Struct windows::UI::Composition::Scenes::ScenePbrMaterial
pub struct ScenePbrMaterial(/* private fields */);
Implementations§
§impl ScenePbrMaterial
impl ScenePbrMaterial
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0
) -> Result<()>where
P0: IntoParam<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
P1: IntoParam<AnimationController>,
pub fn AlphaCutoff(&self) -> Result<f32>
pub fn SetAlphaCutoff(&self, value: f32) -> Result<()>
pub fn AlphaMode(&self) -> Result<SceneAlphaMode>
pub fn SetAlphaMode(&self, value: SceneAlphaMode) -> Result<()>
pub fn EmissiveInput(&self) -> Result<SceneMaterialInput>
pub fn SetEmissiveInput<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<SceneMaterialInput>,
pub fn EmissiveFactor(&self) -> Result<Vector3>
pub fn SetEmissiveFactor(&self, value: Vector3) -> Result<()>
pub fn IsDoubleSided(&self) -> Result<bool>
pub fn SetIsDoubleSided(&self, value: bool) -> Result<()>
pub fn NormalInput(&self) -> Result<SceneMaterialInput>
pub fn SetNormalInput<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<SceneMaterialInput>,
pub fn NormalScale(&self) -> Result<f32>
pub fn SetNormalScale(&self, value: f32) -> Result<()>
pub fn OcclusionInput(&self) -> Result<SceneMaterialInput>
pub fn SetOcclusionInput<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<SceneMaterialInput>,
pub fn OcclusionStrength(&self) -> Result<f32>
pub fn SetOcclusionStrength(&self, value: f32) -> Result<()>
Trait Implementations§
§impl Clone for ScenePbrMaterial
impl Clone for ScenePbrMaterial
§fn clone(&self) -> ScenePbrMaterial
fn clone(&self) -> ScenePbrMaterial
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ScenePbrMaterial
impl Debug for ScenePbrMaterial
§impl From<&ScenePbrMaterial> for &IInspectable
impl From<&ScenePbrMaterial> for &IInspectable
§fn from(value: &ScenePbrMaterial) -> Self
fn from(value: &ScenePbrMaterial) -> Self
Converts to this type from the input type.
§impl From<&ScenePbrMaterial> for &IUnknown
impl From<&ScenePbrMaterial> for &IUnknown
§fn from(value: &ScenePbrMaterial) -> Self
fn from(value: &ScenePbrMaterial) -> Self
Converts to this type from the input type.
§impl From<ScenePbrMaterial> for IInspectable
impl From<ScenePbrMaterial> for IInspectable
§fn from(value: ScenePbrMaterial) -> Self
fn from(value: ScenePbrMaterial) -> Self
Converts to this type from the input type.
§impl From<ScenePbrMaterial> for IUnknown
impl From<ScenePbrMaterial> for IUnknown
§fn from(value: ScenePbrMaterial) -> Self
fn from(value: ScenePbrMaterial) -> Self
Converts to this type from the input type.
§impl Interface for ScenePbrMaterial
impl Interface for ScenePbrMaterial
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for ScenePbrMaterial
impl PartialEq for ScenePbrMaterial
§fn eq(&self, other: &ScenePbrMaterial) -> bool
fn eq(&self, other: &ScenePbrMaterial) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ScenePbrMaterial
impl Send for ScenePbrMaterial
impl StructuralPartialEq for ScenePbrMaterial
impl Sync for ScenePbrMaterial
Auto Trait Implementations§
impl RefUnwindSafe for ScenePbrMaterial
impl Unpin for ScenePbrMaterial
impl UnwindSafe for ScenePbrMaterial
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more