Struct windows::UI::Composition::Scenes::SceneMetallicRoughnessMaterial
pub struct SceneMetallicRoughnessMaterial(/* private fields */);
Implementations§
§impl SceneMetallicRoughnessMaterial
impl SceneMetallicRoughnessMaterial
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
pub fn BaseColorInput(&self) -> Result<SceneMaterialInput>
pub fn SetBaseColorInput<P0>(&self, value: P0) -> Result<()>where
P0: Param<SceneMaterialInput>,
pub fn BaseColorFactor(&self) -> Result<Vector4>
pub fn SetBaseColorFactor(&self, value: Vector4) -> Result<()>
pub fn MetallicFactor(&self) -> Result<f32>
pub fn SetMetallicFactor(&self, value: f32) -> Result<()>
pub fn MetallicRoughnessInput(&self) -> Result<SceneMaterialInput>
pub fn SetMetallicRoughnessInput<P0>(&self, value: P0) -> Result<()>where
P0: Param<SceneMaterialInput>,
pub fn RoughnessFactor(&self) -> Result<f32>
pub fn SetRoughnessFactor(&self, value: f32) -> Result<()>
pub fn Create<P0>(compositor: P0) -> Result<SceneMetallicRoughnessMaterial>where
P0: Param<Compositor>,
pub fn AlphaCutoff(&self) -> Result<f32>
pub fn SetAlphaCutoff(&self, value: f32) -> Result<()>
pub fn AlphaMode(&self) -> Result<SceneAlphaMode>
pub fn SetAlphaMode(&self, value: SceneAlphaMode) -> Result<()>
pub fn EmissiveInput(&self) -> Result<SceneMaterialInput>
pub fn SetEmissiveInput<P0>(&self, value: P0) -> Result<()>where
P0: Param<SceneMaterialInput>,
pub fn EmissiveFactor(&self) -> Result<Vector3>
pub fn SetEmissiveFactor(&self, value: Vector3) -> Result<()>
pub fn IsDoubleSided(&self) -> Result<bool>
pub fn SetIsDoubleSided(&self, value: bool) -> Result<()>
pub fn NormalInput(&self) -> Result<SceneMaterialInput>
pub fn SetNormalInput<P0>(&self, value: P0) -> Result<()>where
P0: Param<SceneMaterialInput>,
pub fn NormalScale(&self) -> Result<f32>
pub fn SetNormalScale(&self, value: f32) -> Result<()>
pub fn OcclusionInput(&self) -> Result<SceneMaterialInput>
pub fn SetOcclusionInput<P0>(&self, value: P0) -> Result<()>where
P0: Param<SceneMaterialInput>,
pub fn OcclusionStrength(&self) -> Result<f32>
pub fn SetOcclusionStrength(&self, value: f32) -> Result<()>
Trait Implementations§
§impl CanInto<CompositionObject> for SceneMetallicRoughnessMaterial
impl CanInto<CompositionObject> for SceneMetallicRoughnessMaterial
§impl CanInto<IAnimationObject> for SceneMetallicRoughnessMaterial
impl CanInto<IAnimationObject> for SceneMetallicRoughnessMaterial
§impl CanInto<IInspectable> for SceneMetallicRoughnessMaterial
impl CanInto<IInspectable> for SceneMetallicRoughnessMaterial
§impl CanInto<IUnknown> for SceneMetallicRoughnessMaterial
impl CanInto<IUnknown> for SceneMetallicRoughnessMaterial
§impl CanInto<SceneMaterial> for SceneMetallicRoughnessMaterial
impl CanInto<SceneMaterial> for SceneMetallicRoughnessMaterial
§impl CanInto<SceneObject> for SceneMetallicRoughnessMaterial
impl CanInto<SceneObject> for SceneMetallicRoughnessMaterial
§impl CanInto<ScenePbrMaterial> for SceneMetallicRoughnessMaterial
impl CanInto<ScenePbrMaterial> for SceneMetallicRoughnessMaterial
§impl Clone for SceneMetallicRoughnessMaterial
impl Clone for SceneMetallicRoughnessMaterial
§fn clone(&self) -> SceneMetallicRoughnessMaterial
fn clone(&self) -> SceneMetallicRoughnessMaterial
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneMetallicRoughnessMaterial
impl Debug for SceneMetallicRoughnessMaterial
§impl From<&SceneMetallicRoughnessMaterial> for &IInspectable
impl From<&SceneMetallicRoughnessMaterial> for &IInspectable
§fn from(value: &SceneMetallicRoughnessMaterial) -> Self
fn from(value: &SceneMetallicRoughnessMaterial) -> Self
Converts to this type from the input type.
§impl From<&SceneMetallicRoughnessMaterial> for &IUnknown
impl From<&SceneMetallicRoughnessMaterial> for &IUnknown
§fn from(value: &SceneMetallicRoughnessMaterial) -> Self
fn from(value: &SceneMetallicRoughnessMaterial) -> Self
Converts to this type from the input type.
§impl From<SceneMetallicRoughnessMaterial> for IInspectable
impl From<SceneMetallicRoughnessMaterial> for IInspectable
§fn from(value: SceneMetallicRoughnessMaterial) -> Self
fn from(value: SceneMetallicRoughnessMaterial) -> Self
Converts to this type from the input type.
§impl From<SceneMetallicRoughnessMaterial> for IUnknown
impl From<SceneMetallicRoughnessMaterial> for IUnknown
§fn from(value: SceneMetallicRoughnessMaterial) -> Self
fn from(value: SceneMetallicRoughnessMaterial) -> Self
Converts to this type from the input type.
§impl Interface for SceneMetallicRoughnessMaterial
impl Interface for SceneMetallicRoughnessMaterial
§const IID: GUID = <ISceneMetallicRoughnessMaterial as windows_core::Interface>::IID
const IID: GUID = <ISceneMetallicRoughnessMaterial as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for SceneMetallicRoughnessMaterial
impl PartialEq for SceneMetallicRoughnessMaterial
§fn eq(&self, other: &SceneMetallicRoughnessMaterial) -> bool
fn eq(&self, other: &SceneMetallicRoughnessMaterial) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for SceneMetallicRoughnessMaterial
impl Send for SceneMetallicRoughnessMaterial
impl StructuralPartialEq for SceneMetallicRoughnessMaterial
impl Sync for SceneMetallicRoughnessMaterial
Auto Trait Implementations§
impl Freeze for SceneMetallicRoughnessMaterial
impl RefUnwindSafe for SceneMetallicRoughnessMaterial
impl Unpin for SceneMetallicRoughnessMaterial
impl UnwindSafe for SceneMetallicRoughnessMaterial
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)