Struct windows::UI::Composition::Scenes::SceneMaterialInput
pub struct SceneMaterialInput(/* private fields */);
Implementations§
§impl SceneMaterialInput
impl SceneMaterialInput
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0
) -> Result<()>where
P0: IntoParam<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
P1: IntoParam<AnimationController>,
Trait Implementations§
§impl Clone for SceneMaterialInput
impl Clone for SceneMaterialInput
§fn clone(&self) -> SceneMaterialInput
fn clone(&self) -> SceneMaterialInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneMaterialInput
impl Debug for SceneMaterialInput
§impl From<&SceneMaterialInput> for &IInspectable
impl From<&SceneMaterialInput> for &IInspectable
§fn from(value: &SceneMaterialInput) -> Self
fn from(value: &SceneMaterialInput) -> Self
Converts to this type from the input type.
§impl From<&SceneMaterialInput> for &IUnknown
impl From<&SceneMaterialInput> for &IUnknown
§fn from(value: &SceneMaterialInput) -> Self
fn from(value: &SceneMaterialInput) -> Self
Converts to this type from the input type.
§impl From<SceneMaterialInput> for IInspectable
impl From<SceneMaterialInput> for IInspectable
§fn from(value: SceneMaterialInput) -> Self
fn from(value: SceneMaterialInput) -> Self
Converts to this type from the input type.
§impl From<SceneMaterialInput> for IUnknown
impl From<SceneMaterialInput> for IUnknown
§fn from(value: SceneMaterialInput) -> Self
fn from(value: SceneMaterialInput) -> Self
Converts to this type from the input type.
§impl Interface for SceneMaterialInput
impl Interface for SceneMaterialInput
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for SceneMaterialInput
impl PartialEq for SceneMaterialInput
§fn eq(&self, other: &SceneMaterialInput) -> bool
fn eq(&self, other: &SceneMaterialInput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for SceneMaterialInput
impl Send for SceneMaterialInput
impl StructuralPartialEq for SceneMaterialInput
impl Sync for SceneMaterialInput
Auto Trait Implementations§
impl RefUnwindSafe for SceneMaterialInput
impl Unpin for SceneMaterialInput
impl UnwindSafe for SceneMaterialInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more