Struct windows::UI::Composition::Scenes::SceneSurfaceMaterialInput
pub struct SceneSurfaceMaterialInput(/* private fields */);
Implementations§
§impl SceneSurfaceMaterialInput
impl SceneSurfaceMaterialInput
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
pub fn BitmapInterpolationMode( &self, ) -> Result<CompositionBitmapInterpolationMode>
pub fn SetBitmapInterpolationMode( &self, value: CompositionBitmapInterpolationMode, ) -> Result<()>
pub fn Surface(&self) -> Result<ICompositionSurface>
pub fn SetSurface<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionSurface>,
pub fn WrappingUMode(&self) -> Result<SceneWrappingMode>
pub fn SetWrappingUMode(&self, value: SceneWrappingMode) -> Result<()>
pub fn WrappingVMode(&self) -> Result<SceneWrappingMode>
pub fn SetWrappingVMode(&self, value: SceneWrappingMode) -> Result<()>
pub fn Create<P0>(compositor: P0) -> Result<SceneSurfaceMaterialInput>where
P0: Param<Compositor>,
Trait Implementations§
§impl CanInto<CompositionObject> for SceneSurfaceMaterialInput
impl CanInto<CompositionObject> for SceneSurfaceMaterialInput
§impl CanInto<IAnimationObject> for SceneSurfaceMaterialInput
impl CanInto<IAnimationObject> for SceneSurfaceMaterialInput
§impl CanInto<IInspectable> for SceneSurfaceMaterialInput
impl CanInto<IInspectable> for SceneSurfaceMaterialInput
§impl CanInto<IUnknown> for SceneSurfaceMaterialInput
impl CanInto<IUnknown> for SceneSurfaceMaterialInput
§impl CanInto<SceneMaterialInput> for SceneSurfaceMaterialInput
impl CanInto<SceneMaterialInput> for SceneSurfaceMaterialInput
§impl CanInto<SceneObject> for SceneSurfaceMaterialInput
impl CanInto<SceneObject> for SceneSurfaceMaterialInput
§impl Clone for SceneSurfaceMaterialInput
impl Clone for SceneSurfaceMaterialInput
§fn clone(&self) -> SceneSurfaceMaterialInput
fn clone(&self) -> SceneSurfaceMaterialInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneSurfaceMaterialInput
impl Debug for SceneSurfaceMaterialInput
§impl From<&SceneSurfaceMaterialInput> for &IInspectable
impl From<&SceneSurfaceMaterialInput> for &IInspectable
§fn from(value: &SceneSurfaceMaterialInput) -> Self
fn from(value: &SceneSurfaceMaterialInput) -> Self
Converts to this type from the input type.
§impl From<&SceneSurfaceMaterialInput> for &IUnknown
impl From<&SceneSurfaceMaterialInput> for &IUnknown
§fn from(value: &SceneSurfaceMaterialInput) -> Self
fn from(value: &SceneSurfaceMaterialInput) -> Self
Converts to this type from the input type.
§impl From<SceneSurfaceMaterialInput> for IInspectable
impl From<SceneSurfaceMaterialInput> for IInspectable
§fn from(value: SceneSurfaceMaterialInput) -> Self
fn from(value: SceneSurfaceMaterialInput) -> Self
Converts to this type from the input type.
§impl From<SceneSurfaceMaterialInput> for IUnknown
impl From<SceneSurfaceMaterialInput> for IUnknown
§fn from(value: SceneSurfaceMaterialInput) -> Self
fn from(value: SceneSurfaceMaterialInput) -> Self
Converts to this type from the input type.
§impl Interface for SceneSurfaceMaterialInput
impl Interface for SceneSurfaceMaterialInput
§const IID: GUID = <ISceneSurfaceMaterialInput as windows_core::Interface>::IID
const IID: GUID = <ISceneSurfaceMaterialInput as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for SceneSurfaceMaterialInput
impl PartialEq for SceneSurfaceMaterialInput
§fn eq(&self, other: &SceneSurfaceMaterialInput) -> bool
fn eq(&self, other: &SceneSurfaceMaterialInput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for SceneSurfaceMaterialInput
impl Send for SceneSurfaceMaterialInput
impl StructuralPartialEq for SceneSurfaceMaterialInput
impl Sync for SceneSurfaceMaterialInput
Auto Trait Implementations§
impl Freeze for SceneSurfaceMaterialInput
impl RefUnwindSafe for SceneSurfaceMaterialInput
impl Unpin for SceneSurfaceMaterialInput
impl UnwindSafe for SceneSurfaceMaterialInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)