Struct windows::UI::Composition::Scenes::SceneObject
pub struct SceneObject(/* private fields */);
Implementations§
§impl SceneObject
impl SceneObject
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0
) -> Result<()>where
P0: IntoParam<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
P1: IntoParam<AnimationController>,
Trait Implementations§
§impl Clone for SceneObject
impl Clone for SceneObject
§fn clone(&self) -> SceneObject
fn clone(&self) -> SceneObject
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneObject
impl Debug for SceneObject
§impl From<&SceneObject> for &IInspectable
impl From<&SceneObject> for &IInspectable
§fn from(value: &SceneObject) -> Self
fn from(value: &SceneObject) -> Self
Converts to this type from the input type.
§impl From<&SceneObject> for &IUnknown
impl From<&SceneObject> for &IUnknown
§fn from(value: &SceneObject) -> Self
fn from(value: &SceneObject) -> Self
Converts to this type from the input type.
§impl From<SceneObject> for IInspectable
impl From<SceneObject> for IInspectable
§fn from(value: SceneObject) -> Self
fn from(value: SceneObject) -> Self
Converts to this type from the input type.
§impl From<SceneObject> for IUnknown
impl From<SceneObject> for IUnknown
§fn from(value: SceneObject) -> Self
fn from(value: SceneObject) -> Self
Converts to this type from the input type.
§impl Interface for SceneObject
impl Interface for SceneObject
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for SceneObject
impl PartialEq for SceneObject
§fn eq(&self, other: &SceneObject) -> bool
fn eq(&self, other: &SceneObject) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for SceneObject
impl Send for SceneObject
impl StructuralPartialEq for SceneObject
impl Sync for SceneObject
Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more