Struct SceneObject
pub struct SceneObject(/* private fields */);
Implementations§
§impl SceneObject
impl SceneObject
pub fn PopulatePropertyInfo<P1>(
&self,
propertyname: &HSTRING,
propertyinfo: P1,
) -> Result<()>where
P1: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P1>(
&self,
propertyname: &HSTRING,
animation: P1,
) -> Result<()>where
P1: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P1, P2>(
&self,
propertyname: &HSTRING,
animation: P1,
animationcontroller: P2,
) -> Result<()>where
P1: Param<CompositionAnimation>,
P2: Param<AnimationController>,
Trait Implementations§
§impl CanInto<CompositionObject> for SceneObject
impl CanInto<CompositionObject> for SceneObject
§impl CanInto<IAnimationObject> for SceneObject
impl CanInto<IAnimationObject> for SceneObject
§impl CanInto<IInspectable> for SceneObject
impl CanInto<IInspectable> for SceneObject
§impl CanInto<IUnknown> for SceneObject
impl CanInto<IUnknown> for SceneObject
§impl CanInto<SceneObject> for SceneBoundingBox
impl CanInto<SceneObject> for SceneBoundingBox
§impl CanInto<SceneObject> for SceneComponent
impl CanInto<SceneObject> for SceneComponent
§impl CanInto<SceneObject> for SceneComponentCollection
impl CanInto<SceneObject> for SceneComponentCollection
§impl CanInto<SceneObject> for SceneMaterial
impl CanInto<SceneObject> for SceneMaterial
§impl CanInto<SceneObject> for SceneMaterialInput
impl CanInto<SceneObject> for SceneMaterialInput
§impl CanInto<SceneObject> for SceneMeshMaterialAttributeMap
impl CanInto<SceneObject> for SceneMeshMaterialAttributeMap
§impl CanInto<SceneObject> for SceneMeshRendererComponent
impl CanInto<SceneObject> for SceneMeshRendererComponent
§impl CanInto<SceneObject> for SceneMetallicRoughnessMaterial
impl CanInto<SceneObject> for SceneMetallicRoughnessMaterial
§impl CanInto<SceneObject> for SceneNodeCollection
impl CanInto<SceneObject> for SceneNodeCollection
§impl CanInto<SceneObject> for ScenePbrMaterial
impl CanInto<SceneObject> for ScenePbrMaterial
§impl CanInto<SceneObject> for SceneRendererComponent
impl CanInto<SceneObject> for SceneRendererComponent
§impl CanInto<SceneObject> for SceneSurfaceMaterialInput
impl CanInto<SceneObject> for SceneSurfaceMaterialInput
§impl Clone for SceneObject
impl Clone for SceneObject
§fn clone(&self) -> SceneObject
fn clone(&self) -> SceneObject
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneObject
impl Debug for SceneObject
§impl From<&SceneObject> for &IInspectable
impl From<&SceneObject> for &IInspectable
§fn from(value: &SceneObject) -> Self
fn from(value: &SceneObject) -> Self
Converts to this type from the input type.
§impl From<&SceneObject> for &IUnknown
impl From<&SceneObject> for &IUnknown
§fn from(value: &SceneObject) -> Self
fn from(value: &SceneObject) -> Self
Converts to this type from the input type.
§impl From<SceneObject> for IInspectable
impl From<SceneObject> for IInspectable
§fn from(value: SceneObject) -> Self
fn from(value: SceneObject) -> Self
Converts to this type from the input type.
§impl From<SceneObject> for IUnknown
impl From<SceneObject> for IUnknown
§fn from(value: SceneObject) -> Self
fn from(value: SceneObject) -> Self
Converts to this type from the input type.
§impl Interface for SceneObject
impl Interface for SceneObject
§const IID: GUID = <ISceneObject as windows_core::Interface>::IID
const IID: GUID = <ISceneObject as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for SceneObject
impl PartialEq for SceneObject
impl Eq for SceneObject
impl Send for SceneObject
impl StructuralPartialEq for SceneObject
impl Sync for SceneObject
Auto Trait Implementations§
impl Freeze for SceneObject
impl RefUnwindSafe for SceneObject
impl Unpin for SceneObject
impl UnwindSafe for SceneObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more