSTRING, value: Vector2) -> Result<()>
pub fn SetVector3Parameter(&self, key: &HSTRING, value: Vector3) -> Result<()>
pub fn SetVector4Parameter(&self, key: &HSTRING, value: Vector4) -> Result<()>
pub fn SetBooleanParameter(&self, key: &HSTRING, value: bool) -> Result<()>
pub fn Target(&self) -> Result<HSTRING>
pub fn SetTarget(&self, value: &HSTRING) -> Result<()>
pub fn InitialValueExpressions( &self ) -> Result<InitialValueExpressionCollection>
pub fn SetExpressionReferenceParameter<P0>(
&self,
parametername: &HSTRING,
source: P0
) -> Result<()>where
P0: IntoParam<IAnimationObject>,
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
P1: IntoParam<AnimationController>,
pub fn DelayBehavior(&self) -> Result<AnimationDelayBehavior>
pub fn SetDelayBehavior(&self, value: AnimationDelayBehavior) -> Result<()>
pub fn DelayTime(&self) -> Result<TimeSpan>
pub fn SetDelayTime(&self, value: TimeSpan) -> Result<()>
pub fn StopBehavior(&self) -> Result<AnimationStopBehavior>
pub fn SetStopBehavior(&self, value: AnimationStopBehavior) -> Result<()>
Trait Implementations§
§impl Clone for NaturalMotionAnimation
impl Clone for NaturalMotionAnimation
§fn clone(&self) -> NaturalMotionAnimation
fn clone(&self) -> NaturalMotionAnimation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for NaturalMotionAnimation
impl Debug for NaturalMotionAnimation
§impl From<&NaturalMotionAnimation> for &IInspectable
impl From<&NaturalMotionAnimation> for &IInspectable
§fn from(value: &NaturalMotionAnimation) -> Self
fn from(value: &NaturalMotionAnimation) -> Self
Converts to this type from the input type.
§impl From<&NaturalMotionAnimation> for &IUnknown
impl From<&NaturalMotionAnimation> for &IUnknown
§fn from(value: &NaturalMotionAnimation) -> Self
fn from(value: &NaturalMotionAnimation) -> Self
Converts to this type from the input type.
§impl From<NaturalMotionAnimation> for IInspectable
impl From<NaturalMotionAnimation> for IInspectable
§fn from(value: NaturalMotionAnimation) -> Self
fn from(value: NaturalMotionAnimation) -> Self
Converts to this type from the input type.
§impl From<NaturalMotionAnimation> for IUnknown
impl From<NaturalMotionAnimation> for IUnknown
§fn from(value: NaturalMotionAnimation) -> Self
fn from(value: NaturalMotionAnimation) -> Self
Converts to this type from the input type.
§impl Interface for NaturalMotionAnimation
impl Interface for NaturalMotionAnimation
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for NaturalMotionAnimation
impl PartialEq for NaturalMotionAnimation
§fn eq(&self, other: &NaturalMotionAnimation) -> bool
fn eq(&self, other: &NaturalMotionAnimation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for NaturalMotionAnimation
impl Send for NaturalMotionAnimation
impl StructuralPartialEq for NaturalMotionAnimation
impl Sync for NaturalMotionAnimation
Auto Trait Implementations§
impl RefUnwindSafe for NaturalMotionAnimation
impl Unpin for NaturalMotionAnimation
impl UnwindSafe for NaturalMotionAnimation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more