Struct windows::UI::Composition::Scenes::SceneComponent
pub struct SceneComponent(/* private fields */);
Implementations§
§impl SceneComponent
impl SceneComponent
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
pub fn ComponentType(&self) -> Result<SceneComponentType>
Trait Implementations§
§impl CanInto<CompositionObject> for SceneComponent
impl CanInto<CompositionObject> for SceneComponent
§impl CanInto<IAnimationObject> for SceneComponent
impl CanInto<IAnimationObject> for SceneComponent
§impl CanInto<IInspectable> for SceneComponent
impl CanInto<IInspectable> for SceneComponent
§impl CanInto<IUnknown> for SceneComponent
impl CanInto<IUnknown> for SceneComponent
§impl CanInto<SceneComponent> for SceneMeshRendererComponent
impl CanInto<SceneComponent> for SceneMeshRendererComponent
§impl CanInto<SceneComponent> for SceneRendererComponent
impl CanInto<SceneComponent> for SceneRendererComponent
§impl CanInto<SceneObject> for SceneComponent
impl CanInto<SceneObject> for SceneComponent
§impl Clone for SceneComponent
impl Clone for SceneComponent
§fn clone(&self) -> SceneComponent
fn clone(&self) -> SceneComponent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneComponent
impl Debug for SceneComponent
§impl From<&SceneComponent> for &IInspectable
impl From<&SceneComponent> for &IInspectable
§fn from(value: &SceneComponent) -> Self
fn from(value: &SceneComponent) -> Self
Converts to this type from the input type.
§impl From<&SceneComponent> for &IUnknown
impl From<&SceneComponent> for &IUnknown
§fn from(value: &SceneComponent) -> Self
fn from(value: &SceneComponent) -> Self
Converts to this type from the input type.
§impl From<SceneComponent> for IInspectable
impl From<SceneComponent> for IInspectable
§fn from(value: SceneComponent) -> Self
fn from(value: SceneComponent) -> Self
Converts to this type from the input type.
§impl From<SceneComponent> for IUnknown
impl From<SceneComponent> for IUnknown
§fn from(value: SceneComponent) -> Self
fn from(value: SceneComponent) -> Self
Converts to this type from the input type.
§impl Interface for SceneComponent
impl Interface for SceneComponent
§const IID: GUID = <ISceneComponent as windows_core::Interface>::IID
const IID: GUID = <ISceneComponent as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for SceneComponent
impl PartialEq for SceneComponent
§fn eq(&self, other: &SceneComponent) -> bool
fn eq(&self, other: &SceneComponent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for SceneComponent
impl Send for SceneComponent
impl StructuralPartialEq for SceneComponent
impl Sync for SceneComponent
Auto Trait Implementations§
impl Freeze for SceneComponent
impl RefUnwindSafe for SceneComponent
impl Unpin for SceneComponent
impl UnwindSafe for SceneComponent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)